IDEAS for Passive Skill Tree Reset
" You know that is bullcrap. If there was a single full reset per class for everyone, everyone would start with a "leveling build", reset, and change to the "end game build". The help needs to be done for newbies or at least all inexperienced players. Example (hypotetical numbers): 1 - An account that never beat normal gets 30 rookie refund points per character. 2 - The moment that account beats normal, the amount of remaining rookie refund points on ALL CHARACTERS is set 20 (whether it is higher or lower). 3 - The moment that account beats cruel, the amount of remaining rookie refund points on ALL CHARACTERS is set to 10 (whether it is higher or lower). 4 - The moment that account beats merciless, the amount of remaining rookie refund points on ALL CHARACTERS is set to 0 (whether it is higher or lower). Forum Warrior - Why are you creating a thread about this subject? Use Search! Also Forum Warrior - Nice necro. Last edited by Nurvus#6072 on Feb 25, 2014, 10:14:07 PM
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" The difference is that as things are PoE primarily makes it "Long" for players who make mistakes(death penalty means much long time leveling if you die frequently), plan poorly(much "longer" to get to cap or eats up currency if you plan build poorly), or exclusively choose easier noncompetitive content(choosing to just farm easy content like Docks/piety/66-69 maps means you're getting a fraction of the income you could be pulling in). As it stands now, being that it's utterly inevitable that more time played results in more items/progress in an ARPG(by it's basic design), PoE gates rewards by making it so players who make too many mistakes or sit around farming easy content progress slowly enough that the prospect of getting the best gear would take unrealistically long. Essentially in the absence of a mechanism to make gear "out of a casual player's league" completely unobtainable they just make the more competitive and difficult means of attain wealth so much more efficient that price levels for the best gear stablize well out of reach of the guy sticking to easy content. Well my argument has transitioned primarily to farming efficiency and gear- but it holds just as well for progression speed of players who make mistakes and don't plan their build. Talisman softcore IGN:disappointment
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Regardless of all the arguments being used here, a game should be played inside the game.
Spending too much time outside the game running simulators isn't playing the game. It's an advantage, and as such it WILL be used, but a game isn't a job. To defend that we should spend 50% of our time "playing" Path of Exile "outside" the game client is just stupid. New players should be HEAVILY encouraged to test and risk and be creative. That's why they should get some leeway for experimentation. As an account "proves" itself "experienced", the leeway is reduced until it disappears completely. Forum Warrior - Why are you creating a thread about this subject? Use Search! Also Forum Warrior - Nice necro. Last edited by Nurvus#6072 on Feb 25, 2014, 10:22:52 PM
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" Well now again you are ignoring obvious methods and facts for avoiding this trouble like other details. There are already present unavoidable resets that happen, so failing to remember your passive tree is your own damn fault, like it is making mistakes placing points. Then you can use the simple "print screen" of steam. And Its not that hard to remember it lol. You can obviously remember the spells you had the last day, the things you specialized in, the prominent nodes,the taken path. Its really not hard to remember when i spend 10 minutes placing every point. Then again. Screenshot, bra. Its just a skill tree, Its only got so many nodes. That counters the whole idea of it being difficult. " " " You are wrong. They make perfect sense. Explain to me otherwise. And this is not "american english", btw. " " I don't know why you are going after my grammar now, perhaps valid reasons scarce, but again you just seem to have randomly quoted/mis-pasted something and thought it didn't make sense, but it's from a previous sentence, so again my responses become longer and more time consuming for me, please don't put external stuff in the argument now, Tell me in direct words, why the current tree is better than the proposed tree, other than your idea of it making the game super hardcore. " And you will not go against your own crutch lol, which is the outside tree, which you use, calling it fair, But to me it simply looks like you depending on something more than what the game gave you to play. Too bad self righteousness. And you seem to be more than ok with the idea of a "dummy skill tree" or as i like to say " a more detailed skill tree which can be used and reused to see the impact of otherwise unchangable choices on your character, the boost of stats, load your GEAR and LEVELS to get an even MORE accurate -INSIGHT- Providing tool" lol. "This is how i see you, basically. Btw, idgaf about hardcore or softcore, that people's own personal Perception of the game, well and some subconscious conformation. Do you acknowledge that you use the ...actually More detailed skill tree from sites, etc before making in game decisions? Then do you acknowledge that it does give you an advantage over directly putting a node in the game, without knowing the Percentage and Numerical changes or any changes at all.? Basically having it easy. Basically no ground to argue. "it's like being into anal sex and hating gay people, at the same time" lol. |
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that one was longer than godzilla
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" GGG has already responded to this. They specifically stated multiple times that full respecs will only be given when: 1. The passive skill tree is changed 2. The game is drastically changed |
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" Well GGG better change their stance on some subjects. Path of Exile is extremely bad in terms of early game experience due to how EVERYTHING progresses exponentially as you level: - Gems variety - Support Gem variety - Gem Slot Quantity - Item Property variety - Skill Node synergy That would be fine if the game was exciting early on and became spectacular as you progress, but that's not what happens. You get a mediocre, repetitive early game with the promise of greatness in end game, and you never truly feel awesome until you're about 60% into your progression - or simply have the gear to steamroll early game. This is bad design, I'm afraid, and one of the things holding Path of Exile back from getting alot more players to join in and contribute. Although lacking in variety, Diablo 3 does at least one thing better than Path of Exile -> they give you "useful" Skills early and steadily, and then you continuously unlock upgrades for said skills as well as ways to use and combine them. Path of Exile tries to save TOO MUCH "good stuff" for the end, and unfortunately does so by leaving you with "crap" at the start. Not the best choice. You might consider Path of Exile goes easy on players comparing to Diablo 2 since we at least get to "slowly" respec. You would be wrong. Diablo 2 is infinitely easier to build and get good results on the first try with a few minutes of reading. Path of Exile requires hours of reading. Asking players to replace that with a minute of copying builds from others is just accepting the game has a poor starting game experience. For the sake of fun, encourage and reward new players for being creative. Forum Warrior - Why are you creating a thread about this subject? Use Search! Also Forum Warrior - Nice necro. Last edited by Nurvus#6072 on Feb 26, 2014, 12:36:48 AM
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As usual Nurvus gives an astute analysis.
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 |
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" Something like this would be fine. I should have qualified my statement better- something that is strictly short term to help new players is fine by me. I meant to object to the people suggesting full respecs at the end of each difficulty for every character you ever make. What I meant to say is no full respecs should be instituted as a core part of every characters progression- not even one. As long as the respecs are no more available then they are now to any player that has ever completed merciless I have no qualms- I just fervently believe that the current system is important because it forces players to learn to plan their builds- Giving a few temporary respecs to new players while they learn the ropes sounds fine to me. Talisman softcore IGN:disappointment
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" GGG doesn't have to do anything. That's something you should understand. They specifically built a game that requires prior planning, and that's something that makes it fun for many players. Having certain gems only available at certain points, either to drops, rewards, trading, or farming allows for a different play style than something like Diablo. If players want something more noob friendly, they can play Diablo III which has no permanency. All choices can be changed at will without any repercussions. Besides that, Diablo II and III are many times more fun to play for the first 80% of the game but not as much fun after that stage. One special note about late game, almost any class can respecialize into almost any build if they have the resources. No character in Diablo II or III can respecialize into any builds that are suited for the other classes, and are limited to only their specific class type. Barbarians cannot suddenly switch to spellcasting, sorceresses cannot switch into melee, and so on. A Marauder can easily switch between melee and spellcasting, and it is possible to make a marauder that uses both and still be strong in higher level maps. Mass up strength, go life, and use Iron Will with items like Astramentis and Deshret's Vise. "X" switches you between two acceptably powerful skills with two completely different play styles. |
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