IDEAS for Passive Skill Tree Reset

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bilun wrote:
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PHRandom wrote:
One full reset available each time you complete game at any difficulty, which means 3 full resets after merciless. A fair deal, right?


Not even close- even a single full respec would remove the need for build planning and trivialize the tradeoff of playing a build that is strong early vs late game(you could just level as an early game build then respec to a late game build at level 60).


Mistakes in this game are supposed to have consequences- and the current need to pay regret orbs to fix each mistake beyond your quest refund points are a reasonable consequence.


You know that is bullcrap.
If there was a single full reset per class for everyone, everyone would start with a "leveling build", reset, and change to the "end game build".

The help needs to be done for newbies or at least all inexperienced players.
Example (hypotetical numbers):
1 - An account that never beat normal gets 30 rookie refund points per character.
2 - The moment that account beats normal, the amount of remaining rookie refund points on ALL CHARACTERS is set 20 (whether it is higher or lower).
3 - The moment that account beats cruel, the amount of remaining rookie refund points on ALL CHARACTERS is set to 10 (whether it is higher or lower).
4 - The moment that account beats merciless, the amount of remaining rookie refund points on ALL CHARACTERS is set to 0 (whether it is higher or lower).
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro.
Last edited by Nurvus#6072 on Feb 25, 2014, 10:14:07 PM
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allionus wrote:
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bilun wrote:
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larkstongue wrote:
This is such a non-issue. The length of this thread is quite amusing.



Any thread in the suggestions section that tries to make an aspect of the game easier, more accessible, or more forgiving is pretty much gauranteed a minimum of 3-4 pages- the length beyond that decided chiefly by how many idiot like me who feel unreasonably compelled to respond to every post we oppose.

Both sides of the "unforgiving mechanics and exclusive rewards are essential to a hardcore game" vs "better loot/less ways to get screwed is more fun and will attract more players" ongoing meta-argument have ample zealots to ensure the ensuring argument spans many pages.

And the cycle continues. I especially like the last bit, where you make the others look like crying babies who want it easy. Tell me the difference between long and hard.


The difference is that as things are PoE primarily makes it "Long" for players who make mistakes(death penalty means much long time leveling if you die frequently), plan poorly(much "longer" to get to cap or eats up currency if you plan build poorly), or exclusively choose easier noncompetitive content(choosing to just farm easy content like Docks/piety/66-69 maps means you're getting a fraction of the income you could be pulling in).


As it stands now, being that it's utterly inevitable that more time played results in more items/progress in an ARPG(by it's basic design), PoE gates rewards by making it so players who make too many mistakes or sit around farming easy content progress slowly enough that the prospect of getting the best gear would take unrealistically long.

Essentially in the absence of a mechanism to make gear "out of a casual player's league" completely unobtainable they just make the more competitive and difficult means of attain wealth so much more efficient that price levels for the best gear stablize well out of reach of the guy sticking to easy content.


Well my argument has transitioned primarily to farming efficiency and gear- but it holds just as well for progression speed of players who make mistakes and don't plan their build.
Talisman softcore IGN:disappointment
Regardless of all the arguments being used here, a game should be played inside the game.

Spending too much time outside the game running simulators isn't playing the game.
It's an advantage, and as such it WILL be used, but a game isn't a job.
To defend that we should spend 50% of our time "playing" Path of Exile "outside" the game client is just stupid.

New players should be HEAVILY encouraged to test and risk and be creative.
That's why they should get some leeway for experimentation.
As an account "proves" itself "experienced", the leeway is reduced until it disappears completely.
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro.
Last edited by Nurvus#6072 on Feb 25, 2014, 10:22:52 PM
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HeavyMetalGear wrote:
Before I get started, here are some questions for those who want a full Skill Tree reset, and for those who say using the Dummy Skill Tree is more softcore than a Skill Tree reset:

The question is...

Unless you have a photographic memory (not everyone does,) how are you going to know what nodes you allocated after a full Skill Tree reset?

What's the point of a Skill Tree reset if you have no reference point to remember your mistake(s)? Isn't the big idea here to not repeat your brain flubs after resetting your Skill Tree?


Well now again you are ignoring obvious methods and facts for avoiding this trouble like other details. There are already present unavoidable resets that happen, so failing to remember your passive tree is your own damn fault, like it is making mistakes placing points. Then you can use the simple "print screen" of steam. And Its not that hard to remember it lol. You can obviously remember the spells you had the last day, the things you specialized in, the prominent nodes,the taken path. Its really not hard to remember when i spend 10 minutes placing every point. Then again. Screenshot, bra.

Its just a skill tree, Its only got so many nodes. That counters the whole idea of it being difficult.

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HeavyMetalGear wrote:
Really? Tell me, what difference does it make if the mathematical values are calculated in-game vs. outside of PoE? There is no difference except for the fact in-game calculations would be more convenient than calculations outside PoE through the use of a Dummy Skill Tree.


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allionus wrote:
Well, if it is so insignificant and doesn't matter, But you did not take into consideration the fact that in the game you Can Not see the Numerical differences LEL. Which you CANin the handy dandy sites/softwares, I checked one out, it showed me % increase in dmg,hp,shield, numerical increases in hp,Stats, movement but is no for me. I think that's softcore spoonfeeding. Like the people opposing this think respecc is for pussies while effectively doing the same thing alt-tabbed, only quicker and actually IN GREATER DETAIL THAN THE GAME ,lel


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Your sentences and thoughts are so broken off, beginning and ending in ways they shouldn't begin or end.


You are wrong. They make perfect sense. Explain to me otherwise. And this is not "american english", btw.

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allionus wrote:
Well, if it is so insignificant and doesn't matter, But you did not...


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The above quoted sounds like you erased something in the middle of that sentence and didn't complete it. What you say wants to continue, yet it breaks off.


I don't know why you are going after my grammar now, perhaps valid reasons scarce, but again you just seem to have randomly quoted/mis-pasted something and thought it didn't make sense, but it's from a previous sentence, so again my responses become longer and more time consuming for me, please don't put external stuff in the argument now, Tell me in direct words, why the current tree is better than the proposed tree, other than your idea of it making the game super hardcore.

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That being said, I never said anything was insignificant in the above you quoted from me. You also didn't read everything I said correctly when you said, "But you did not take into consideration the fact that in the game you cannot see the numerical differences."

How so? I clearly acknowledged the fact the numerical values are not calculated in-game when I said, "Tell me, what difference does it make IF the mathematical values are calculated in-game vs. outside of PoE? There is no difference except for the fact in-game calculations would be more convenient than calculations outside PoE through the use of a Dummy Skill Tree."

You don't read very well. I said IF in the above quoted, which does not mean I said PoE calculates every node you allocate in the Skill Tree with a numerical value to it.

P.S. If the Dummy Skill Tree outside PoE is not for you, there is no gun to your head to use it. However, all we are doing is telling you how to avoid error a little more easier so you don't feel the need to have to respec your Skill Tree so often. What's wrong with that? Furthermore (again,) just because you're using the Dummy Skill Tree does not mean you cannot make any errors.

You also keep saying the Dummy Skill Tree is softcore spoonfeeding. Yeah? And the idea of a full Skill Tree reset isn't even more softcore spoonfeeding? Practice what you're against. You don't like softcore spoonfeeding, yet you're whining for GGG to make the game even more softcore by allowing a full Skill Tree respec.

How can I take you seriously when you're not even taking yourself seriously? You're full of contradictions, one after the other. What else are you going to say to contradict yourself?

Conclusively, a Skill Tree reset makes it easier to undo your mistakes than using the Dummy Skill Tree in that when doing a Skill Tree reset you're undoing all errors you made.

It almost sounds to me like the same difference between a Skill Tree reset and the Dummy Skill Tree outside PoE, except when using the Dummy Skill Tree and you do make a mistake (still) in-game, you cannot undo your mistakes as easy you could by using a Skill Tree reset.

That's the difference between the two, and the difference is a full Skill Tree reset is more softcore than having a pre-made Skill Tree already made in which you are still susceptible to errors.

Another reason a full Skill Tree reset is more softcore is because IF you've already followed your pre-made Skill Tree 100% in-game by using the Dummy Skill Tree as a reference point outside PoE, yet you make a mistake when you're 80% into it, guess what? You can respec the whole thing!

While I think the Dummy Skill Tree is less softcore, wouldn't that be double the softcore if you have both the Dummy Skill Tree to use and a Skill Tree reset?


And you will not go against your own crutch lol, which is the outside tree, which you use, calling it fair, But to me it simply looks like you depending on something more than what the game gave you to play. Too bad self righteousness.
And you seem to be more than ok with the idea of a "dummy skill tree" or as i like to say " a more detailed skill tree which can be used and reused to see the impact of otherwise unchangable choices on your character, the boost of stats, load your GEAR and LEVELS to get an even MORE accurate -INSIGHT- Providing tool" lol.

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How can I take you seriously when you're not even taking yourself seriously? You're full of contradictions, one after the other. What else are you going to say to contradict yourself?
This is how i see you, basically.

Btw, idgaf about hardcore or softcore, that people's own personal Perception of the game, well and some subconscious conformation.

Do you acknowledge that you use the ...actually More detailed skill tree from sites, etc before making in game decisions?


Then do you acknowledge that it does give you an advantage over directly putting a node in the game, without knowing the Percentage and Numerical changes or any changes at all.?

Basically having it easy. Basically no ground to argue.

"it's like being into anal sex and hating gay people, at the same time" lol.
that one was longer than godzilla
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allionus wrote:
I would really like a Developer to reply to this. I want to see what someone who participates in actively making the game think about the current passive skill system and how they defend it. 7 pages and no reply yet, but perhaps soon.


GGG has already responded to this. They specifically stated multiple times that full respecs will only be given when:

1. The passive skill tree is changed

2. The game is drastically changed
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Natharias wrote:
GGG has already responded to this. They specifically stated multiple times that full respecs will only be given when:

1. The passive skill tree is changed

2. The game is drastically changed


Well GGG better change their stance on some subjects.

Path of Exile is extremely bad in terms of early game experience due to how EVERYTHING progresses exponentially as you level:
- Gems variety
- Support Gem variety
- Gem Slot Quantity
- Item Property variety
- Skill Node synergy

That would be fine if the game was exciting early on and became spectacular as you progress, but that's not what happens.
You get a mediocre, repetitive early game with the promise of greatness in end game, and you never truly feel awesome until you're about 60% into your progression - or simply have the gear to steamroll early game.

This is bad design, I'm afraid, and one of the things holding Path of Exile back from getting alot more players to join in and contribute.

Although lacking in variety, Diablo 3 does at least one thing better than Path of Exile -> they give you "useful" Skills early and steadily, and then you continuously unlock upgrades for said skills as well as ways to use and combine them.

Path of Exile tries to save TOO MUCH "good stuff" for the end, and unfortunately does so by leaving you with "crap" at the start.

Not the best choice.

You might consider Path of Exile goes easy on players comparing to Diablo 2 since we at least get to "slowly" respec.
You would be wrong.
Diablo 2 is infinitely easier to build and get good results on the first try with a few minutes of reading.
Path of Exile requires hours of reading.

Asking players to replace that with a minute of copying builds from others is just accepting the game has a poor starting game experience.

For the sake of fun, encourage and reward new players for being creative.
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro.
Last edited by Nurvus#6072 on Feb 26, 2014, 12:36:48 AM
As usual Nurvus gives an astute analysis.
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434
Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507
"
Nurvus wrote:
"
bilun wrote:
"
PHRandom wrote:
One full reset available each time you complete game at any difficulty, which means 3 full resets after merciless. A fair deal, right?


Not even close- even a single full respec would remove the need for build planning and trivialize the tradeoff of playing a build that is strong early vs late game(you could just level as an early game build then respec to a late game build at level 60).


Mistakes in this game are supposed to have consequences- and the current need to pay regret orbs to fix each mistake beyond your quest refund points are a reasonable consequence.


You know that is bullcrap.
If there was a single full reset per class for everyone, everyone would start with a "leveling build", reset, and change to the "end game build".

The help needs to be done for newbies or at least all inexperienced players.
Example (hypotetical numbers):
1 - An account that never beat normal gets 30 rookie refund points per character.
2 - The moment that account beats normal, the amount of remaining rookie refund points on ALL CHARACTERS is set 20 (whether it is higher or lower).
3 - The moment that account beats cruel, the amount of remaining rookie refund points on ALL CHARACTERS is set to 10 (whether it is higher or lower).
4 - The moment that account beats merciless, the amount of remaining rookie refund points on ALL CHARACTERS is set to 0 (whether it is higher or lower).



Something like this would be fine. I should have qualified my statement better- something that is strictly short term to help new players is fine by me. I meant to object to the people suggesting full respecs at the end of each difficulty for every character you ever make.

What I meant to say is no full respecs should be instituted as a core part of every characters progression- not even one. As long as the respecs are no more available then they are now to any player that has ever completed merciless I have no qualms-

I just fervently believe that the current system is important because it forces players to learn to plan their builds- Giving a few temporary respecs to new players while they learn the ropes sounds fine to me.
Talisman softcore IGN:disappointment
"
Nurvus wrote:
"
Natharias wrote:
GGG has already responded to this. They specifically stated multiple times that full respecs will only be given when:

1. The passive skill tree is changed

2. The game is drastically changed


Well GGG better change their stance on some subjects.

Path of Exile is extremely bad in terms of early game experience due to how EVERYTHING progresses exponentially as you level:
- Gems variety
- Support Gem variety
- Gem Slot Quantity
- Item Property variety
- Skill Node synergy

That would be fine if the game was exciting early on and became spectacular as you progress, but that's not what happens.
You get a mediocre, repetitive early game with the promise of greatness in end game, and you never truly feel awesome until you're about 60% into your progression - or simply have the gear to steamroll early game.

This is bad design, I'm afraid, and one of the things holding Path of Exile back from getting alot more players to join in and contribute.

Although lacking in variety, Diablo 3 does at least one thing better than Path of Exile -> they give you "useful" Skills early and steadily, and then you continuously unlock upgrades for said skills as well as ways to use and combine them.

Path of Exile tries to save TOO MUCH "good stuff" for the end, and unfortunately does so by leaving you with "crap" at the start.

Not the best choice.

You might consider Path of Exile goes easy on players comparing to Diablo 2 since we at least get to "slowly" respec.
You would be wrong.
Diablo 2 is infinitely easier to build and get good results on the first try with a few minutes of reading.
Path of Exile requires hours of reading.

Asking players to replace that with a minute of copying builds from others is just accepting the game has a poor starting game experience.

For the sake of fun, encourage and reward new players for being creative.


GGG doesn't have to do anything. That's something you should understand.

They specifically built a game that requires prior planning, and that's something that makes it fun for many players. Having certain gems only available at certain points, either to drops, rewards, trading, or farming allows for a different play style than something like Diablo. If players want something more noob friendly, they can play Diablo III which has no permanency. All choices can be changed at will without any repercussions.

Besides that, Diablo II and III are many times more fun to play for the first 80% of the game but not as much fun after that stage. One special note about late game, almost any class can respecialize into almost any build if they have the resources. No character in Diablo II or III can respecialize into any builds that are suited for the other classes, and are limited to only their specific class type. Barbarians cannot suddenly switch to spellcasting, sorceresses cannot switch into melee, and so on. A Marauder can easily switch between melee and spellcasting, and it is possible to make a marauder that uses both and still be strong in higher level maps. Mass up strength, go life, and use Iron Will with items like Astramentis and Deshret's Vise. "X" switches you between two acceptably powerful skills with two completely different play styles.

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