Found this widowhail bow which gives 250% to the quivers stats which almots ome shots alot.
Last edited by Wilmots#7633 on Dec 8, 2024, 11:42:48 AM
|
Posted byWilmots#7633on Dec 8, 2024, 11:42:36 AM
|
Listen plz, you have to balance poe2. is not just hard is boring to have to do big big map over and over because you dont put a chek point in all the f..ing map.
and is ok to put a big boss at the end game but no every boss in the beginning.
i die and die over and over.
for
me poe2 is over until this change a lot
Last edited by Megaloop666#6822 on Dec 8, 2024, 11:43:12 AM
|
Posted byMegaloop666#6822on Dec 8, 2024, 11:42:36 AM
|
"
"
Regarding to the thread titel - I completely agree.
I made two different chars so far - a witch and a sorceress.
The game feels unbelievable chewy and the movement - it simply doesn't feel smooth. I did not manage to kill a boss with the sorceress in act 1. They are simply to fast for me. It's a real challenge to dodge the massive aoe attacks, cause dodging is so unbelievable slow. I finally managed ACT 1 with a minion witch. But only, when I let the minions do the work for me. The final boss took me about 20 minutes, because I can't do damage myself, since casting is so slow that I will die until the casting is finished - useless. So, I had to wait my minions to be revived about 30 times.
I was so exited when POE 2 was announced and I really looked forward till Friday. Now, I have a couple of disappointments and I am really not sure, if I will continue playing.
Disappointments:
1. Graphics - I play with everything on ULTRA and I use Nvidia DLSS + HDR. The whole game looks grey and even more grey. For this I don't need any graphical details.
2. Movement - The movement is, especially in early stages, simply a joke. Ages to slow and dodging does not help at all since you will never kill anything coz you will need to dodge to survive. Casting against bosses = death.
3. Minions - Minions are so squishy. They die until level 5 of them about 100 times against normal enemies. Against bosses, they die on every hit - completely useless.
4. Item acquisition - I am on ACT 2 and did not even find a yellow item (not legendary, just rare) with two characters - seriously? I am not even talking about finding currencies - Until ACT 2 not even an orb of transmutation - just LOL.
Conclusion:
I played POE 1 for years. I did every content, spent a lot of money for supporter packs, and there was no boss I could not do with the right build. POE 1 brought me fun, relaxation and exitment. POE 2 is ages away from that. It took me about 4 hours to get a char to level 10, including 50 deaths - seriously? When I started with POE I could not wait till the next sparetime continue playing. At POE 2 and not even 10 hours of playing I am only disappointed and don't wanna play this anymore. Fun is definitely something different.
Thats bad luck. I have 3 exalted, 2 uniques...hmmm come on go ahead...
Nope, dude. This is common (I know a lot more people with the same issue) and you are a lucky "bastard" :)
"Imagination is more important than knowledge. For knowledge is limited to all we know and understand, while imagination embraces the entire world, and all there ever will be to know and understand." - Albert Einstein
|
Posted byHausgeist#5228on Dec 8, 2024, 11:50:21 AM
|
I wanted a fun and challenging game, no to want to rage quit fighting sponge enemies that can 1 shot you, while having no damn damage ffs this isn't dark souls. Going back to Last Epoch!
|
Posted byLukCPL#1919on Dec 8, 2024, 12:00:42 PM
|
"
I agree, never died up to the first boss, the game was never hard, just... tedious. Constantly rolling around indefinitely while dealing with spongy enemies.
Eventually i got to the boss, on my way down his dungeon i was already bored out of my mind, trying to skip stuff rather than kill it. Got to the fight, brought him to 20% then died cause of no more flask since the phases with unavoidable damage, and, granted, maybe some mistake too, had left it drained.
When i died i just pressed Esc, Exit path of exile. No way i was gonna waste another, what felt like an hour, slugging it out with yet another damage sponge while spamming dodge roll. Fuck all that. Then i instantly realised that logging back on tomorrow i'll have to descend through the dungeon again, yeah, i don't think i'm gonna log on at all tbh.
I'm thankful that someone gave me a spare key they had no use for cause if i had spent even 30$ for this snoozefest i would have been thoroughly annoyed.
+1, i quitted at act 1 boss as well. dont like the current state of the game, went back to play dota 2. i have more fun watching poe strimmers rage ranting at the game haha
|
Posted byhandofmidas42#1266on Dec 8, 2024, 12:09:45 PM
|
Just a little i did. I killed the ugly ice wtich at the very first area after the village 12 times and i got 2 really good beginner uniques.
|
Posted byWilmots#7633on Dec 8, 2024, 12:14:39 PM
|
Yep, my point is that the boss fights are not hard (like ego-tryhard-players are trying to use to convice themselves it's a good design). Boss fights are unfair, not even close to be "challenging" or "difficult".
So you're trying to tell me that I have to dodge every attack from the boss (otherwise it's instant death by one-hit) while my attacks are dealing 80-100 damage on a thousands of HP lifebar... And all considering you can cast your attacks, because you'll be probably enjoying the rolling feature.
Not a game for me at this point, actually regreting supporting it. Happy though for those that are enjoying the game.
I'm curious to see the people "defending" the current state of the game, find out that they will be going to go through this campaign every season (and every new character they want to bring to the endgame). I don't think they're going to complain about it... Or even suggesting to make it faster... Nah I don't think it's going to happen.
Last edited by McPaccman#4618 on Dec 8, 2024, 12:27:17 PM
|
Posted byMcPaccman#4618on Dec 8, 2024, 12:22:07 PM
|
"
"
5 hours... I really think they should just delete posts by people who are strenuously complaining about how hard the game is when they have 5h. There's just no way thats fair. No offense but for all we know you might be a guide gamer who'll be a lot happier after others tease out the strong stuff.
I might share your opinion honestly but I'm going to give it a lot more than 5h, hell I even choked down 20h of D4 before I gave up trying to enjoy myself and acknowledge my initial impressions of it being garbage. I'm not sold on Johnathan's idea that Souls-like is the correct direction for ARPG's at all... In fact I suspect I wont like it. I play ARPG's because they're about characters and gearing, and NOT my reflexes.
But in 5h there's no chance you adapted enough, unlearned POE1 enough, experimented enough, found enough gear or progressed a characters skills and passives enough to have a functional opinion, let alone a strongly worded one.
Chances are you're stuck on POE'1 1 button power creeped to the moon and back, solved meta; and you want a brand new game to feel the same.
And there's no way anyone could know tbh so don't act like I'm being mean or unreasonable even.
A starting area should slowly introduce you to mechanics and BASIC gameplay. It should not feel punishing at all, nor should the player already have "to adapt". Sorry, but thats just bad game design. If players, people who come from POE1 quite after only a few hours, because it is simply too frustrating, that says something. Also if they say that it just doesn't feel good, because chars are slow.
And yes, that is feedback the company needs to hear now, not when they go into full launch. That is what early access is for. Getting feedback, realising where players have problems and so forth.
Exactly! The starting areas, and the whole of Act 1, should NOT be this difficult!
|
Posted byAulyx#1181on Dec 8, 2024, 12:25:34 PM
|
"
"
5 hours... I really think they should just delete posts by people who are strenuously complaining about how hard the game is when they have 5h. There's just no way thats fair. No offense but for all we know you might be a guide gamer who'll be a lot happier after others tease out the strong stuff.
I might share your opinion honestly but I'm going to give it a lot more than 5h, hell I even choked down 20h of D4 before I gave up trying to enjoy myself and acknowledge my initial impressions of it being garbage. I'm not sold on Johnathan's idea that Souls-like is the correct direction for ARPG's at all... In fact I suspect I wont like it. I play ARPG's because they're about characters and gearing, and NOT my reflexes.
But in 5h there's no chance you adapted enough, unlearned POE1 enough, experimented enough, found enough gear or progressed a characters skills and passives enough to have a functional opinion, let alone a strongly worded one.
Chances are you're stuck on POE'1 1 button power creeped to the moon and back, solved meta; and you want a brand new game to feel the same.
And there's no way anyone could know tbh so don't act like I'm being mean or unreasonable even.
A starting area should slowly introduce you to mechanics and BASIC gameplay. It should not feel punishing at all, nor should the player already have "to adapt". Sorry, but thats just bad game design. If players, people who come from POE1 quite after only a few hours, because it is simply too frustrating, that says something. Also if they say that it just doesn't feel good, because chars are slow.
And yes, that is feedback the company needs to hear now, not when they go into full launch. That is what early access is for. Getting feedback, realising where players have problems and so forth.
Exactly! The starting areas, and the whole of Act 1, should NOT be this difficult! And they also tout that most players just want to get to the endgame as fast as possible, and the fact that they contradict this with the campaign's difficulty is baffling to me.
|
Posted byAulyx#1181on Dec 8, 2024, 12:27:19 PM
|
I honestly think loot is a massive part of the problem right now.
On my Monk, I've been getting a steady drip of really strong quarterstaves, and as a result the game feels like... well, an ARPG. I can nuke packs of white enemies really fast and bosses are challenging but not slogs.
But I've had to get really lucky with loot to do that. The difficulty feels about right with the loot I've gotten, but if I had the luck most other people seem to have, I'd be having a terrible time.
I really wonder what would happen if they turned up loot drop rates and crafting currency drop rates. I think the perception of difficulty would change quite a bit, and for the better.
There are obviously other issues (the maps are way too large for how slow we move, and we really need more skills available at lower levels for the sake of variety on repeat playthroughs) but I really think that if loot drops were turned up significantly it would solve an outsized amount of this game's current problems.
Last edited by AgentNoun#2177 on Dec 8, 2024, 12:28:22 PM
|
Posted byAgentNoun#2177on Dec 8, 2024, 12:27:24 PM
|