The new portal system is a good compromise

"
N3vangel#0037 wrote:
There’s this idea floating around that PoE2 isn’t really hard because it doesn’t rely on twitch reflexes, like difficulty only counts if it’s mechanical. The real challenge is in the decisions you make long before you click anything. HC players push into the high 90s with no second chances, and the risk of dying to a misstep, bad map mod, or a plethora of other scenarios. That’s not about fast hands—it’s about understanding the game. Meanwhile, folks in softcore with trade access are complaining it’s too punishing when they lose a portal. The system isn’t broken—it just doesn’t reward people who skip the thinking part.
Still not a hard game but time consuming. The only thing thing that will be in the mind of the player that did not all the research will naturally be: Why not play hc, if I have to be flawless anyway.
Idk sounds like the ol’ “I failed because the test was unfair, not because I didn’t study“ argument.
"
N3vangel#0037 wrote:
Idk sounds like the ol’ “I failed because the test was unfair, not because I didn’t study“ argument.
Well we are talking about a game and not something that would matter but even then. If they want you to repeat the bible to pass the math test, well thats over the top and does not serve the purpose.
Last edited by kosmo_blacksmith#5449 on Mar 28, 2025, 4:05:04 PM
"
hboi#6131 wrote:
Yet I still see people here demanding 6 portals on all maps. If you get to t15 maps and are dying then there is something wrong with your build and you need to start over or re work it somehow.

Off to a little bit of an aggressive start, are we?

"
hboi#6131 wrote:

Deaths need to have consequence.

Why? Hang on. Before you write what I know you write, let me borrow a phrase from your masterfully crafted post: It is not a valid argument.

"
hboi#6131 wrote:

Since I've been waiting for new poe league I have been trying out Last Epoch. And I have been horribly bored the whole time. Deaths have no weight or any meaningful impact. It's just a second monitor game to play while you watch a video on youtube.

Seems like a "you" problem.


"
hboi#6131 wrote:

This is a good compromise.

No, it's not.

"
hboi#6131 wrote:

If you want 6 portals on everything just go play LE or D4 where deaths mean nothing.

How about you go play something else? Games from 20+ years ago should be right up your alley in terms of design philosophy...

"
hboi#6131 wrote:

Now, little Timmy, before you write just go play hardcore if you want a challenge. Deleting your char on death is not the same as losing the map and 10 percent xp.

Now, little Timmy, how about we actually provide any meaningful arguments instead of writing some low-effort "it's good because I say so" drivel?

"
hboi#6131 wrote:

It is not a valid argument.

As is nothing you wrote.
Fair enough, that’s actually a solid point. I still think PoE2 rewards mastery over memorization, but I respect where you’re coming from. Good take.
Fair enough, that’s actually a solid point. I still think PoE2 rewards mastery over memorization, but I respect where you’re coming from. Good take.
Last edited by N3vangel#0037 on Mar 28, 2025, 4:13:14 PM
I don't understand why they wouldn't increase inventory size or at least have a single stash tab that can directly take items without having to use a portal(gives them another stash tabs to sell too). I actually don't like having to portal back 2-3 times in a map just to store items, it completely breaks the immersion and game flow.

Honestly if they did that and had an auction house, then the 1 portal system wouldn't even be a big deal. instead, they didn't think this change through at all and completely ruined the late endgame
Last edited by CovidPatientZero#0332 on Mar 28, 2025, 4:23:50 PM
"
Deaths need to have consequence.


This community has so many internet tough guys with no self-awareness. POE 2 is not a hard game. It's a game where you hold down one button and blow up hundreds of enemies in an instant. I'm sorry, but that's just Vampire Survivors with better graphics.

An actual hard game would be, for example, one of the Souls games. Pick whichever one you want. I'll pick Elden Ring since it's the most well-known and modern. You die a lot in Elden Ring. Malenia might take you an afternoon. Getting through all 3 phases of Radagon might take you a few hours. And do you know what the "consequences" of death in that very hard game is? At most it's a few-minutes worth of lost souls/runes. That's it. The hardest (probably) series of games on the market wastes no more than a few minutes of your time, per death.

I would love to see one of our many forum trolls live stream a game like Sekiro. Imagine these internet tough guys trying to hold down one button against Isshin Sword Saint or Owl Father like they do for the hardest content in POE.
All this talk about Sekiro has me close to bootin it back up. One of the best, most rewarding games I’ve ever beaten. But it’s a different kind of difficulty than PoE. Both difficult, but in different ways.
"
"
hboi#6131 wrote:

If you want 6 portals on everything just go play LE or D4 where deaths mean nothing.

How about you go play something else? Games from 20+ years ago should be right up your alley in terms of design philosophy...
Lmao. Why should he play something else? The game he wants to play is being made as we speak. You go and play something else. I sure hope GGG never gives in and stands tall on their principles.
Last edited by Ulsarek#7159 on Mar 28, 2025, 4:41:34 PM

Report Forum Post

Report Account:

Report Type

Additional Info