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Ultimace wrote:
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allionus wrote:
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munkytos wrote:
The only people that will actually benefit from this regularly based tree resets are people that use FOTM builds. If you screw up your build, you're going to screw up your build every month. If you want to play different builds, make different characters. I hate how people take what should be just a nice little perk and claim that it should be so much more. Yes this passive tree is huge and there's a lot you can do right/wrong but that's part of the learning curve. You're lucky to have things like quests that give regret points or being able to use orb of regret to undo.
I can use FOTQ ( Flavour of the quarter, like many others. Because Passive resets happen on patches, But that seems to be ok with everyone, lel).
you didn't even consider the possibility of it perhaps helping people who genuinely try their own builds, and often are faced with problems every few skill points, and don't wanna depend on other people for help, and want to learn by trial and error. But they can't because every mistake means a rerolled character, lel.
I can even just not spend a single point in my passive tree, and just piggy back my super cool strong friends everyday, till this game ends.
This game is not full proof against Douchebags. I hope you didn't think that this system actually blocks all guide copy pastards and promotes creative building. that's the opposite of what id does. I am actually shit scared to spend my points so i don't regret it later, might even just watch a video and find out whats the easiest build like 80% of the community.
I can't explain something nobody is ready to even listen, huehueuhe
... you didn't even think about this. .. :'(
Now your just being stupid, sorry but are you playing this game? But they can't because every mistake means a rerolled character, lel.
REGRET ORB. Yea look it up. Every mistake... you gotta be kidding.
Srsly? you would actually think that i wouldn't know what a regret orb is ?
Either spend 1 week farming Regretful grind Orbs, or a little less time reaching the same level with a new tree and character of the same class . wow Much options.
-Hey guys, i got another idea, you'll probably like this :D! Let's make Gem socketing PERMANENT !!! So you Can't undo Sockets and they are bound to the item. and if you make a mistake on your unique Gear, you deserve to go and farm for it again, because u facked up ! BECAUSE ITS EVEN MORE HARDCORE !!!! -
Because that's how everyone likes it. "every inconvenience a challenge"
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Posted byallionus#2044on Feb 17, 2014, 5:17:36 AM
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I am pretty sure that you have played Ragnarok right?
Do they have a skill reset there? I DON'T THINK SO? And Yet Billions of players play World Wide.
AND WHY COMPLAIN NOW???
PLEASE GGG I WANT MY GUILD WAR!
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Posted bysam_handler#4391on Feb 17, 2014, 6:48:17 AM
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sam_handler wrote:
I am pretty sure that you have played Ragnarok right?
Do they have a skill reset there? I DON'T THINK SO? And Yet Billions of players play World Wide.
AND WHY COMPLAIN NOW???
:3 , i don't think there is a fixed time to complain about something, and i am complaining about it just a few days after i started playing again, because it didn't make sense.
Comparing games is never good :P
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Posted byallionus#2044on Feb 17, 2014, 10:42:52 AM
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allionus wrote:
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Natharias wrote:
I call hypocrisy(ish)
Lol. You are quite the hypocrite, aren't you?
Mine is even better than the one the other posted, because you DON'T HAVE TO DOWNLOAD IT, but let's face it: You just hate some people and love others.
Back on topic:
The point of planning is finding out what you're doing. It makes no difference if we use a program, website, or pen and paper. Oh, the only difference is the amount of time it takes to determine which build plan is better for any given situation.
" It makes no difference if we use a program, website, or pen and paper. Oh, the only difference is the amount of time it takes to determine which build plan is better for any given situation."
How does it not make a difference? you can't even see the numerical impact the skill allocation will have on you without saving the points first. IT MEANS RISKING REROLL. But when you do it through an external tool, you do NOT have to risk shit nor time. If i use only what i learn in game, i will probably have to roll the same class half a dozen times to get a good hang of it. DO you have any value of time? It would take you maybe an hour to map it out, and if i do my way in game, i have to put the points, see the difference, go fight. If i fail, i reroll. You just have to reset the tool lol. Do you see the g a p in the consequences??
And sorry if you think i hate the people who use these tools then talk to others like they've lived through some tough times and people instead of wanting to find their own builds in game, should just go to a website click click and come back with the best shit out there because that's how to play a game.
And funny enough, i still haven't visited those sites.
I actually downloaded one tool, but its still in .Rar. I stopped after someone mentioned them on the forum and i realised what they supported.
So, basically they should just allow people who wanna waste time doing the same mediocre crap again and again. And let the people who don't wanna waste time on that bs, and prefer to spend time in THA GAME. You don't have to make it available at ANY TIME, just make it once a month-ish.
The gap is that you waste time screwing a character up just to find out what nodes will work.
That's not the point of planning.
Planning is mapping out what nodes you want and the best ways to get as many of them as you can. If I want to make a CI Crit character, I take as many ES and crit nodes as I can. By this you CAN see the numerical impact, especially if you use the website that I linked.
It seems I value time many times more than you since I wish to save my time through the use of websites that tell me what I have allocated, instead of playing a character to the desired level and allocating nodes as I go. I can go through thousands of builds by the time you finish one character. I just save a huge amount of my time and you wasted a ton of yours.
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Posted byNatharias#4684on Feb 18, 2014, 10:08:39 PM
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Natharias wrote:
I can go through thousands of builds by the time you finish one character. I just save a huge amount of my time and you wasted a ton of yours.
yes because everyone believes in pure efficiency. fuck epicurean empiricality!
Last edited by Juicebox360#1700 on Feb 18, 2014, 11:11:46 PM
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Posted byJuicebox360#1700on Feb 18, 2014, 11:11:01 PM
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Juicebox360 wrote:
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Natharias wrote:
I can go through thousands of builds by the time you finish one character. I just save a huge amount of my time and you wasted a ton of yours.
yes because everyone believes in pure efficiency. fuck epicurean empiricality!
Funny you mention that when I'm talking about such things.
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Posted byNatharias#4684on Feb 19, 2014, 2:13:50 AM
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Natharias wrote:
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Juicebox360 wrote:
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Natharias wrote:
I can go through thousands of builds by the time you finish one character. I just save a huge amount of my time and you wasted a ton of yours.
yes because everyone believes in pure efficiency. fuck epicurean empiricality!
Funny you mention that when I'm talking about such things.
depends. do you value spending time honing the capabilities and playstyle of one character or do you value spending your time double-, triple-, quadruple-dipping albeit less deeply across multiple characters? it's really a subjective matter here
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Posted byJuicebox360#1700on Feb 19, 2014, 3:01:37 AM
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How about doing it for fun? Lvling new chars going in different direction and say fuck efficiency.
Oh, wait, you people are here to have this game be your second job.
No thanks, i already got one i dont need two, so i actually play for fun.
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Posted byDeletedon Feb 19, 2014, 4:39:55 AM
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Nurvus wrote:
To be honest, I approve of either:
a) a single tree reset for the first X characters to hit level Y
b) for your first X characters that beat the last boss of normal mode, award additional skill refund points for each last boss of each difficulty.
c) additional account-wide skill refund points with certain quests, so that truly new players (and not veterans seeking an easy way to level) get a helping hand.
My reasoning is simple:
Although I think you should plan your character - just as Natharias said - I also think it's absolutely bullshit to expect a new player to properly plan a character like a player who actually understands the game would.
On the other side of the spectrum, expecting new players to abandon creativity and simply copy existing builds from veteran players is even worse bullshit.
GGG should encourage creativity by giving players a decent leeway for mistakes.
But it should be done in a way that doesn't make choices meaningless for veterans.
This is the right approach, for sure.
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434
Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507
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Posted byVeta321#3815on Feb 20, 2014, 6:25:04 PM
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Very rare are the mistakes that require a full respec to fix if you're willing to tough it out a few levels to get the points you need to "bridge the gap" the right way(after which you can use quest respec points & regret orbs to refnd the error points).
And if worse comes to worse a full respec does exist: It's called buying a whole lot of regrets.
Having a respec option is all fine and good, but what you're really asking for is a cheap respec option, which I don't like.
Cheap respecs causes a huge portion of the playerbase to hop from one FotM build to the next, never stopping to think for themselves. Cheap respecs also remove the tradeoff between builds that are strong early(easy to level) and those that are garbage early game but end up strong(like summoners). Not to mention in a game where class only affects start position, cheap respecs remove the primary reason to actually roll more then on character(trying different things out)- this does murder on character indetity and uniqueness of play experience.
Personall I think in a hardcore game forcing the player to make choices and live with the consequences is a vital part of the experience.
Having some additional quest refund points wouldn't hurt though.
Talisman softcore IGN:disappointment
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Posted bybilun#7650on Feb 20, 2014, 9:05:54 PM
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