{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]

Intro
"
Hey Guys! My name is Matt and I have been an on and off summoner theorycrafter since beta back in 2012.

So keeping true to the classic summoner roots here is the next iteration of the build for {3.3.0}! The build this time will be focused on clearing quickly while trying to incorporate some of the new toys. We will be be mainly using Solar Guards for their amazing AI, Tankiness, range, and damage.

Cannibal Fire Eaters for their extremely high end single target damage.

This will a flexible summoner/spectre build so you can fit in any spectre type you wish. Just tweak your curses and support gems.

If you guys want to talk about summoners theory crafting or just general question overall, Discord Channel.
https://discord.gg/XwWdSUa

I have noticed people wanted to try/see past versions of the builds so I started a build archive.
Build Archive


Description
"
Pros:
+ Fast Clear Speed
+ Endgame boss viable (With some gear changes)
+ Does not require any expensive items to get going
+ Flexible with aura choices, minion choices, curses, gear, and passive tree choices
+ Can run most map mods except elemental reflect

Cons:
- Poor Physical Mitigation, when hit
- Does require some specific uniques(so ssf will be harder)

Offensive Mechanics:
► 4x Crit Spectre's with Victario's Charity power charge
► 3x Flame Golems

Defensive Mechanics:
► Good Mobility to dodge/ + fortify on shield charge
► Able to hit 7k+ ehp with MoM
► Regen


Other Builds/Guides
"


Videos


Skill Tree - Bandits - Ascendancy - Pantheon - Profile
Spoiler

Path of Building

TRDL; Leveling Trees
► 1 - 28 www.poeurl.com/bF78
► 28 - 70 www.poeurl.com/bF8c
► level 93 Life Stacking [More Tank]: www.poeurl.com/bGO6
► level 93 Jewel Stacking [More DPS]: www.poeurl.com/bHgB

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Bandits
Kill all.

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Ascendancies


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Pantheon


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Profile Link
https://www.pathofexile.com/account/view-profile/mattc3303/characters


Links
Spoiler

Spectre
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Frost Sentinel

Fantastic spectre for clearing maps and the main focus of the build this patch. They are weaker dps wise compared to fireball toting spectres but have an amazing utility attached to them in the form of freezing monsters.

Clear:
[RS + Minion Damage + Spell Echo + GMP + Faster Projectiles] + controlled destruction

Boss:
RS + Minion Damage + Spell Echo + GMP + Slower Proj + controlled destruction

T16+:
RS + Minion Damage + Spell Echo + Elemental Focus + controlled destruction + GMP/Slower-Pierce

* Faster projectiles will help them land more hits on mobile bosses. If the boss is mostly stationary you can swap in Slower Proj for more damage.


"
Solar Guards

Lasers! What is there more to say? Great damage and tankiness. Their acquisition range of their laser and fireball is extremely fast and long range. Take a look at my channel clear they target things instantly as they get "teleport dragged".

Clear(From T1-13):
RS + Minion Damage + Spell Echo + GMP + Faster Proj + increased Area

Clear(From T14-15):
RS + Minion Damage + Spell Echo + GMP + Faster Proj + elemental focus

Boss Swap(Not that much HP):
RS + Minion Damage + Spell Echo + GMP + faster Proj + elemental focus

Boss Swap(Kinda more tanky):
RS + Minion Damage + Spell Echo + Slower proj + Pierce + elemental focus

T16+ Trash:
RS + Minion Damage + Spell Echo + Cont. Dest + Ele Focus + GMP

T16+ Fast moving Guardian:
RS + Minion Damage + Spell Echo + Cont. Dest + Ele Focus + Pierce

T16+ Slower moving Guardian:
RS + Minion Damage + Spell Echo + Cont. Dest + Ele Focus + Slower projectiles


"
Cannibal Fire-Eaters

One of the highest single target dps in the game.

Clear:
RS + Minion Damage + Spell Echo + Elemental focus + Controlled Destruction + faster proj

Boss:
RS + Minion Damage + Spell Echo + Elemental focus + Controlled Destruction + slower Proj/pierce



"
Tokuhama's Vangaurds (or TV for short)

The highest single target dps in the game.

T16+
RS + Minion Damage + Burning Damage + Elemental Focus + Swift Affliction + Efficacy

Gear Changes
► You will shield swap into a Tokuhama's Fortress if you can afford it. This will double your damage.
► Use immortalis setup for even more damage

Animated Guardian can equip.
► Leer Cast
► 2x Dyadus
► Victario's Flight
► IceTomb
► South Bound

This gives us:
+15% increased damage
+10% movement speed
+150% chill duration
+200% increased burning damage taken (or more burn basically)


Mobility


Our main method of movement. With all the movement speed and attack speed buffs in this build you will be moving very fast.

Curse

or
instead of flammability when using cold spectre.

Frostbite gives us some extra freeze chance on non critted ice spears. Projectile Weakness is a sizable buff to our spectre damage. Enemies take additional is another More multiplier. Also gives us 100% pierce chance and some knock back.

Flammability gives us extra damage with solar guards and other fire spectre

Projectile weakness gives us 100% pierce chance, more projectile damage, and knockback

Vulnerability is used to give a boost to burn based spectre

Buffs

Auras

If you need extra resist, unset ring

Others


Gear
Spoiler


My Profile. Look for H_RaiseThatDonger

Headgear
General Purpose:
► Bone Helmet

Go Fast:
► Devoto's Devotion

Chest
Starter Chest:
► Tabula Rasa (If you don't have at least a 5L Vis mortis)

Best in Slot:
► Vis Mortis (+1 spectre) 6L with 2 white socket if possible

Glove

General Purpose:
► Rare glove with resistances + life. Corruption with chaos resistances, cast speed, or +1 gems are all useful,

Go Fast:
► Insanity crafted gloves with life and resistances. Corruption with chaos resistances, cast speed, or +1 gems are all useful,

Your shield charge setup will go in here once you get a insanity gloves.

Boot
Best in slot:
► Bones of Ullr (+1 Spectre). With +1 to gems corruption. Your zombie/AG setup will go here eventually.

Belt
Go Fast:
► Perseverance (gives you onslaught when u hit things with shield charge, more zoom zoom)
► Bisco's Leash (speed and damage and rampage effects, really good clear speed belt and it is so cheap!)

*I find Perseverance to be more consistent. If I stop for too long to pick up loot my rampage ends.

Offensive(bossing):
► Belt of the Deceiver (10% more damage for your minions as long as you stand next to mob)

Defensive:
► Immortal Flesh (Defensive, mini arctic armour)
► Rare Leather Belt

Utility:
► Un-tethered Flow (Gives you faster desecrate cooldowns and convocations cooldowns)

Rings
► 2x rings (with life and resistances)

Amulet
Harder content:
► Bloodgrip (For giant life flask heals)

Farming:
► Bisco's Collar

Weapon
Offensive(On tough boss fights):
► The Scourge

The scourge gives you 70% minion damage anytime you hit with something. Your EE/curse setup will grant you 70% minion damage as long as your hitting. The best corruption will be culling strike resulting in about 14% more damage.

Go fast:
► Bright Beak

The main weapon of choice, gives us resists which is nice but more importantly 50% attack speed for our shield charge.

Shield
► Victario's Charity

Player Frenzy charges for even more clear speed

Frenzy Charges and Power charges gives minions a ton of stats. They can receive up to 3 charges of each totalling:
25% cast speed, 15% movement speed, 12% more damage, 600% crit chance

► Tokuhama's Fortress

Used specifically with Tokuhama's Vangaurds spectre. Doubles the totems, doubles your damage.

Flasks


Jewels
► One Unending Hunger jewel
► Maximum life jewel, with minion damage if it is not too expensive
► Maximum life jewels if above is too expensive

Animate Guardian Gear
• Leer Cast
• Dying Breath
• Victario's Flight
• Death's Oath
• South Bound

All these items should cost around 2-3c
If your afraid of animate bro dying unequip the gem before entering the boss arena


Mechanics/FAQ
Spoiler

New to minions/summoners?
Read my Necronomicon guide.

My Spectre are dying in maps?
Use this checklist.
• I'm I desecrating a highest level of corpse for that zone? i.e. get a lvl 19 desecrate
• I'm I then raising the highest level corpse that I have access to?
• Do I have the soul weaver node? If not get it.

With those 3 bullet points in mind and also a bit of leech from the tree your spectre will not die unless it is a elemental reflect map.

Why do I need to summon spectre at a higher level?
Treat each monster level like a level on your gem. Each increment gives better and better stats like damage and life. It is very important to summon at least a T10 spectre before attempting red maps. A level 60 monster would still be able to do yellow and white maps fine.

Map mods to skip.
• Temporal Chains - doable but feels bad/ Use a remove curse flask
• Player cannot regenerate mana - Feels shit like temporal chains, but you can equip a mana flask and then it will be doable

• Elemental reflect - spectres will kill themselves. Definitely Skip.

Rippy Sextant Mods
• Area contains physical monsters - Minions are particularly stupid against promixity shields. If your convocation is down shield charge and teleport drag your minions away. When Convo is back up go aggressively and convocate right into their stupid bubbled faces.

These types of mods are especially bad for your toon as well. Physical Spells hurts a whole lot on a build without proper physical mitigation. Hit your life flasks generously.

Where do I find solar guards to desecrate?
Note: Map mod "Solar Fanatics" seems to spawn them as well
• T6 : Wharf, Race Course
• T8 : Shaped Channel Map
• T10 : Collonade, Courtyard, Port
• T11 : Shaped Race Course, Bazaar
• T12 : Crematorium,
• T13 : Plaza, High Gardens
• T14 : Shaped Promenade, Shaped Reef
• T15 : Shaped Colonnade, Shaped Courtyard, Shaped Port

Where do I find frost sentinels to desecrate?
• "lunar" map mod

Where do I find Cannibal Fire-eaters to desecrate?
• "Bipedal" map mod
• Shore map
• Dunes Map

* You can then bring them into a hydra or minotaur map and guardian/shaper farm with ease.

How do you desecrate the monster you want?
video guide


Leveling a summoner
Spoiler

In the beginning being a summoner is a bit rough, zombies are squishy as hell and your srs are not as reliable. Early level spectre's are pretty much useless. That being said it is still very possible to level up as a pure summoner. The more levels/gem levels you get the better and better it will feel. There are other alternatives such as leveling as a spell caster or as a totem build.

TRDL; Leveling Trees
• 1 - 28 www.poeurl.com/bF78
• 28 - 70 www.poeurl.com/bF8c

1 • [lvls 1-28] The initial journey, pre spectre.
Gems:
• Continue to use any starter spell you wish
• As soon as you can pick up [Summon raging spirits + melee splash + minion damage]
• Raise zombie[Place this in a blue slot somewhere to level up]
You will not be using zombies too much as they are squishy as hell in the start eventually link them up with at least minion life and fortify.
• Summon skeleton, this is am great minion to spam on bosses as their single target dps is high link these with minion damage and melee physical dmg. Eventually minion dmg + melee physical damage + multi strike

Tree:
www.poeurl.com/bF78

Helpful Unique's/items:
• Wanderlust
• Karui Ward
• Tabula Rasa
• Goldrim
• Crest of Perandus
• 2x life flasks, 1x mana flask, 2x quick adrenaline quick silvers

Your main focus is life and getting to mind over matter asap. This is a extremely strong node to help our tankiness in the early to mid game. We will be respecing out of these later.

2 • [lvls 29-70ish] The middle of the road, post spectre.
Gems:
• Pick up purity of elements here to help with your resistances
• Raise Spectre

Keep in mind early level spectre without the ascendancy nodes are quite squishy

Here are a few spectre to use:
- Act 3 Flame sentinels from Solaris temple. [GMP + spell echo + minion dmg]
- Act 4 Pocked miners(the ones that throw golden fire). [GMP + spell echo + minion dmg]
- Act 5 Kitava's Herald(should carry you till Act 8) [GMP + spell echo + minion dmg]
- Act 8 Flame/Frost Sentinel/solar guard. [GMP + spell echo + minion dmg]

As long as your desecrate is leveling along with you, you can continue to use whatever spectre you wish. Just remember to resummon them in higher level zones when you get the chance. More monster lvl = more dmg/life.

Tree:
www.poeurl.com/bF8c

Helpful Unique's:
• Reverberation wand, place srs in here with msplash, miniondmg, (swap mstrike for msplash on bosses)
• Bones of Ullr
• Nycta's Lantern(Reverberation wand replacement), [free pseudo 6l for srs]

Nycta's Lantern gives you +2 fire gems, added flat fire, and fire pen. Link in minion dmg, srs, and msplash/strike and you'll have a pseudo 6L.

Continue to use srs, skeletons, and spectre until you reach maps.

2 • [lvls 70+] Mapping and the end game.

At this point you want to be farming the zone: Blood Aqueducts. This serves two purposes, its a nice linear zone to gain exp in and you can farm Humility cards as you work your way towards a tabula rasa.

Start to acquire some important items from the market (poe.trade).
1. Tabula rasa or *See Note below
2. Brightbeak (for speed clearing), scourge if you want more dmg and don't care about going fast
3. Bones of Ullr (+1 spectre)
4. Victario's charity and get necromantic aegis
5. Vis mortis +1 spectre)
6. Bloodgrip amulet for safety, Bisco collar for farming

After those core uniques:
Flesh out your resistances on the rest of your gear

*Here is a tip for people looking for a 5L-6L vismortis but can't afford it.

1. Simply buy a minion damage supported helmet. http://poe.trade/search/ikikagaritoome
2. Buy any vis mortis (literally rolls do not matter)
3. Have a 5L spectre with +1 spectre at the same time?
3.5. These helmets can come with conc effect, and other supports as well? super cheap 6L
4. Profit?!?!?



POE MagicFinding/Loot Farming Explained
Spoiler

There are three aspects to effective item finding in this game.

1 • Killing as many monsters as you can in the least amount of time. To achieve this we need two things good area clearing abilities (our spectres) and movement speed (our buffed up shield charge). You want to chain maps together and kill packs as quick as you can. Around 2 minutes a map with a strict loot filter and you'll be rich in no time.

2 • Item Quantity, Item Quantity beats rarity in this game any day. You want keep rolling that RNG wheel as quick as you can. With 100% quant it is essentially killing 2 monsters in one. Roughly doubling your odds of a good item.

To this end you will equip a bisco's collar you can get up to 100% item quantity on slain normal monsters. You can also equip a sadima's touch for another 16% quantity and Divination distillate for another +18% you can ignore the rarity roll for this flask.

3 • Amount of monsters slain per map. You want to increase the amount of monsters in a map as much as you can. This means sextant blocking(google this). Using and buying sextants, shaping good layout maps that are either good in density or have a linear layout. Using zana mods such as the 6c brech one to add even more monsters

Advice for being efficient while map farming:
https://www.reddit.com/r/pathofexile/comments/6vq1we/efficiency_question/dm23lss/
https://www.pathofexile.com/forum/view-thread/1838259
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303#7526 on May 30, 2018, 10:07:26 AM
Last bumped on Sep 15, 2018, 3:01:34 PM
I like this build. Got some questions.
1. Shock duration, +15% - you didn't take it, is your shock duration long enough?
2. Iron reflexes - how much armor do you have wearing hybrid eva/es armor? Cause hybrid armor has much lesser ES on, making es nodes less efficient.
3. You didn't take alacrity and agility (+30 dex each), i assume gear must have a lot of +dex mods on for lv60+ gear?
4. Elemental equilibrium - arc hits 3 opponents per cast, how do you manage large groups?
5. 8% resistance nodes - imo not high enough, gear can have +30-40% resist mod.
https://www.youtube.com/user/ixthUA
1. With Temp chains the shock duration is long enough

2. this is my planned summoner build for anarchy, I can't tell u exact numbers yet. But you'll focus more on es than eva

3. You have enough dex, you just need str on gear

4. large groups, which will be mainly white won't require the added EE damage they pretty much die fairly quickly, EE is more for blues, yellows, unique bosses

5. the 16% resist is just added benefit from taking es nodes, the rest will be covered by with gear

- mechanics has been tested on my hp/eb summoner on default
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
I dont get why people use remote mine in zombies, how does it works?
"
KissMyBlade wrote:
I dont get why people use remote mine in zombies, how does it works?


Remote mine is a multiplier(more), not an additive bonus. This gives an exponential increase in damage. instead of 50% + 50% = 100% [increase] its 1.5 x 1.5 = 300% times more damage[more].

When the remote mine is activated. The minion gains that 50%[more] multiplier.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Looks like a good sold build.

My question is this. Would it not be better to get the best of both worlds. Armor to reduce phy dmg when you get hit pluse evation to not be hit as much. Like in this build only using the Armor/ES templer style gear with out IR.




And with this build we get another 1% ES reg from the life node in templer as well nicely complementing the Zealots Oath node.
Elder Wand Power!
Last edited by Balthizar1903#0523 on Jun 8, 2013, 10:30:57 PM
"
mattc3303 wrote:
its 1.5 x 1.5 = 300% times more damage[more].

That'd be 225%, not 300%. =o)


"
Balthizar1903 wrote:
My question is this. Would it not be better to get the best of both worlds. Armor to reduce phy dmg when you get hit pluse evation to not be hit as much. Like in this build only using the Armor/ES templer style gear with out IR.

Iron Reflexes is awesome. Armor becomes much more effective the more it dwarfs incoming damage. Evasion just isn't worth it. With IR, all your armor nodes now affect evasion, including what you get from Grace, and then Determination multiplies all of it even more!
yeah its 225%, wtf wheres my simple multiplication skills lol...

IR because, grace + eva stats is multiplied by the eva% than its multiplied again with the armor%. Works the same was like es -> mana with EB than another mana% multiplier.

I also thought long and hard about that 1% but since we are most likely not grabbing rejuv aura. 1% isn't much and that 6% hp node is completely wasted. A rejuv totem should do nicely. The other alternative is to hook up life steal with ghost reaver on your arc.

Armor works all the time while evasion only works some of the time and when it fails your gonna take massive damage.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303#7526 on Jun 8, 2013, 11:29:35 PM
"
mattc3303 wrote:
IR because, grace + eva stats is multiplied by the eva% than its multiplied again with the armor%. Works the same was like es -> mana with EB than another mana% multiplier.

It's additive, not multiplicative. Basically, you go from this:

Armor = Gear * ([Armor nodes] + [Armor&Evasion nodes]) * Determination
Evasion = (Gear + Grace) * ([Dexterity] + [Evasion nodes] + [Armor&Evasion nodes])

To this:

Armor = Gear * ([Armor nodes] + [Armor&Evasion nodes]) * Determination
Evasion = (Gear + Grace) * ([Dexterity] + [Evasion nodes] + [Armor&Evasion nodes] + [Armor nodes]) * Determination

Then the results are added together as your final armor total.
Last edited by Hercanic#3982 on Jun 8, 2013, 11:55:36 PM
"
KissMyBlade wrote:
I dont get why people use remote mine in zombies, how does it works?

Zombie + remote mine is difficult to re-summon - placed mine counts as zombie.

"
mattc3303 wrote:
1. With Temp chains the shock duration is long enough

2. this is my planned summoner build for anarchy, I can't tell u exact numbers yet. But you'll focus more on es than eva

3. You have enough dex, you just need str on gear

4. large groups, which will be mainly white won't require the added EE damage they pretty much die fairly quickly, EE is more for blues, yellows, unique bosses

5. the 16% resist is just added benefit from taking es nodes, the rest will be covered by with gear

- mechanics has been tested on my hp/eb summoner on default

Good plan, waiting for armor numbers and youtube video.
https://www.youtube.com/user/ixthUA

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