Absolutely disapointed -- This game is hard, and not in a fun way.

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Wilmots#7633 wrote:
but come on its EA


...So this is the perfect time to give feedback, not act like everything is fine.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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dnut_00#1237 wrote:
See? This is sorta helpful. But can you see that people who didn't find the right gear or gems, or just made a bad decision would be struggling?

Do you see how GGG claimed to promote exploration and how we all get a shitload of currency (Jonathan literally droned about it on stream) and ... we do not.


Look I get it, but I am frustrated by everyone thinking their PoE1 hours will translate into PoE2. The game is completely different, I think that's a promising thing. We need specific feedback for the devs not, this is useless, this is unrewarding, this sucks, this is too hard. They can't do much with that. They made the game to the best of their abilities. It's EA, I have a lot of things I want changed too, but a lot of them are very specific, to do with controller features, or general usage of skills, like with how crossbow reloading and holding down the fire button doesn't automatically fire a bolt. That kind of thing.
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Phrazz#3529 wrote:
If beating these difficult, tough bosses was actually rewarding and gave you some drops, it would make sense.


I think this. The rewards don't seem commensurate with the difficulties of the fight.

Also, general drops could use some refinement. I believe that in pre-EA interviews GGG said that drops would be smaller but more meaningful. I've found 2 unique and multiple rares so far. Unfortunately, neither are usable by my character, so they're sitting in my stash tab. I've thought about just donating them to someone who needs them.

That said, I think a lot of complaints about not fun, and comparing it to POE1 is kinda unfair. Comparing a game that's had 10 years to refine and mature vs an EA test release that's only a weekend old, doesn't make sense to me.

Just my thoughts.
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Phrazz#3529 wrote:
"
Wilmots#7633 wrote:
but come on its EA


...So this is the perfect time to give feedback, not act like everything is fine.


Its not, i wrote that. Its a test. I see people getting tough with each other. Just take it easy man. No need for aggression. Just calm down. Lets play an EA. Things will improve later on and thats fine.
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Wilmots#7633 wrote:
Its not


Of course it is. That's the whole point of an EA. To test and give feedback on the game and its systems.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
"
Phrazz#3529 wrote:
"
Wilmots#7633 wrote:
Its not


Of course it is. That's the whole point of an EA. To test and give feedback on the game and its systems.


I said: not everything is fine...
Add me to the "Will not be playing if the game stays this over tuned" list. Not even close to being fun, just tedious add frustrating.

I play to have fun, not beat my head into a wall.
My first reply is in support of difficulty. 1 click room clear is literally every other ARPG, its also boring af and its the moment I quit playing.

If you like brainless, go for it you have options.

Keep POE2 hard and uncompromising.
I completely agree with everything said in the original thread. I am a veteran of PoE1 and I extremely dislike the difficulty. It came to the point where the game did not feel fun at all and I quit playing. This hopefully cannot be, what GGG intended and if so, it seems this game isn't for me anymore.
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My first reply is in support of difficulty. 1 click room clear is literally every other ARPG, its also boring af and its the moment I quit playing.

If you like brainless, go for it you have options.

Keep POE2 hard and uncompromising.


See this again is unnessecary provoking. Theres a difference between brainless and soulslike. I know you can see it. So lets be kind.

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