Controversial AF. Crafting negatively impacts this game.
" Just look at what's happening now. POE2 already turned into POE1. Wanna know why? The top POE1 streamers came to POE2 and fucked it all up. If it was JUST new/casual players, we'd probably get somewhere, but that won't happen. |
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" They ruin almost everything they touch. Getting real sick of streamers honestly, at least the non-variety streamers. The morons that spend 15,000 hours in PoE, streaming it every day? They can go eat cat turds. |
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" You say the majority of players that quit PoE1 quit because they are put off by crafting, trading and the daring endgame! I say the majority of players who dont quit PoE1 and really play the game love those systems, the in depth crafting, trading and endgame (minus the trading for SSF andys like me) and its why they play PoE2. You say the majority of players who play PoE1 barely finish Acts for the same reasons the quitters quit. I say the vast majority of playtime comes from players who dont quit after campaign. And these are the people GGG caters for, because these people made PoE1 the game it is, these are the people that supported it through its lifetime. My whole point was not to say they shouldnt chage these systems in PoE2 with the goal in mind to reach a broader audience. Im actually all for that. I still have the brilliance of PoE1. My whole argument was to dismantle you point that crafting and trading where detrimental systems to PoE1 and to argue that these systems are what made PoE1 such a huge success as a niche game for a niche audience! Because there is no arguing that thats what PoE1 was and is. And i got to be honest with you, the way you describe what you liked about PoE1, youi could have easily found in one of its competitors. If you just there for a nice campaign and character progression, why not play Last Epoch or Diablo4. Why come here and discredit the major thing that set PoE1 apart from those game and are at the center of its identity and call its players "addicts". Makes no sense at all! |
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I'd propose, expand crafting AND drops. And just get rid of trading completely. I'm having more fun doing SSF and crafting than I ever had trading.
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play SSF, it is the much better game
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Crafting should be meaningful and not feel like I'm gambling. I should be able to craft exactly what I want versus getting some random result that wasn't something I wanted. Crafting needs overhauled.
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" 1) Who are you to say who gets and doesn't get to play the game? 2) Streamers coming in and breaking open the game is actually one of the best things that can happen to Early Access, because it lets the devs work on solutions to the busted builds before proper release. If they didn't, people/new streamers would still find those same builds, except later after launch, and GGG would have to fix them WHILE also dealing with league cycles. (Disclaimer: Neither of these are to say that the game should be balanced around the top players' experience) Last edited by ClockworkShrew#7536 on Jan 2, 2025, 4:49:56 PM
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" Quite a few people yes. The game is appeal to most players until they hit the end game. There's plenty of evidence that points to this too. " You are right. Many that stay, do love the systems. There are other considerations to be made however, like the 'crafting' system. It's essentially gambling, and can hook players that way too. So it's not only because they like it. But it is a large reason why. However, this is the entire point of separating PoE 1 and PoE 2. There's not much of a reason to implement these mechanics in both games. When one game has already largely perfected them. And it's especially detrimental when the goal of PoE 2, was to rid itself of mechanics that were holding it back from more mainstream appeal. Again. Which is why they separated the games. " I'm not saying it was detrimental to POE 1. I am saying it's detrimental for a game if the goal is to appeal to a more mainstream audience. PoE 1 clearly catered to a specific type of player, and that's fine. But the entire point is. We don't need two games, with crafting and economy systems in them. They can be entirely different. PoE 2 being based around good loot, instead of an economy is a huge bonus for players looking to play casually. " I like PoE 1's passive tree and builds. I enjoy the world. Could I find this in other games? Yes, maybe. however. The issue is that we now have PoE 2. I accepted what PoE 1 was, and played it sparingly because of it. I don't want PoE 2 to follow down the same path, and end up only appealing to 10% of the playerbase, while everyone else plays the campaign and leaves afterwards. " Because. We are in Early Access for PoE 2. And I recognize the issues that these systems caused that stopped the game from gaining more mainstream appeal <3 Hence the feedback. You know, because I want the game to be more successful than PoE 1 was. To appeal to more players, and to be a more enjoyable experience for everyone. Last edited by Akedomo#3573 on Jan 2, 2025, 5:05:00 PM
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The crafting in PoE2 can't be removed because it doesn't exist. It's a glorified pixel casino at the moment with no deterministic way on focusing on something. While i'd love to play SSF and ignore trading, at the same time it's what makes many people feel like the stuff they find is actually worth something. It also for me personally gives the game a sense of community when i can share items with friends or the guild and simply give them something i find and dont have use for. And since community is something thats kinda relevant for many people when its about longterm player retention, i'm not sure if removing it would be the best option. As for the whole "Bad PoE1 Players, Bad Streamers, Bad whatever"-bashing. Its incredibly all these people that want to have the game essentially be single player and play SSF, care so much about what other people do when they literally right now in the game can just play SSF and not care about what other people do at all. | |
What negativeley impacts the game is all the people who don't want to craft or trade. Go play something else....
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