Controversial AF. Crafting negatively impacts this game.
" I know the game has a gimped crafting system. The entire point of this post, is that the game doesn't need it. People will keep asking for more and more orbs, and PoE 2 will eventually end up just like PoE 1. Where the entire game is balanced around the 'economy' and crafting/trading, and it just overall is a negative for this game. It actively reduces player enjoyment. We need to fix the loot. Stop balancing the game around the economy. Reduce friction that keeps players from playing. Last edited by Akedomo#3573 on Dec 24, 2024, 5:09:48 PM
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Crafting in general is great, but here in PoE2 it’s not crafting. It’s playing slot machines. So yeah, the system needs improvement.
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They need to get rid of most orbs entirely and replace them with essences. Furthermore, they need to bring back the tiers/level restrictions that PoE 1 had.
Whispering: Up to level 15 Muttering: Up to level 25 Weeping: Up to level 35 Wailing: Up to level 45 Screaming: Up to level 54 Shrieking: Up to level 65 Deafening: Up to level 75 Lesser Essence: Upgrades a normal item to magic with one X modifier. Essence: Upgrades a magic item to rare with one X modifier. Greater Essence: Removes a random modifier and adds one X modifier. Much more likely to remove a non-X modifier. Ultimate Essence: Adds one X modifier. Last edited by Xenus_Paradox#7530 on Dec 24, 2024, 5:30:08 PM
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" With the additional chore of finding a base. They added gold, that's enough. All of this "currency" just makes us spend more time in town. It's busywork. If it was automatically picked up and thrown in the stash I think it would be livable. I could just hide them with gold and keep it moving. Last edited by Gigs#6884 on Dec 24, 2024, 5:31:14 PM
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" Yeah, I have no problem at all with items that can enhance a piece of gear. IF you find something almost good enough, then you could just throw one of these on it. I just don't see how the game being based around an economy and crafting/trading being necessities is adding to it. It negatively impacts so much of the game it's unreal. Economy impacts the balance of builds, the item quantity, item quality. End-game is balanced around the need for very top end items. People are forced to trade or 'craft' to progress, making them spend time on a website or standing around for hours, just to clear a few more maps. And then there's issues with currency sellers, bots. Among a few other things. Including just an over-all bad feeling to the game, that has many players quitting over it, or simply limiting their playtime severely. |
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" Fundamentally I just want SSF but you know it to feel good rather than an imposed challenge xd One cannot help but wonder how such a lust for loot can affect a persons mind. Although these exiles appear to be our salvation, it would not take much for them to turn on us as easily as they fight gods and demons.
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" EXACTLY. I want the experience to be good, rather than a challenge. So many games these days only appeal to min-maxers and those who pride themselves in being good at them. Completely misses the point of gaming for most everyone else. |
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the crafting sucks because drops are better in comparison. remove the drops or heavily restrict their quality and you will see ppl crafting more
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I pick up everything... and i've made almost a mirror in divs and exalts from trading...
The game is similar to Diablo 2s loot system.. and I honestly think it's fine where it's at since crafting no longer is as deterministic as it was in POE1. |
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Strangely for all its shortcomings Division (1&2) had/has one of the best crafting in the "looters" genre.
- You can use item as is. - Deconstruct to get some mats from it. - Sell item for currency (gold). - Replace one stat on item with another one from your library (compatible with the "slot") (mat cost). - Optimize any stat to the max value available in your library (mat cost goes up progressively). - Store or upgrade the value of one stat to your library. Makes most of the drops useful for at least something. What PoE2 currently has is a P2W grinder MMO/ARPG gambling system (gems, +, ...) without P2W ;) -- so there is not even "they need to earn money" excuse to have it. |
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