The new portal system is a good compromise
" No one said it was. |
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" Then you quit, big deal. This game is designed for you to play the new stuff and have fun. Learn something or get more currency than you did before then when the game gets "frustrating" enough you quit and if something interests you in the next league then you log back in and try the new stuff. There is nothing wrong with that. There is a large group of players that would play the game long enough to get an Astramentis or Temporalis (equivalent to Mageblood from POE1) then play that for another week or so then quit the league, they accoplished their goal they had for the league, had some fun with the new stuff. then they play another game until the next league drops. And there is nothing wrong with that playstyle. |
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There is no compromise needed. Just give us unlimited portals. There is already an xp penalty on death no need for more annoyance. Game would be 1000x better. There is a reason we arn’t playing hardcore.
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" surely the endgame should be entertaining enough for players to get to 100 and then want to refine the build or rinse and repeat on another class. If it isnt and the max level is be all and end all then thats a design problem Aside..looking forward to the mess GGG have created when people die multiple times in a map and lose 10 to 60% XP |
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" The comment above mine gets it. There are a lot of players who don't want to start fresh on a new character every league. Many of us want to max out and play the end game while continuing to find better gear and test out different builds. You seem to think it's a one size fits all play style and anyone who doesn't conform to that can kick rocks |
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" Im a little confused about your comment, what i described is exactly the opposide of a 1 size fits all playstyle, there are people that just play the campaign with some build they concocted, there are people that play 10 builds to level 80, there are people that play 1 build for 4 months and mix/max the shit out of it there are people that get a temporalis then quit People do all kinds of stuff in the game because they are free to chose what they want with the game they are provided. My argument stems from if you dont have the knowledge to make a level 100 character (which is hard to do) then thats okay. you arent owed level 100 by the devs. You can certainly grind it out on tamed down maps on a budget build if that is your prerogative but they arent beholded to people that want the game easier or xp loss gone because its frustrating to not have built tanky enough and you cap out at level 93-95 Also you are able to continue your character in standard league, you character isnt deleted. |
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It's not just about reaching 100. Any level gain in the 90s is a complete frustrating chore thanks to the imbalance of XP loss vs monster lvl capping around 80. If gaining XP is slow that's one thing. What's not fun is spending hours gaining a minimal amount then losing it all.
What compounds the issue is the fact that crafting and drops are complete trash, along with an inflated market. It's levels of frustration stacked on top of each other. Last edited by CovidPatientZero#0332 on Mar 31, 2025, 1:03:53 PM
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Now I know why GGG doesn't read this forum. You guys are [Removed by Support]
Last edited by Vash_GGG#0000 on Mar 31, 2025, 8:09:27 PM
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There seems to be an assumption here that players reaching 100 have some fantastic game knowledge, some special recipe that others do not have. Reality is copy build minor tweaks and grind grind
This is a major problem for POE community in general and an elitist attitude that vehmently resists any idea of change. That needs to end Isnt this supposed to be different more accessable than POE1? Isnt that why you saw a huge influx of players? Isnt that why you see players asking for changes to archaic systems? Isnt that why you see players asking for the gameplay promised? No changes and you will just end up with another POE1, is that really the intention of the devs, do the players really want that to happen Cant we have the original in all its glory and the other one being abit more modern with QoL and respect for players time (note i never said easy) if they end up too similiar you will just have POE hardcore fans with 2 games to play no one else will bother Both games can coexist and be different, surely thats a win win for everyone Last edited by tarloch#1873 on Mar 31, 2025, 5:53:46 PM
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Let me try to explain the best way I know how.
There are only 2 possibly reasons in my brain that someone would complain about the XP loss on death. 1. they are stuck at level 93-95 dying once every 10-15 maps and all the xp they gained over those maps is gone. Probably doing 6 mod maps and the occasional pinnacle boss. In my mind this person is only frustrated about the xp loss because their brain has connected level 100 with finishing their character, but for some builds or not enough time/currency/knowledge committed to the build thats just where this person would cap out. 2. they are stuck at a lower level say level 80 or so and they are dying almost every other map to what they call BS reasons. This person generally doesnt have much experience playing the game or is missing pretty massive defensive layers that they dont realize. This person also has the misconception that if they could just get a couple levels they would stop dying. this is just not true and this persons build needs alot of work. Both of these senarios if you are calling for the XP loss to be removed is trying to get the game to cater to you for not knowing something. and because of this, it is my opinion that the game should not be changed fundamentally because someone not knowing something feels they deserve to level up just because they put the time in, which is only 1 of the 3 factors to leveling up. So, i dont think the XP loss should change and just like the OP said, at least now if you dont 6 mod your maps you dont lose the drops on the map or the map itself if you die once, its a good compromise to the people complaining about dying. |
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