The new portal system is a good compromise
" Heh, fair enough. Yet there is a reason "we have way more than you do", because every studio except GGG has the skill to make games of variable difficulty and even balance them all. in 2000x it was just "easy normal hard", these days a custom difficulty with 20+ options is new standard, for every aspect of the game down to built-it in minigames or quick time events. On that background, GGG just looks archaic with their bait map tiers. De-facto there is only 1 tier offering progression in poe: "juiced out of your mind so you cannot see shit on screen". Anything less and you won't get loot, cannot trade, thus cannot get new gear. Or course now we cannot trade even on juiced maps with new 1 portal system, guess you got "your game", hope you're happy:) |
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" lol exactly. | |
" I don't know why so many people think punishment is the same as challenge. These mythical "good old days" when games were hard did not exist at least not in the way they remember. How it actually used to work is you have have lives that worked as retries, Run out of lives and you lose progress, that has always been considered appropriate punishment. basically the same as multiple portals per map in Poe sense. Monster hunters system where you cart three times and fail is basically what used to be standard. We don't see that often anymore because of the structure of certain open world games. Basically people got accustomed to single checkpoints and Bethesda style quick saves, which where necessary for those types of games, and it bled over to other genres. It's also important to know that very few of those old games had any complexity or variety in play style, or depth in character builds. difficulty was easy to understand when everyone was on the same level. Poe2 can't currently be considered difficult, because it balancing is horrendous, just play an OP build and it's easy, choose the "wrong" build and it's absolute hell. Maybe somewhere down the line justification can be made for additional punishments, but not until it's atleast somewhat balanced and we can see what the intended level of difficulty is supposed to be. Right now I don't think even GGG knows what that is. a pinnacle boss can be an unbeatable nightmare or it can be melted in under a second, depending on your build. no point in trying to decide on appropriate punishment, until we figure out the intended difficulty. |
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Bottom line is this portal system is supposed to teach you what your build is ready for. This change is a perfect one because it allows a little more choice from the player while still remaining punishing.
you can do 3 mod t15s and get 3 portals or you crank up the juice and do 6 mod t15s and only get 1 try, here is the thing, if you get 1 shot in the 6 mod t15s it means your build/character isnt ready for that yet keep doing 3 mods until you build up more strength. You are supposed to go "oh shit i got destroyed i should tone it down for a minute while i get stronger" not go "oh this is bullshit let me do what i want and get all the rewards, make the game easier" Good change from GGG |
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" Sounds great, but how would you get stronger using only unmodified waystones?:) You cannot even sustain waystones themselves that way, let alone get any loot. At best you can farm low tier currency there, good luck trying to ex slam your gear. |
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" They literally talked about waystone sustain in the livestream, the last boss of the map is guaranteed to drop at least the same tier waystone if not 1 tier higher. also all monsters can drop at least same tier waystone so there should be no issue sustaining. And i know it sucks doing lower content for less loot but thats just how juicing works, you make 1-5ex per map then you make 5-10ex as the juice gets harder and so do the content. You just have to grind it out for a little longer to get say 20 ex to get a new piece of gear that might let you do 6 mod maps. or you drop map tier to say 11 and do 6 mods because that will be easier too and give more loot. |
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" If every map will have a boss now, and this boss will drop maps like in poe1, fine, they had at least made a full circle and returned to working design they already had:) Didn't watch the stream so didn't know that. |
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" It literally ruins the game. You cannot trade in endagame anymore and you also should NEVER juice an endgame map because you won't be able to pick up half of the loot that drops because you only get one portal. This has NOTHING to do with dying. |
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"It wont. But also it will not take the place it may deserve. Just another grinder. Nothing to put money in for the most people. Why have a special stash tab for the actual season mechanic, if I bought some quads before? I just go over to LE once I hit 90 and forget about it. And once I just can not play the game anymore, with what I already bought after they add more mechanics, I just do not come back. |
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If they changed portals to disappear only on death then it's a good change. If going back to hideout deletes the portal, then this is the most incompetent decision they could have possibly made.
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