Why dedicate my time if I can lose all my XP with a death penalty?

"
Fear#0145 wrote:
I get the idea you're trying to put across but this argument seems silly when half of those games already have significant, and arguably more prevalent, penalties for death than path of exile does.


The idea is. That you just lost 5 hours of progression. And you're now, frustrated, annoyed, and possibly defeated.

The other death mechanics in those games have nothing to do with what I'm trying to convey.

People have a hard time understanding that the mechanic is frustrating. Until you use another game as an example. Losing a save file is a pretty universally sucky experience. Comparable to XP loss on death for some people.

"
Fear#0145 wrote:
Also, I'm not sure any of us are in any good position to speak for a majority of the playerbase. The majority of the playerbase does not post on these forums.


I use common sense to figure this out. Most gamers.. Are casual. That's a fact.

And games like PoE. Only roughly 10% of players are staying, and engaging in late game content. As can be seen on reviews, or achievements for the game. The rest are leaving. Or only playing through the acts. Not touching end-game.


I also have a pretty good understanding of what a casual/average player wants in games. Not only have I played hundreds of games over the years. I too, was also once a try hard, and now I've turned Casual. I've also had personal experience with dozens of friends over the years, and what sort of stuff they value in games too.


"
Fear#0145 wrote:
Conflating the voice of those who agree with you with a majority then saying they must be catered to is slightly tyrannical, even if I don't think you necessarily do this intentionally.


You're totally right. Do you realize how that applies to these forums and people saying they desire XP loss on death though?

You're definitely not talking about me. I'm actually looking at the big picture here, and the big picture is, PoE has AWFUL player retention. And a mechanic like this is one of the reasons for it.
Last edited by Akedomo#3573 on Jan 7, 2025, 1:54:52 AM
I don't understand it.
Exp/Level is not everything in the game.
It's not the only progression you can make.
As some people in this thread said, reaching lv 100 proves nothing and isn't a worthy achievement.
Then why do people cry so much because they lose some exp?

Hey, before lv 90, exp is too easy to farm, it's not a challenge by any means.
After lv 90, if you don't want to lose exp, buy the 2 Omens which fully heal your hp when you reach low life, and the one reduces exp loss by 75%, then you're much safer to go.
Even if you die, it's not like you "wasted" your hours of grinding. You don't grind ONLY for exp, because lv 100 means nothing, right?
You can grind for currencies, for drops, for the enjoyment of blasting through maps, and all of them are not loss when you died once. ONLY exp and some mechanics in the map are loss, that's it.
It's not that much to complain about.

I can understand when people complain about the loss of entry for pinnacle bosses after 1 death, but this thread I can't even..
If you still want to not lose ANYTHING when you died, then POE is not the game for you, simple as that. Maybe some games for kids have that much tolerance, and POE is not. It's already more casual than POE1.
Why play a complicated game and want to make it simple? It's like kids playing a game for adults and asking devs to make it easier for kids. Why not play a simple game instead?
Last edited by frazency#2974 on Jan 7, 2025, 3:02:06 AM
"
frazency#2974 wrote:
I don't understand it.
Exp/Level is not everything in the game.
It's not the only progression you can make.
As some people in this thread said, reaching lv 100 proves nothing and isn't a worthy achievement.
Then why do people cry so much because they lose some exp?


If it's not a worthy achievement, then why spend so much effort trying to gate it away from players?

Getting to 100 just means you ran easy content long enough without dying to grind it out. The XP penalty forces players to lower the difficulty they play the game at.

If you ditch the punishments, you can increase the challenge.

If you love death penalties, there's a game for you: Path of Exile.
We're hoping GGG makes this a challenging game, instead.
"
Mouser#2899 wrote:
"
frazency#2974 wrote:
I don't understand it.
Exp/Level is not everything in the game.
It's not the only progression you can make.
As some people in this thread said, reaching lv 100 proves nothing and isn't a worthy achievement.
Then why do people cry so much because they lose some exp?


If it's not a worthy achievement, then why spend so much effort trying to gate it away from players?

Getting to 100 just means you ran easy content long enough without dying to grind it out. The XP penalty forces players to lower the difficulty they play the game at.

If you ditch the punishments, you can increase the challenge.

If you love death penalties, there's a game for you: Path of Exile.
We're hoping GGG makes this a challenging game, instead.

Hey, I mean, the people who want to remove the exp penalty said that, lmao.
The others who want to keep the exp penalty said that reaching lv 100 is an achievment that should only be rewarded for the good builds and good players, and someone who are against the exp penalty said that. Reaching lv 100 means nothing and proves nothing.
Read the first few pages of the thread you'll see it.

So yeah, why are they so obsessed with exp? Just forget about the exp bar, can't they?
Past lv 95 you don't want to look at your exp bar anymore anyway. 1 T15-T16 map hardly give you 0.5%.
If you're good enough, strong enough, grinded hard enough, then you'll eventually level up.

Furthermore, one or a few levels does not increase your power by a lot anyway, it's mostly the gear that does. So why mad because of 2.5% exp loss?
I think every games I've played has some kind of punishments on death, and it makes sense. You should be punished by your mistakes, POE2 already have omens to make it much less severe compare to POE1.

Anyway, I don't think they should change in this regard, maybe give more attempts to pinnacle bosses, but not exp penalty. Else it'll be a game for kids eventually and the ones who asked for it will say "I'm lv 100 and I don't know what to do anymore, the game is too easy it's boring."
Last edited by frazency#2974 on Jan 7, 2025, 3:22:44 AM
"
frazency#2974 wrote:
I don't understand it.
Exp/Level is not everything in the game.
It's not the only progression you can make.
As some people in this thread said, reaching lv 100 proves nothing and isn't a worthy achievement.
Then why do people cry so much because they lose some exp?

Hey, before lv 90, exp is too easy to farm, it's not a challenge by any means.
After lv 90, if you don't want to lose exp, buy the 2 Omens which fully heal your hp when you reach low life, and the one reduces exp loss by 75%, then you're much safer to go.
Even if you die, it's not like you "wasted" your hours of grinding. You don't grind ONLY for exp, because lv 100 means nothing, right?
You can grind for currencies, for drops, for the enjoyment of blasting through maps, and all of them are not loss when you died once. ONLY exp and some mechanics in the map are loss, that's it.
It's not that much to complain about.

I can understand when people complain about the loss of entry for pinnacle bosses after 1 death, but this thread I can't even..
If you still want to not lose ANYTHING when you died, then POE is not the game for you, simple as that. Maybe some games for kids have that much tolerance, and POE is not. It's already more casual than POE1.
Why play a complicated game and want to make it simple? It's like kids playing a game for adults and asking devs to make it easier for kids. Why not play a simple game instead?


One main thing is that the penalty is taking away a real world time spent on the game. That is one real world currency more expensive than gold or diamonds. I know, playing this game -- for most non-gamers -- will see it's already a waste of time. Playing a couple or more hours might not give you a drop of mirror, divine, or other sought after gears or uniques, but some people take comfort that at least I have earned a teeny weeny bit of progress on XP bar. But no, current game mechanics obliterates that time you did, as if your day was shortened to less than 24 hours. To me, it's just too personal of a punishment.


"
"
frazency#2974 wrote:
I don't understand it.
Exp/Level is not everything in the game.
It's not the only progression you can make.
As some people in this thread said, reaching lv 100 proves nothing and isn't a worthy achievement.
Then why do people cry so much because they lose some exp?

Hey, before lv 90, exp is too easy to farm, it's not a challenge by any means.
After lv 90, if you don't want to lose exp, buy the 2 Omens which fully heal your hp when you reach low life, and the one reduces exp loss by 75%, then you're much safer to go.
Even if you die, it's not like you "wasted" your hours of grinding. You don't grind ONLY for exp, because lv 100 means nothing, right?
You can grind for currencies, for drops, for the enjoyment of blasting through maps, and all of them are not loss when you died once. ONLY exp and some mechanics in the map are loss, that's it.
It's not that much to complain about.

I can understand when people complain about the loss of entry for pinnacle bosses after 1 death, but this thread I can't even..
If you still want to not lose ANYTHING when you died, then POE is not the game for you, simple as that. Maybe some games for kids have that much tolerance, and POE is not. It's already more casual than POE1.
Why play a complicated game and want to make it simple? It's like kids playing a game for adults and asking devs to make it easier for kids. Why not play a simple game instead?


One main thing is that the penalty is taking away a real world time spent on the game. That is one real world currency more expensive than gold or diamonds. I know, playing this game -- for most non-gamers -- will see it's already a waste of time. Playing a couple or more hours might not give you a drop of mirror, divine, or other sought after gears or uniques, but some people take comfort that at least I have earned a teeny weeny bit of progress on XP bar. But no, current game mechanics obliterates that time you did, as if your day was shortened to less than 24 hours. To me, it's just too personal of a punishment.




Can't really use the argument of time. A ton of these players don't value their time, they have thousands and thousands of hours in the game.

Hence why they literally cannot understand why people value those 4 hours.

Oh 4 hours? What's four hours when you've got 120 hours per week in a game? Nothing.
Last edited by Akedomo#3573 on Jan 7, 2025, 3:43:11 AM
"
Akedomo#3573 wrote:


Can't really use the argument of time. A ton of these players don't value their time, they have thousands and thousands of hours in the game.

Hence why they literally cannot understand why people value those 4 hours.

Oh 4 hours? What's four hours when you've got 120 hours per week in a game? Nothing.


Yeah, no. Time is the correct term to use here.

Out of all the things you lose on death. Time is the one you can't just buy back instantly.
"
mrfox123#7595 wrote:
"
Akedomo#3573 wrote:


Can't really use the argument of time. A ton of these players don't value their time, they have thousands and thousands of hours in the game.

Hence why they literally cannot understand why people value those 4 hours.

Oh 4 hours? What's four hours when you've got 120 hours per week in a game? Nothing.


Yeah, no. Time is the correct term to use here.

Out of all the things you lose on death. Time is the one you can't just buy back instantly.


The point I'm making, is that they don't understand the argument.

How can you value 4 hours when they spend 120 hours in the game each week?



So when you come up to them and say "I'm pissed off at XP loss on Death because I just lost 4 hours"

Their brain malfunctions after they think for a moment and then they say "Yeah well, you just want XP loss gone because you're bad. We aren't making the game easier for you"
"
Akedomo#3573 wrote:


You're definitely not talking about me. I'm actually looking at the big picture here, and the big picture is, PoE has AWFUL player retention. And a mechanic like this is one of the reasons for it.


this is just an outright lie that is disprovable, POE has one of the highest player retententions in any game ive played

Whilst i cannot link images this will show https://steamdb.info/app/238960/charts/#3y the 3 year steam DB charts for POE and you will see it has gone up season on season on 3 year

So feel free to not like a mechanic, or disagree with people but please dont use outright lies about player retention.
"
this is just an outright lie that is disprovable, POE has one of the highest player retententions in any game ive played

Whilst i cannot link images this will show https://steamdb.info/app/238960/charts/#3y the 3 year steam DB charts for POE and you will see it has gone up season on season on 3 year


That is not showing retention, it's showing growth. The two are related in that you need some retention in order to grow, but they are very different.

Consider 2 companies which have been in business for 10 years. They both started with 100 employees.

The first hires 100 new employees every year and of those 100, 10 stay on to become a long term employee. The rest quit before completing their first year. After 10 years the company has grown to 200 employees, but only half of them have been there for longer than a year.

That is terrible retention - high turnover, low retention, but they are still growing.

The 2nd company hires 10 new employees every year and they all stay long term. After 10 years they have 200 experienced employees. This is excellent retention - low turnover, the same rate of growth.

POE1 being free to play means some degree of turnover is likely because there's no investment to try the game. But they still fit very much in the same category as the first company with very high turnover. Only a tiny % make it to the end game and remain for thousands of hours and those are the paying customers.

There's a difference between retaining your core play base season to season, and retaining a good % of new players so they become long term players. POE1 does well with the former but terribly with the latter.
Last edited by Orion_3T#9801 on Jan 7, 2025, 4:43:29 AM

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