Why dedicate my time if I can lose all my XP with a death penalty?

Ah yes the big skill in PoE1 of *checks notes*...
paying divs for a timeless carry.
Ah yes, the skill.
I think this thread should be locked at this point. It’s 94 pages of people using the same examples over, and over, and it has started to devolve into some really cringy unsolicited,”educating”. I think it’s safe to say we’ve done enough to convey our feedback on the xp penalty.

Some people see value in an xp penalty, while others feel frustrated by it. That’s all there is. Let ggg figure out the metrics and figure out how to move forward. This horse is dead
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This horse is dead


Yeah but... Does he complains about it ? Which side of the fence is he in ?
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I think this thread should be locked at this point. It’s 94 pages of people using the same examples over, and over, and it has started to devolve into some really cringy unsolicited,”educating”. I think it’s safe to say we’ve done enough to convey our feedback on the xp penalty.

Some people see value in an xp penalty, while others feel frustrated by it. That’s all there is. Let ggg figure out the metrics and figure out how to move forward. This horse is dead

If you lock the thread make sure to send it up the chain so at least somebody reads this. I cannot tell you what needs to change, but 94 pages of people being not happy is a good indicator that change is necessary.
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Akedomo#3573 wrote:
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mrfox123#7595 wrote:
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Akedomo#3573 wrote:


Can't really use the argument of time. A ton of these players don't value their time, they have thousands and thousands of hours in the game.

Hence why they literally cannot understand why people value those 4 hours.

Oh 4 hours? What's four hours when you've got 120 hours per week in a game? Nothing.


Yeah, no. Time is the correct term to use here.

Out of all the things you lose on death. Time is the one you can't just buy back instantly.


The point I'm making, is that they don't understand the argument.

How can you value 4 hours when they spend 120 hours in the game each week?



So when you come up to them and say "I'm pissed off at XP loss on Death because I just lost 4 hours"

Their brain malfunctions after they think for a moment and then they say "Yeah well, you just want XP loss gone because you're bad. We aren't making the game easier for you"


Here's the problem... you have a standard of 120 hours per week. That's for people who gave up their mind, soul, and body to the game. In a day, casuals do 2-3, and semi serious gamers are maybe 5-6 hours, full time gamers are those who can do more than that. People who have work/school/family/friends CANNOT be full time gamers, unless you do game for a living.
Last edited by Battousai21#8595 on Jan 7, 2025, 4:56:33 AM
I think the xp penalty is terrible for gameplay. there is no incentive to take risks, push a tier, as one mistake and the last however time investment is gone.

This will lead to a mind-numbingly boring tedious repedative one dimensional playstyle.

You are being overly punished for death, lose map, lose items, lose boss and then to also lose a huge chunk of XP...thats being penalized how many times?

If you want XP lose them tie it to the map, die and all or part of the xp for that map is gone.

Also i think you should be able to re-enter to continue say a boss fight so u can learn mechanics etc. Have reward penalty or something and limited attempts.

The current system is a disaster for retention waiting to happen
I agree . In softcore it is all about enjoying the farming and the play.

They should remove any penalty or hardcore mechanics from softcore.
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I think this thread should be locked at this point. It’s 94 pages of people using the same examples over, and over, and it has started to devolve into some really cringy unsolicited,”educating”. I think it’s safe to say we’ve done enough to convey our feedback on the xp penalty.

Some people see value in an xp penalty, while others feel frustrated by it. That’s all there is. Let ggg figure out the metrics and figure out how to move forward. This horse is dead


There's not much point locking it because someone will just start a new one tomorrow.

The XP penalty is a massive "I quit" trigger. Many players who might otherwise play for thousands of hours will quit because of this.

Absolutely nobody will quit because they find out the XP penalty has been removed. Though there is some argument that because it might shorten their character's journey somewhat - that would depend on implementation like tweaks to the XP curve etc. And, I suspect, would not change much in reality. And if added as an option, even less so.

Its removal would probably not cost them any significant number of players but its inclusion will certainly cost them many players.

It's for them to decide if they care about that or if they feel it's core to their vision for the game. It's definitely not one of their core pillars of ARPG game design and runs contrary to 2 of them.

So, I know what I would do and it seems like a no brainer not to at least try it in early access and gather feedback.
Last edited by Orion_3T#9801 on Jan 7, 2025, 4:53:10 AM
What character's journey is shorter? The one grinding to 100 because there is no death penalty or the one who quits the game at 75 because of it (partial reason my friend and I quit).
Go play diablo 4 if you want full afk idle no penalty game losers

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