{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]

Im just wondering, anybodies ( i like that pun) ever tried TTBS with :
REm mine + trap + crit chance + add acc + critt dmg ?

or only Add Acc + Crit multi (all q20 of course) with chain? When they crit they should do 373.5 multi + the more from the critt weakness curse!
You ARE my Bitch of burden!
"Stay Alive exile! Or you'll be the next zombie someone raises off the beach." - Altnaharra
" Be Excellent To Each Other" -MikeP_GGG
"If you die to yourself are you still the victor? " - BEX_GGG
You guys should probably start to think about replacements for trap and remote mine as the damage multiplier will no longer function with minions.

Still undecided on 6L zombie vs 6L spectre or possibly both with that new staff.

4L evangelist: Spell echo + faster cast + minion damage + RS | + Conc Eff + IAOE

4L flame sentinels: Spell echo + fire pen + minion damage + fast cast

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Use Mont grasp, sidhebreath, and 2hand sword to snapshot. When i solo stuff my minions fire guys tend to kill to fast negating my Cull/MF. Prob grab a skullhead and use that to beef up my zombies a bit with the current helm I am using as a main. Is arc the right spell to cull/MF with?


If you don't mind clearing slower you can always throw IIR/Cull on your spectres or zombies. I took a quick look at your tree your wasting a ton of points to just get mana at the top of the tree. Its a general rule of thumb that if your making a circle on the tree your wasting pts. Might as well grab EE as well, its 1pt away. Same 15 pts left. But I think these choices will make your build tankier.

Passive Here
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
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mattc3303 wrote:
4L evangelist: Spell echo + faster cast + minion damage + RS


Yup. I just had two in a 4L running my MF character for fun (MF is not so fun for me anymore, surprisingly. I seem to find just as much by clearing content in a fast manner instead of going for a ton of MF stats) and, damn did they cast fast and furiously!! lol
I'm personally hoping for minion damage gem change to more modifier.

I wouldn't use conc effect on evangelists though, aoe becomes too small (which is why more mod on minion damage would be very helpful).

In the light of spell echo thouse minion cast speed nodes are starting to look enticing, maybe drop some minion life for them?
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JooJooFromTheWell
thanks mattc3303, much better talent setup, up to 7751 ES now, if i get the life regen node does that mean pots?
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lostnomad1 wrote:
thanks mattc3303, much better talent setup, up to 7751 ES now, if i get the life regen node does that mean pots?


Regen is not pots. The are labeled as "recovery" and not regen. Go for vitality aura and/or rejuvenation totem for regeneration. Life leech will apply to ES too with that node.

Please note that I may be off the mark with the above. Not too well versed in ZO.
What does the quality do for Spell Echo? Is the quality helpful for Evangelist?
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xhellhawkx wrote:
What does the quality do for Spell Echo? Is the quality helpful for Evangelist?


According to a quick internet search* it provides "Quality Bonus is 10% increased spell damage at 20% quality." so it completely negates the 10% loss.

*Internet search may be lying to me :p

Edit: Okay, I just realized I am not certain of the difference in wording and how it affects things, so the 10% 'increased' may not actually negate the 10% 'less' damage.
Last edited by GoatEatingToilet#3170 on Jul 4, 2014, 5:59:20 PM
Does spell damage effect evangelist though? Being physical damage but its a casted spell. Increase would not negate the 10% less, as less is additive and reduced is multiplicative IF i remember correctly. Would be nice if it worked to negate the damage loss a little anyway! Any one know for sure?
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xhellhawkx wrote:
Does spell damage effect evangelist though? Being physical damage but its a casted spell. Increase would not negate the 10% less, as less is additive and reduced is multiplicative IF i remember correctly. Would be nice if it worked to negate the damage loss a little anyway! Any one know for sure?


Since it is linked to the spectre as a support and they do indeed cast their attack twice, I would assume that they also get hit by the 'less' damage modifier. Still though, 10% less is not a bad trade-off for a 50%+ instant repeated cast.

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