Absolutely disapointed -- This game is hard, and not in a fun way.

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5 hours... I really think they should just delete posts by people who are strenuously complaining about how hard the game is when they have 5h. There's just no way thats fair. No offense but for all we know you might be a guide gamer who'll be a lot happier after others tease out the strong stuff.

I might share your opinion honestly but I'm going to give it a lot more than 5h, hell I even choked down 20h of D4 before I gave up trying to enjoy myself and acknowledge my initial impressions of it being garbage. I'm not sold on Johnathan's idea that Souls-like is the correct direction for ARPG's at all... In fact I suspect I wont like it. I play ARPG's because they're about characters and gearing, and NOT my reflexes.

But in 5h there's no chance you adapted enough, unlearned POE1 enough, experimented enough, found enough gear or progressed a characters skills and passives enough to have a functional opinion, let alone a strongly worded one.

Chances are you're stuck on POE'1 1 button power creeped to the moon and back, solved meta; and you want a brand new game to feel the same.

And there's no way anyone could know tbh so don't act like I'm being mean or unreasonable even.


A starting area should slowly introduce you to mechanics and BASIC gameplay. It should not feel punishing at all, nor should the player already have "to adapt". Sorry, but thats just bad game design. If players, people who come from POE1 quite after only a few hours, because it is simply too frustrating, that says something. Also if they say that it just doesn't feel good, because chars are slow.

And yes, that is feedback the company needs to hear now, not when they go into full launch. That is what early access is for. Getting feedback, realising where players have problems and so forth.


Exactly! The starting areas, and the whole of Act 1, should NOT be this difficult!
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5 hours... I really think they should just delete posts by people who are strenuously complaining about how hard the game is when they have 5h. There's just no way thats fair. No offense but for all we know you might be a guide gamer who'll be a lot happier after others tease out the strong stuff.

I might share your opinion honestly but I'm going to give it a lot more than 5h, hell I even choked down 20h of D4 before I gave up trying to enjoy myself and acknowledge my initial impressions of it being garbage. I'm not sold on Johnathan's idea that Souls-like is the correct direction for ARPG's at all... In fact I suspect I wont like it. I play ARPG's because they're about characters and gearing, and NOT my reflexes.

But in 5h there's no chance you adapted enough, unlearned POE1 enough, experimented enough, found enough gear or progressed a characters skills and passives enough to have a functional opinion, let alone a strongly worded one.

Chances are you're stuck on POE'1 1 button power creeped to the moon and back, solved meta; and you want a brand new game to feel the same.

And there's no way anyone could know tbh so don't act like I'm being mean or unreasonable even.


A starting area should slowly introduce you to mechanics and BASIC gameplay. It should not feel punishing at all, nor should the player already have "to adapt". Sorry, but thats just bad game design. If players, people who come from POE1 quite after only a few hours, because it is simply too frustrating, that says something. Also if they say that it just doesn't feel good, because chars are slow.

And yes, that is feedback the company needs to hear now, not when they go into full launch. That is what early access is for. Getting feedback, realising where players have problems and so forth.


Exactly! The starting areas, and the whole of Act 1, should NOT be this difficult! And they also tout that most players just want to get to the endgame as fast as possible, and the fact that they contradict this with the campaign's difficulty is baffling to me.
I honestly think loot is a massive part of the problem right now.

On my Monk, I've been getting a steady drip of really strong quarterstaves, and as a result the game feels like... well, an ARPG. I can nuke packs of white enemies really fast and bosses are challenging but not slogs.

But I've had to get really lucky with loot to do that. The difficulty feels about right with the loot I've gotten, but if I had the luck most other people seem to have, I'd be having a terrible time.

I really wonder what would happen if they turned up loot drop rates and crafting currency drop rates. I think the perception of difficulty would change quite a bit, and for the better.

There are obviously other issues (the maps are way too large for how slow we move, and we really need more skills available at lower levels for the sake of variety on repeat playthroughs) but I really think that if loot drops were turned up significantly it would solve an outsized amount of this game's current problems.
Last edited by AgentNoun#2177 on Dec 8, 2024, 12:28:22 PM
I got 3 times the jeweller orb to get another socket, so i have 3 skills with 3 supports and im using the recommented ones.
Still im simply unable to kill the act 2 endboss with lvl a 36 character.

I died so often just to get to the boss and there is almost no loot.
Even whe i get a better base i craft on it dont get the phys and the base is done. Im stuck on a lvl 16 level weapon at lvl 36.

I tried to farm but nothing drops and it takes ages to get 1 gamble to get another crap weapon. Just quit for today, no fun like this at all.
This game has a serious balancing issue, was zooming my way through act 1 and 2 with good damage and only a few deaths, suddenly at the end of act 2 my damage fell off hard, I was stuck for 2h trying to kill act 2 boss, with various revisions I managed just to scrape by. And now act 3 regular minions are tanky as hell.

The game is just really boring, having to roll 3 times to get to attack 1 time, doing a hair's width of damage.

Having 1 mistake at a regular boss attack cost you 80% of your life.

I think they went for a souls like with game design but they failed to learn why dark souls is fun. They learned all the wrong lessons with bullet sponge enemies, incessant rolling, and too little damage. Except in dark souls you have the tools you need to succeed, by deterministically finding better gear that counters the boss. Here you have to depend on luck to get decent gear (having to grind at act 2 when you are lv 20 something is bs) and at early game there is nothing that counters a boss resistant to a certain element, so if you specked into that element you are done for.

The armor breaking mechanic would be really cool if it lasted more then 2 f-ing seconds, it's useless to break boss armor as you won't have time to capitalize on it.

The only way to sort of enjoy the game right now is to look for one of a couple of broken overpowered skills and pray they won't nerf it.

I'm really disappointed, not because it's hard, I like dark souls, I like lost ark, but those games are fair, and enjoyable. POE2 has only 2 modes, boring or infuriating.
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I got 3 times the jeweller orb to get another socket, so i have 3 skills with 3 supports and im using the recommented ones.
Still im simply unable to kill the act 2 endboss with lvl a 36 character.

I died so often just to get to the boss and there is almost no loot.
Even whe i get a better base i craft on it dont get the phys and the base is done. Im stuck on a lvl 16 level weapon at lvl 36.

I tried to farm but nothing drops and it takes ages to get 1 gamble to get another crap weapon. Just quit for today, no fun like this at all.


You my friend made the same mistake many of us did : thinking you were allowed to play a phys build. Nope !
"Gkek#1581":
*People with any semblance of intelligence don't watch an entire season of a TV show just to see if it's any good lol*
Last edited by Jayserix#4932 on Dec 8, 2024, 12:46:44 PM
Sure---but dont argue at a game that isnt yet released. Let them know and they will improve stuff. I mean there are guys out there celebrating themselves for dying through the game. Lets play HC.
Last edited by Wilmots#7633 on Dec 8, 2024, 12:48:44 PM
Everyone is complaining about how hard the game is and how shit minions are.

I just made it to act 3 most tries on a boss I had is about 5. just blowing shit up while my srs skulls body block minions

guwai just lucked out and stumbled into the right build ?
Agreed. I thought this was supposed to be appealing to a wide audience.

Calling the game "punishing" in it's current state is an understatement. It just seems like the game is tuned for the uber 1% of the top 1% of all players. I know several people who have rage quite POE2 after 20 or so hours of play.

Crafting drops are extremely scarce. So much for being able to upgrade gear as you play as they claimed.

Well, I'm giving up for now, I don't have enough time to repeat one thing for an hour. I'll come back when they sort something out.
Meanwhile, I'm going back to the first one, where the game is enjoyable.
Last edited by xArTx81x#5244 on Dec 8, 2024, 1:05:24 PM

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