Why dedicate my time if I can lose all my XP with a death penalty?

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dwqrf#0717 wrote:
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This horse is dead


Yeah but... Does he complains about it ? Which side of the fence is he in ?



Horses don’t gain xp in this forum, so he’s probably more upset about not being able to reach 100 than anyone here.
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dwqrf#0717 wrote:
"

This horse is dead


Yeah but... Does he complains about it ? Which side of the fence is he in ?



Horses don’t gain xp in this forum, so he’s probably more upset about not being able to reach 100 than anyone here.


Horse went to play D4.
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What character's journey is shorter? The one grinding to 100 because there is no death penalty or the one who quits the game at 75 because of it (partial reason my friend and I quit).


When I challenged an XP penalty defender whether they would opt in if it were optional, they admitted they would opt out but felt they would stop playing sooner as they would reach 100 sooner. And therefore their long term experience would be lessened.

I pointed out the XP curve could be adjusted to achieve the same effect. I didn't see a response to that and am yet to see any better response from anyone on that argument.

I'm not saying it's a good argument, but it's one of the only 2 valid ones I have seen. And if discussing something honestly one should always give consideration to whatever counters are presented.

The other argument? Someone else made the point that they have a nuker character who dies and they accept they will never reach 100, but are good for clearing maps quickly. And another super tanky character who never dies and they will use that one to slowly grind to 100. So, it incentivises build diversity.

I don't buy that either because it locks many fun builds out of progression entirely because they aren't strong enough to kill worthwhile content without some risk of death.

But, those are the only 2 valid arguments I have seen. And I think they are both very weak at best.
Last edited by Orion_3T#9801 on Jan 7, 2025, 5:21:39 AM
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Yeah but... Does he complains about it ? Which side of the fence is he in ?



Horses don’t gain xp in this forum, so he’s probably more upset about not being able to reach 100 than anyone here.

"
Horse went to play D4.


I feel bad for the horse now, that game is so bad. And he has no one to play with. I think if the horse enjoys games like Diablo 4 then he should definitely play those kinds of games. But there is a silver lining; The horse is dead, just like D4
Last edited by ogmersault#4806 on Jan 7, 2025, 6:14:33 AM
"Prevents recovery above 50%" Spams aoe that does 90% damage.
I was always against the XP penalty.

I do understand the reasons why they want to keep it but I would at least make it less harsh in PoE2.

A middle ground solution I could live with is to have it kick in after lvl 95

and make You loose 5% and then scale it up by 1% for every level you gain.


Loosing even 5% at lvl 95 is a LOT, and loosing more the higher You go would keep some of the things they want to achieve but also make it a lot less stressful for the majority of the player base.

Apologies if I'm repeating something someone else said I did not read through the entire thing and wanted to share my opinion.
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What character's journey is shorter? The one grinding to 100 because there is no death penalty or the one who quits the game at 75 because of it (partial reason my friend and I quit).


Huh? You're really dying so much you can't even pass level 75? And the main game should be balanced around this?
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What character's journey is shorter? The one grinding to 100 because there is no death penalty or the one who quits the game at 75 because of it (partial reason my friend and I quit).


I hate being rude.
But if the xp penalty prevented you from getting past lvl 75 then it was a good decision to quit cause you wouldnt have been able to do anything in the game.

You lose 10% exp and on lvl 75 10% exp is like 3 monster packs.
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Orion_3T#9801 wrote:
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I think this thread should be locked at this point. It’s 94 pages of people using the same examples over, and over, and it has started to devolve into some really cringy unsolicited,”educating”. I think it’s safe to say we’ve done enough to convey our feedback on the xp penalty.

Some people see value in an xp penalty, while others feel frustrated by it. That’s all there is. Let ggg figure out the metrics and figure out how to move forward. This horse is dead


There's not much point locking it because someone will just start a new one tomorrow.

The XP penalty is a massive "I quit" trigger. Many players who might otherwise play for thousands of hours will quit because of this.

Absolutely nobody will quit because they find out the XP penalty has been removed. Though there is some argument that because it might shorten their character's journey somewhat - that would depend on implementation like tweaks to the XP curve etc. And, I suspect, would not change much in reality. And if added as an option, even less so.

Its removal would probably not cost them any significant number of players but its inclusion will certainly cost them many players.

It's for them to decide if they care about that or if they feel it's core to their vision for the game. It's definitely not one of their core pillars of ARPG game design and runs contrary to 2 of them.

So, I know what I would do and it seems like a no brainer not to at least try it in early access and gather feedback.


You just have a extremely narrow view and your incapable of seeing an issue from someone else perspective.

You disagree with it so its a massive problem and people will quit if it doesnt get changed.
But the people on the other side who disagrees with you they will just be fine with it if its changed against their will.
Because your opinion is more important.

The truth is that the people who want it removed are in a minority.
Another truth is that for that minority removing the xp penalty wont achieve anything.

The people who are complaining about the exp penalty now will either:
A) Quit
B) Get better at the game and keep playing

If they removed the exp penalty then the only thing that would happen was that Group A would play for maybe 2 more days and then they would start complaining about something else (1 portal per map, the trials, difficulty of the pinnacle boss, damage of mobs, etc, etc) and eventually they will quit anyway. Because the fact is that this game isnt for them and they will just keep ramming their head into "issues" trying to get them changed utnil eventually they give up and quit.
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NoPELT#2549 wrote:
Go play diablo 4 if you want full afk idle no penalty game losers


Or like in POE1 wait till we have something like 5 way carrys and pay those xp-loss defender for their service. Thats what they are aiming for.

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