Exp loss is dumb [Removed by Support]

"
_ZLoBny_#7128 wrote:
"
dwqrf#0717 wrote:
"

warframe


Warframe is an extremely casual game that you can play blindfolded.

Warframe also has 10% XP loss on death.

Not really. You can avoid XP loss if you get ressed by a teammate before bleedout expires or you can do it yourself solo with operator.
And that XP loss only applies to affinity gained on current mission so dying does not lose you hours of progress.
I have 100% achievements done in Warframe, 2.5k hrs played, mastered all weapons except six (half of which are some old primes which I refuse to buy on market and hope for resurgence rotations to get the relics), all frames, companions, amps and everything else.
Warframe has much better endgame than PoE2 and is more fun. But it's also a completely different game. You can't compare looter-shooter to ARPG.


yup, i echoed this sentiment earlier in the thread and when i talked with my buddy who plays warframe like is his job, honestly he does that with every game, he said i true comparison would be mastery bar progress loss and i couldnt agree more, can you imagine if warframe took even 1% of mastery progress away for failing a mission, the community would straight up revolt
I hit level 99 with every single d2 character before the expansion even came out, then I hit 99 on assassin and druid as well. I am level 96 now maybe like 35% to 97 and I can confidently say I will never hit level 100 in PoE2 the way the current system is nor do I even want to try to any longer. I've given up. D2 had XP loss but it didn't have BS one shots or the EXTREME low amount of XP gain as I have in PoE2.
"
I hit level 99 with every single d2 character before the expansion even came out, then I hit 99 on assassin and druid as well. I am level 96 now maybe like 35% to 97 and I can confidently say I will never hit level 100 in PoE2 the way the current system is nor do I even want to try to any longer. I've given up. D2 had XP loss but it didn't have BS one shots or the EXTREME low amount of XP gain as I have in PoE2.


That is a thing peeps - fanboys - "pro Xp penalty" doesn't understand, in D2 we had ways to constant leveling even with the Xp penalty, routes to farm and a sense of time x progression. PoE 1 for sometime failed to provide it, then came Beyond, Chayula Breach, Harbinger, 5way Legion... PoE 2 will have some sort of Exp grind in the future... but, for now it hasn't and it is a downside.
"
_ZLoBny_#7128 wrote:
"
dwqrf#0717 wrote:
"

warframe


Warframe is an extremely casual game that you can play blindfolded.

Warframe also has 10% XP loss on death.


Not really. You can avoid XP loss if you get ressed by a teammate before bleedout expires or you can do it yourself solo with operator.
And that XP loss only applies to affinity gained on current mission so dying does not lose you hours of progress.



And you can avoid XP loss in PoE2 with Omen or by simply not dying.


"
_ZLoBny_#7128 wrote:


I have 100% achievements done in Warframe, 2.5k hrs played, mastered all weapons except six (half of which are some old primes which I refuse to buy on market and hope for resurgence rotations to get the relics), all frames, companions, amps and everything else.



And I finished my Codex in 10k hours. Your point being ?


"
_ZLoBny_#7128 wrote:


Warframe has much better endgame than PoE2



I don't think so. Warframe Endgame has no challenge. None. That's a game you can play blindfolded with your feet allright.


"
_ZLoBny_#7128 wrote:


But it's also a completely different game. You can't compare looter-shooter to ARPG.



Yes you can. ARPGs and Warframe have horde killing, grinding, looting, crafting, procedural level design, XP loss on death, occasional elite enemies, boss fight. Hell, Warframe even had keys to maps before.

The biggest diefference is that Warframe followed the ultra-casualizing path because they couldn't lock rewards behind too difficult content as people were complaining all day if they did so. Even now, some people complains on Warframe's forums because one single completely optional cosmetic is locked behind one single SP Apex Tank fight and that's already too hard for casuals but as they need it; they ask for it to be made more accsssible. DE won't ever be able to make any form of challenging content -ever-again-.

Back in the days, you had only 4 lives per warframe, per day. And you had to buy more with Platinums. Talk about punishing death.
"
dwqrf#0717 wrote:
And you can avoid XP loss in PoE2 with Omen or by simply not dying.

You are missing the point. But then again, it's not the first time you do that.

"
dwqrf#0717 wrote:

I don't think so. Warframe Endgame has no challenge. None. That's a game you can play blindfolded with your feet allright.

Show me your trophy for killing the tank.
Also, I doubt you can solo EDA every single week at max research, some of mod combos are brutal even for players who have fully forma-d frame/weapon collection.


"
dwqrf#0717 wrote:
Back in the days, you had only 4 lives per warframe, per day. And you had to buy more with Platinums. Talk about punishing death.

While it makes game punishing, it doesn't make it difficult. Poe2 is not difficult either. It's tedious and excessively punishing for things that are sometimes out of player's control.
"
dwqrf#0717 wrote:
"
_ZLoBny_#7128 wrote:
"
dwqrf#0717 wrote:

Warframe is an extremely casual game that you can play blindfolded.

Warframe also has 10% XP loss on death.


Not really. You can avoid XP loss if you get ressed by a teammate before bleedout expires or you can do it yourself solo with operator.
And that XP loss only applies to affinity gained on current mission so dying does not lose you hours of progress.



And you can avoid XP loss in PoE2 with Omen or by simply not dying.


"
_ZLoBny_#7128 wrote:


I have 100% achievements done in Warframe, 2.5k hrs played, mastered all weapons except six (half of which are some old primes which I refuse to buy on market and hope for resurgence rotations to get the relics), all frames, companions, amps and everything else.

so u admit that by catering to the casual crowd and focusing on the fun first approach warframe gets amazing numbers. crazy how that works. also warframes endgame isnt challenging to you clearly theres dozens upon dozens that find it both challenging and rewarding


And I finished my Codex in 10k hours. Your point being ?


"
_ZLoBny_#7128 wrote:


Warframe has much better endgame than PoE2



I don't think so. Warframe Endgame has no challenge. None. That's a game you can play blindfolded with your feet allright.


"
_ZLoBny_#7128 wrote:


But it's also a completely different game. You can't compare looter-shooter to ARPG.



Yes you can. ARPGs and Warframe have horde killing, grinding, looting, crafting, procedural level design, XP loss on death, occasional elite enemies, boss fight. Hell, Warframe even had keys to maps before.

The biggest diefference is that Warframe followed the ultra-casualizing path because they couldn't lock rewards behind too difficult content as people were complaining all day if they did so. Even now, some people complains on Warframe's forums because one single completely optional cosmetic is locked behind one single SP Apex Tank fight and that's already too hard for casuals but as they need it; they ask for it to be made more accsssible. DE won't ever be able to make any form of challenging content -ever-again-.

Back in the days, you had only 4 lives per warframe, per day. And you had to buy more with Platinums. Talk about punishing death.


so your admitting that by catering to the casual crowd and focusing on a fun first approach that despite how extremely grindy warframe is it still sees great number. crazy how that works. also the endgame isnt hard to you, clearly there are dozens upon dozens of players that see both a challenge to conquer and enjoy reaping the rewards from that.
"
Fhrek#4437 wrote:
"
I hit level 99 with every single d2 character before the expansion even came out, then I hit 99 on assassin and druid as well. I am level 96 now maybe like 35% to 97 and I can confidently say I will never hit level 100 in PoE2 the way the current system is nor do I even want to try to any longer. I've given up. D2 had XP loss but it didn't have BS one shots or the EXTREME low amount of XP gain as I have in PoE2.


That is a thing peeps - fanboys - "pro Xp penalty" doesn't understand, in D2 we had ways to constant leveling even with the Xp penalty, routes to farm and a sense of time x progression. PoE 1 for sometime failed to provide it, then came Beyond, Chayula Breach, Harbinger, 5way Legion... PoE 2 will have some sort of Exp grind in the future... but, for now it hasn't and it is a downside.


r u seriously suggesting that suffering bad design now to be fixed later to stay true to the "vision" is worth the loss of a good first impression by new players, not just to endgame, but poe2 in general?
OP, while I agree with your sentiment, I deeply lament your grammar.

I hope there are no further issues, Vash......
"
_ZLoBny_#7128 wrote:
"
dwqrf#0717 wrote:
And you can avoid XP loss in PoE2 with Omen or by simply not dying.

You are missing the point. But then again, it's not the first time you do that.


No I'm not missing the point. Different game, different rules : Yes, at some point you can cheat all possible deaths in Warframe. That's a casual game for you.

"
_ZLoBny_#7128 wrote:
"
dwqrf#0717 wrote:

I don't think so. Warframe Endgame has no challenge. None. That's a game you can play blindfolded with your feet allright.

Also, I doubt you can solo EDA every single week at max research, some of mod combos are brutal even for players who have fully forma-d frame/weapon collection.


Pick a 500% Power Dante as your only free pick and spam Ancient specters and crew members and you are good to go.

It's still funny that you point out a gamemode specifically oriented around groups. As if they knew it was extremely annoying some week solo if the wrong modifiers were ligning up.

"I doubt you can 6x3 Tridolon without Volt"
"I doubt you can solo the SP Zealoid Prelate without a mouse."

See how self inflicted challenges works ? That's no where how the game is designed.

If your idea of challenging content in Warframe is to actually put yourself in the worst position ever (as in, to play solo in multiplayer gamemode, or play without mods, or play with a blindfold), that's exactly because Warframe isn't a challenging game by design. The only challenge Warframe offer is time spent and discipline. You'd know that if you completed your Codex.


"
_ZLoBny_#7128 wrote:
"
dwqrf#0717 wrote:
Back in the days, you had only 4 lives per warframe, per day. And you had to buy more with Platinums. Talk about punishing death.

While it makes game punishing, it doesn't make it difficult. Poe2 is not difficult either. It's tedious and excessively punishing for things that are sometimes out of player's control.


Avoiding death because of the harsh punishment is difficult. I'm tired of people saying otherwise. If there were no risk of death, or no punishment for dying, then the gameplay would be even more boring ; exactly like Warframe. And don't get me wrong, Warframe is a fun game : the movement is cool, the modding is cool, the enemies are cool ; but as there is no threat, no risk, no challenge, it's an utterly boring grind fest for no purpose other than just filling your MR with only time spent.
"
dwqrf#0717 wrote:
"
_ZLoBny_#7128 wrote:
"
dwqrf#0717 wrote:
And you can avoid XP loss in PoE2 with Omen or by simply not dying.

You are missing the point. But then again, it's not the first time you do that.


No I'm not missing the point. Different game, different rules : Yes, at some point you can cheat all possible deaths in Warframe. That's a casual game for you.

"
_ZLoBny_#7128 wrote:
"
dwqrf#0717 wrote:

I don't think so. Warframe Endgame has no challenge. None. That's a game you can play blindfolded with your feet allright.

Also, I doubt you can solo EDA every single week at max research, some of mod combos are brutal even for players who have fully forma-d frame/weapon collection.


Pick a 500% Power Dante as your only free pick and spam Ancient specters and crew members and you are good to go.

It's still funny that you point out a gamemode specifically oriented around groups. As if they knew it was extremely annoying some week solo if the wrong modifiers were ligning up.

"I doubt you can 6x3 Tridolon without Volt"
"I doubt you can solo the SP Zealoid Prelate without a mouse."

See how self inflicted challenges works ? That's no where how the game is designed.

If your idea of challenging content in Warframe is to actually put yourself in the worst position ever (as in, to play solo in multiplayer gamemode, or play without mods, or play with a blindfold), that's exactly because Warframe isn't a challenging game by design. The only challenge Warframe offer is time spent and discipline. You'd know that if you completed your Codex.


"
_ZLoBny_#7128 wrote:
"
dwqrf#0717 wrote:
Back in the days, you had only 4 lives per warframe, per day. And you had to buy more with Platinums. Talk about punishing death.

While it makes game punishing, it doesn't make it difficult. Poe2 is not difficult either. It's tedious and excessively punishing for things that are sometimes out of player's control.


Avoiding death because of the harsh punishment is difficult. I'm tired of people saying otherwise. If there were no risk of death, or no punishment for dying, then the gameplay would be even more boring ; exactly like Warframe. And don't get me wrong, Warframe is a fun game : the movement is cool, the modding is cool, the enemies are cool ; but as there is no threat, no risk, no challenge, it's an utterly boring grind fest for no purpose other than just filling your MR with only time spent.


again the "game easy" is just your opinion. the game clearly is challenging enough for the playerbase its fostered. creating challenges for yourself is the bedrock level stuff for good communities. what u gonna say Hades, or Super Mario doesnt offer challenges cause speed runners exists, or wait Pokemon isnt challenging cause of nuzlockers right, im sure the tournment players would love to hear you tell them the game isnt challenging because of that. and please explain to me how death in of itself isnt a punishment then, id love to hear u explain how the time loss in getting back to where u were isnt a punishment and isnt providing its own type of risk reward. Why wont u just admit that you just want death to be supper punishing cause it gives you a sense of accomplishment when you overcome it and has nothing to do with balancing the difficulty or risk reward structure of the game. Also love seeing still intentionally ignore all other loses when you die in maps to drive home your opinion that Exp loss is necessary for the game to provide challenge

Report Forum Post

Report Account:

Report Type

Additional Info