{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]

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While I agree the specters that spell cast will be awesome w/ echo, their survivability is going to be shit. Which specters you know that are tanky cast spells???


Why would their survivability become shit? If they kill things faster that increases their survivability.

Also the lag this is going to create lmao.

Spell echo + fast cast + haste + vaal haste + flesh offering.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Evangelists are still a better choice. Both flame sentinels and voidbearers will fry your video card, lol. Evangelists will only make your ears bleed.

Time to lvl a new char to get to that gem, it will be far too expensive to buy.
IGNs
GroovyBeard
JooJooFromTheWell
Last edited by Allnamestaken#7661 on Jul 2, 2014, 1:28:40 AM



Flame sentinel + haste + vaal haste + flesh offering + fire pen + flammability + echo + elemental equilibrium.

Yay! Too bad I don't have time to really mess with it right now.
echo doesn't work on my evangelist with mine+trap snapshot method, don't know with normal setup tho.
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* Forum Avatar - $500USD
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estu87 wrote:
echo doesn't work on my evangelist with mine+trap snapshot method, don't know with normal setup tho.

Probably because Echo does not work with mine or trap supports, so they may be overriding the ability for echo to function properly.

Edit: Just tried with both an Undying Evangelist and Aristocrat (because I echoed the raise spectre spell, lol) and they were both casting their spells in pairs. It works. :)
Eva's even double cast their shield, but they still only get one.
Last edited by GoatEatingToilet#3170 on Jul 3, 2014, 12:57:13 AM
So essentially no change? We lose more modifier from mine, but get echo. Math time, to check if it is a buff or a nerf to damage. Too bad, I'm too lazy for it.
IGNs
GroovyBeard
JooJooFromTheWell
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Allnamestaken wrote:
So essentially no change? We lose more modifier from mine, but get echo. Math time, to check if it is a buff or a nerf to damage. Too bad, I'm too lazy for it.

In 1.2.0 we will be losing the mine more modifier anyway even if echo was not introduced. I'm still of the opinion that minions will be seeing a good chunk of buffs when that patch hits anyway.
Looking for some advice.

Been running 74+ maps with my bro hes the main damage dealer about 55k buffed, my minions are more meat shields with some AOE. Wondering how i can tweek this build for a bit more MF friendly with surviveability and such. Thinking of losing some minion damage. Auras i run Haste, ES, RES all.

Spec
http://www.pathofexile.com/passive-skill-tree/AAAAAgMAAP0GSQdjEJcRUBGWE2wUsBVQFdcXLxdQGYoabBqPHNwdFB2qJ6ko-iqYLL8vbzvhPI5EBEZxTC1NuU-_VdZWLVZjVytXyV8qZOdmnmqsa9ttGW-ecLtxTXNTdFV8zn0Yfll_xoCkgh6Cx4MJhWCGrobRiECPRpAzkyeboZu1na6io6aspwinK6rErH-smLQMuJO71r-XwFTBxcHzwzrDbck9ykrMvNDQ0_vXhtkL2RPa3eGI4vfmgeq66-Tr7uwY7IryHvPd9tr31_qA-tL7Cf5J



gear:


not sure where to go at this point to beef up my MF ability and such. any advice would be greatly appriated.

a bit more info,

Run dual spectres, fireballers.

Use Mont grasp, sidhebreath, and 2hand sword to snapshot. When i solo stuff my minions fire guys tend to kill to fast negating my Cull/MF. Prob grab a skullhead and use that to beef up my zombies a bit with the current helm I am using as a main. Is arc the right spell to cull/MF with?

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