IDEAS for Passive Skill Tree Reset

on another side note:

ALSO --> DO YOU AGREE ON THE FACT THAT MOST OF THE PEOPLE WHO HAVE A GOOD BUILD RIGHT NOW, THE VETERANS,THE 'HARDCORES' HAVE RESEARCHED IT ONLINE, HAVE USED TOOLS TO CHECK PASSIVE TREE OUTSIDE GAME? RATHER THAN TESTING IN THE GAME RE-ROLLING EVERY SINGLE TIME THEY MAKE A MISTAKE ?


Yes. The answer is YES.

Now, Riddle me this :

If there are already so many handy tools/softwares outside POE, to see and measure your Passive points, AREN'T YOU GOING AGAINST THE WHOLE IDEA YOU PROTECT????? To let the rerolling be the learning experience. Instead of " oh this tree i made sucks, i should reset my points and fix my mistakes", right now its like " Oh i made this sucky tree, now ill just delete this guy, reach the same spot, and then download a software that lets me weigh out my choices outside the game without it impacting me this time. So instead of fixing the mistakes, you are just wiping the slate, and Cheating from under the desk, by making mistakes on the SOFTWARE, again and again, JUST NOT HAVING TO RE-ROLL THIS TIME but instead, applying the ';perfect;' mix after dozens of try by doing it on the tool first.. ( which would have been re-rolls each time. Had they been in-game).
Makes sense...

So instead of being a real gamer, and trying new builds on the same character, failing and failing till i find something that does well, ALL BY MYSELF, Should i just have downloaded the game, done all my fkin research about the tree on all the wikis, downloaded the Passive tree software, watched 20 videos on the passive tree, and then rolled a perfect, most optimum character with the perfect plan lay out for him(oh yeah also never learn my "lesson" as some say?

IS THIS WHAT YOU CALL FUCKING GAMING NOW ???? *cringe*

Is this what iv'e been debating against this whole time ?

I DON'T GET THIS LOGIC. sorry if this is offensive in any way, but i dont know why someone would take offence over this topic anyway :P.
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DirkAustin wrote:
Rolling new chars like you did it in D2 before they introduced the skill reset is the whole point of how the tree works.


Bro, there were no wikis no talent mastering softwares, nothing back then. People had to try shit out, it was equal. Now i can just go to a million guide sites before i EVEN FUCKING PLAY the game, then build a perfect character at the first go With the perfect Balance in everything. Is that what diablo was to you? I would rather not go on the sites, but have a resetable tree on one guy which i can change in time limits and learn from mistakes as i grow.

yes, hard stuff.
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allionus wrote:
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DirkAustin wrote:
Rolling new chars like you did it in D2 before they introduced the skill reset is the whole point of how the tree works.


Bro, there were no wikis no talent mastering softwares, nothing back then. People had to try shit out, it was equal. Now i can just go to a million guide sites before i EVEN FUCKING PLAY the game, then build a perfect character at the first go With the perfect Balance in everything. Is that what diablo was to you? I would rather not go on the sites, but have a resetable tree on one guy which i can change in time limits and learn from mistakes as i grow.

yes, hard stuff.


Eh, you have a point, but it doesn't really counter Dirk's either. You could always tell who the new players were in D2, because they were the guys using all of the damned skills that their class had access to, and they would have four points here, three points there, eight points over here, and it was just an inefficient mess. When I first started, you were either a Whirlwind barb, or a Frenzy barb. There was nothing else that class had that could even be remotely considered viable. Even Frenzy was kinda meh, unless you were running around with dual Fury Balrogs.

So, what did they do? Made a new damned character, took some advice from players who had been around for a while, and got on with the game. Rerolling was a HUGE part of D2.
rerolling is a core part of any ARPGs longevity. Especially in PoE where one of the biggest features is build diversity
IGN: Eric_Lindros
CET: Timezone
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Ludvator wrote:
rerolling is a core part of any ARPGs longevity. Especially in PoE where one of the biggest features is build diversity



I don't think so myself.

Rerolling by choice is different. I make a character,i make mistakes on him, i suffer on him, i correct mistakes on him, i improve on him, i keep him. Making the same character of the same class again and again and again taking him to the same point again. i call Bs.In this time i woulda just made one more character, By my own CHOICE, happily, with lessons from the first, and of a different class. i think that's why the classes are there. FOR REPLAYABILITY!. when you fuck up on a shadow, you end up rerolling a shadow again.
ALSO--> Rerolling happens MID GAME, so ITS NOT A BIG PART. Because Your CHARACTER gets deleted before ever making past the first dozen hours.

HOW MUCH BIG OF A PART ARE THEY OF THE GAME?10-15 hours? Not much. End game is the biggest part. I know it, and i haven't even reached there. SO its not really lengthening the gameplay time.

the ONLY THING it does is cause a 15ish Hour gap between you and where you where, only with not messed up skills. So its like talent point reset, only takes 15 hours of work. My first character stays with me till the death of the game. I guess 90% of long time players would not have that here now.

So, we can cancel rerolling with intent of end game out of the question.

Rerolling due to speccing mistakes is a thing of the old, when there were to softwares to get your shit. No youtube to show you what a spell/ talent does. NOTHING. someone can just download POE today, and know what to do and where to go, by alt tabbing to his browser and become pro built in 10 hours, bro.

the ways and the times need to be in touch.

What it is doing to me, is not making me want to play. and I am my proof, as a player, there will be and are many others like me who are made bored and unwilling of continuing. Why not Just make me spend those hours fighting a difficult boss or something?

It's pitiful if a game uses such mechanics to add playability.
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Gallowmere1984 wrote:
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allionus wrote:
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DirkAustin wrote:
Rolling new chars like you did it in D2 before they introduced the skill reset is the whole point of how the tree works.


Bro, there were no wikis no talent mastering softwares, nothing back then. People had to try shit out, it was equal. Now i can just go to a million guide sites before i EVEN FUCKING PLAY the game, then build a perfect character at the first go With the perfect Balance in everything. Is that what diablo was to you? I would rather not go on the sites, but have a resetable tree on one guy which i can change in time limits and learn from mistakes as i grow.

yes, hard stuff.


Eh, you have a point, but it doesn't really counter Dirk's either. You could always tell who the new players were in D2, because they were the guys using all of the damned skills that their class had access to, and they would have four points here, three points there, eight points over here, and it was just an inefficient mess. When I first started, you were either a Whirlwind barb, or a Frenzy barb. There was nothing else that class had that could even be remotely considered viable. Even Frenzy was kinda meh, unless you were running around with dual Fury Balrogs.

So, what did they do? Made a new damned character, took some advice from players who had been around for a while, and got on with the game. Rerolling was a HUGE part of D2.



A Flawed Build works the same way it did in Diablo, but by killing you permanently on hardcore, by Punishing you for not having a build good enough for standing the enemies. Not on standard mode, where i don't wanna lose my character. THAT'S WHY I AM PLAYING THERE :'''''((((......

And i don't see too many unique builds around, because people want the most optimal build and they can get it, online, in 20 seconds. I could have had perfect build too, i just didn't want to do it. i wanted to try my own way. Thought i would find a new way to go by. but oh wat?
How does the game reward me for trying something new? BY FORCING ME TO WASTE TIME, either farming orbs or ditching my plan and playing a new guy again to the same point...

I just cant accept it, its too wrong. and misleading.

Anything in this world can be justified by a person. Doesn't mean everything's right..
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allionus wrote:
A Flawed Build works the same way it did in Diablo, but by killing you permanently on hardcore, by Punishing you for not having a build good enough for standing the enemies. Not on standard mode, where i don't wanna lose my character. THAT'S WHY I AM PLAYING THERE :'''''((((......

And i don't see too many unique builds around, because people want the most optimal build and they can get it, online, in 20 seconds. I could have had perfect build too, i just didn't want to do it. i wanted to try my own way. Thought i would find a new way to go by. but oh wat?
How does the game reward me for trying something new? BY FORCING ME TO WASTE TIME, either farming orbs or ditching my plan and playing a new guy again to the same point...

I just cant accept it, its too wrong. and misleading.

Anything in this world can be justified by a person. Doesn't mean everything's right..


I can see your point, but again, it all comes down to learning. I am not talking about "learning" in the sense of looking up and copying FotM builds either. Learning how the various mechanics of the game work, and how all of the passives interact can do all kinds of wonderful things for one's progression. In fact, the builds that I have gotten the most progress and enjoyment out of have either been of my own creation, or are builds that aren't all that popular. I've also developed a habit of looking up builds that are similar to one another, applying my own knowledge and playstyle to the two (or sometimes three) of them, and hacking them apart to create a bit of a Frankenbuild out of the pieces.

My current highest level character (a level 90 Templar) is one such Frankenbuild. I took the passives from one build, moved a few things around, took the gemming template from another build, and just kind of mashed it all together...and the builds I got the ideas from were actually designed for the Scion. So far, it's managed to facetank every single map boss in the game, except Shock and Horror when the beam is up, but no adds are. It's also about my fifteenth character, as the others ended up being either abject failures, or just rather boring.
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allionus wrote:
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Ludvator wrote:
rerolling is a core part of any ARPGs longevity. Especially in PoE where one of the biggest features is build diversity



I don't think so myself.


Uninstall the game. it's clearly not for you (and "any other players like me"; taken from your quote)

You have your own vision of "how the game have to look like".
You keep negating arguments provided to you.
etc etc

All this caps-listen-to-me, all this nerves.
Stop "torturing yourself", just play another game, really...
Remember, suffering is convenient.
That is why many people prefer it.
Happiness requires effort.
Someone redirect this gentleman to the reaper of Souls.


P.S. If you get upset by screwing up your build at the lower levels, boy are you gonna have a fun time at the higher ones!
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
I feel like TC is simply improperly geared for the skill tree options that they took. Yes, you can write yourself into a corner with a few of the keystones...but I'd say that's your own fault for not reading them properly.

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