{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]
" I have no idea. I don't own an Xbox so I can't even test it that whole thing works. Maybe someone who played summoner on Xbox can answer you. " On the clearing setup you have BBBBGG One green can be replaced with slower proj on bosses but the only other green gem that can give you a more multi is pierce. Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098 Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon Last edited by mattc3303#7526 on Sep 8, 2017, 6:52:09 AM
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" Thx, i thought slower + faster as the greens would do more damage than slower + pierce. |
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" There is a difference between more and increased multipliers I would google/poe wiki that. Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon |
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" I've made around 50-60C and 1 ex and the character is only 1 day old. Sometimes 3-4c drops a map kinda nuts. I thought summoner would stink, spectres dying etc or they would disappear if you died. Luckily they don't disappear if you die and it's very very rare for a spectre to die... really tanky. The zombies tend to die sometimes... animate bro also died 2x. It's really a hassle to rebuy all his items. Fastest clear build I've played and not total shit on bosses either. Usually its one or the other... now spectres need to stay on logout/dc and it's GG. |
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" Ok... Pro summoner |
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i feel like ive surpassed the teacher lol all guardians down at lvl 70 clear speed with scourge over bright beak 10 secs.. dropped alot of mana nodes CAUSE fuck MOM picked up bone offering... idk why but after bone offering ive never even come close to dien ever... my clear speed is faster than flicker and kb characters... nd all my gems arent even 21 or 20 yet.. added more life regen to my version changed pantheons added another jewel socket kept the same mana regen just lost some mana and 120 on all ele resists :P also at bosses i take out inc aoe for ele focus and gmp for pierce
profile open feel free to look at my char Projected lvl 100 tree: Im taking this summoner to lvl 100 https://pastebin.com/wAN5rCbM thats my projected tree Pantheon: Soul Of Tukohama Soul of Arakaali.. you might ask why well most bosses cant kill us especially if mobs are in the room with them we use bone offering and we start to block everything which gives us 600 hp so then i also stack regen and at bosses im casting lightning ball so im statiionary for tukohama regen.. also burned ground dont effect us we have to much regen bleeding and corrupted blood start arakali soul when the effects last and we regen to much for these to effect us.. certian poison mobs were doing hella dps to me so i went full upgraded arakali to counteract that and if we ever get Damage over time after its over we get 50% more regen atm non CONC ground i regen 650 on conc ground 1000 hp regen so arakali on 600 is 900 hp regen 1500 if arakali procs on conc gorund and we get chaos res against poison All of these numbers are without tukohama regen as well Last edited by khawk3lite#5198 on Sep 8, 2017, 2:44:45 PM
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I feel like matt has reiterated so many times it makes my head spin, and I've only been keeping track of this thread for 15 pages.
This lineup is for clear speed. It's super easy to transition for bossing, but the build itself is for mapping. I can carry a scourge, my bone helmet, and a 180 hp belt, and 4 different gems to swap out to kill the boss 10 seconds faster on T16. Or I can clear to the boss faster and zoom zoom shield charge around them and not take any hits and my guys can kill slightly slower and I have less hp. Cheers. | |
" Ok buddy. lol. Whatever makes you happy. I'm glad people are taking my build in unique spins it keeps me thinking and improving. I was also using the regen pantheon power. I think its better unless your in a burst situation and that 60% low life flask heal is pretty good also in labs it is pretty good. I will update the guide and add some more flex pantheon powers. You literally can't have more clearspeed using that setup vs a setup that prioritises movement speed. Even at maximum clear speed potential this build pales in comparison to a well setup wander. Look at cutedog_'s portfolio and stream. I personally feel like bone offering is unneeded until shaper/uber atziri. Even then due to leech and regen the spectre does not even need block, your character is fast enough to dodge mechanics. I would also appreciate if you can provide feedback in a not so arrogant way. You're causing a commotion in my thread with other posters and that is an actual problem. The last time this happened a GGG employee came along and flagged this thread. " Thank you for being the voice of reason lol. Like you said the setup for clearing T15 and below is completely different then a set up dedicated for bossing. If you take a look at the PoB it's all there. Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098 Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon Last edited by mattc3303#7526 on Sep 8, 2017, 3:06:44 PM
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wtf does flagging a post even do and cute dog uses HH vaa; power siphon ive already mapped with kbers and flickers and im faster and idgaf what you feel like
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Took the list of maps that spawn Solar Guards from Ghazzy's thread and added map tiers for easy search.
Spoiler
T1 (level 68): Arcade
T2 (level 69): Ghetto T3 (level 70): Channel, Vaal Pyramid T4 (level 71): Waste Pool, Academy, Dungeon, Graveyard T5 (level 72): Burial Chambers, Tower T6 (level 73): Wharf, Racecourse, Ramparts, Vaal City T7 (level 74): Cells, Catacombs, Castle Ruins T8 (level 75): Pier, Cemetery T9 (level 76): Temple, Promenade, Overgrown Shrine, Crypt T10 (level 77): Colonnade, Arsenal, Courtyard, Port T11 (level 78): Chateau, Bazaar, Residence T12 (level 79): Shipyard T13 (level 80): Plaza, Scriptorium, Waterways, High Gardens T14 (level 81): Shrine T15 (level 82): Overgrown Ruin T16 (level 83): Lair of the Hydra, Pit of the Chimera Last edited by Karyoplasma#1337 on Sep 8, 2017, 4:22:06 PM
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