Absolutely disapointed -- This game is hard, and not in a fun way.

"
Gogolo30#6034 wrote:
Look I get it, but I am frustrated by everyone thinking their PoE1 hours will translate into PoE2.


They should.

"
The game is completely different,


It shouldn't be.

"
We need specific feedback for the devs not, this is useless, this is unrewarding, this sucks, this is too hard.


That is specific feedback.

"
They can't do much with that.


Sure they can.

I don't get why people insist on forgetting that PoE2 was originally going to be a massive update for PoE rather than a stand-alone game.

And that the only reason they made it a sequel rather than an update was that they decided they wanted to rework and add some systems that they couldn't if they were just updating the original. It absolutely is different from PoE, but not completely different, it still shares most of PoE's original DNA.

It's just that right now the game is overtuned to the point where all PoE's original methods of ensuring a character's survivability (building Armor for reduced damage on hits, building Evasion to simply ignore the damage of a certain percentage of hits, building Shield to take most of your damage on a regenerating pool of shield points rather than directly on your health or hybridising these three systems for effect) don't actually work as intended and the new dodge mechanic has become the sole way to stay alive. But those survivability mechanics are all still in the game, they're obviously supposed to be functional, they just aren't at the moment.

Acting like the game is fine as it is because 'you can just dodge', when if you look at how it's built you'll notice that dodging isn't supposed to be the only way you can survive doesn't help GGG make the game better.

Telling them that a system that's in the game doesn't work as intended right now does.
"
"
Gogolo30#6034 wrote:
Look I get it, but I am frustrated by everyone thinking their PoE1 hours will translate into PoE2.


They should.

"
The game is completely different,


It shouldn't be.


I stopped reading after this.

Go play PoE 1 friend, nobody will be upset.

PoE 1 is an amazing game.

PoE 2 is on track to be an amazing game as well. Do not destroy what makes PoE2 unique and exciting. No thank you.
100% agree with OP, hopefully this will not be a hill GGG want to die on...
Found this widowhail bow which gives 250% to the quivers stats which almots ome shots alot.
Last edited by Wilmots#7633 on Dec 8, 2024, 11:42:48 AM
Listen plz, you have to balance poe2. is not just hard is boring to have to do big big map over and over because you dont put a chek point in all the f..ing map.

and is ok to put a big boss at the end game but no every boss in the beginning.

i die and die over and over.
for
me poe2 is over until this change a lot
Last edited by Megaloop666#6822 on Dec 8, 2024, 11:43:12 AM
"
Wilmots#7633 wrote:
"
Regarding to the thread titel - I completely agree.
I made two different chars so far - a witch and a sorceress.

The game feels unbelievable chewy and the movement - it simply doesn't feel smooth. I did not manage to kill a boss with the sorceress in act 1. They are simply to fast for me. It's a real challenge to dodge the massive aoe attacks, cause dodging is so unbelievable slow. I finally managed ACT 1 with a minion witch. But only, when I let the minions do the work for me. The final boss took me about 20 minutes, because I can't do damage myself, since casting is so slow that I will die until the casting is finished - useless. So, I had to wait my minions to be revived about 30 times.

I was so exited when POE 2 was announced and I really looked forward till Friday. Now, I have a couple of disappointments and I am really not sure, if I will continue playing.

Disappointments:

1. Graphics - I play with everything on ULTRA and I use Nvidia DLSS + HDR. The whole game looks grey and even more grey. For this I don't need any graphical details.

2. Movement - The movement is, especially in early stages, simply a joke. Ages to slow and dodging does not help at all since you will never kill anything coz you will need to dodge to survive. Casting against bosses = death.



3. Minions - Minions are so squishy. They die until level 5 of them about 100 times against normal enemies. Against bosses, they die on every hit - completely useless.

4. Item acquisition - I am on ACT 2 and did not even find a yellow item (not legendary, just rare) with two characters - seriously? I am not even talking about finding currencies - Until ACT 2 not even an orb of transmutation - just LOL.

Conclusion:
I played POE 1 for years. I did every content, spent a lot of money for supporter packs, and there was no boss I could not do with the right build. POE 1 brought me fun, relaxation and exitment. POE 2 is ages away from that. It took me about 4 hours to get a char to level 10, including 50 deaths - seriously? When I started with POE I could not wait till the next sparetime continue playing. At POE 2 and not even 10 hours of playing I am only disappointed and don't wanna play this anymore. Fun is definitely something different.


Thats bad luck. I have 3 exalted, 2 uniques...hmmm come on go ahead...


Nope, dude. This is common (I know a lot more people with the same issue) and you are a lucky "bastard" :)
"Imagination is more important than knowledge. For knowledge is limited to all we know and understand, while imagination embraces the entire world, and all there ever will be to know and understand." - Albert Einstein
I wanted a fun and challenging game, no to want to rage quit fighting sponge enemies that can 1 shot you, while having no damn damage ffs this isn't dark souls. Going back to Last Epoch!
"
AzKnc#6160 wrote:
I agree, never died up to the first boss, the game was never hard, just... tedious. Constantly rolling around indefinitely while dealing with spongy enemies.

Eventually i got to the boss, on my way down his dungeon i was already bored out of my mind, trying to skip stuff rather than kill it. Got to the fight, brought him to 20% then died cause of no more flask since the phases with unavoidable damage, and, granted, maybe some mistake too, had left it drained.

When i died i just pressed Esc, Exit path of exile. No way i was gonna waste another, what felt like an hour, slugging it out with yet another damage sponge while spamming dodge roll. Fuck all that. Then i instantly realised that logging back on tomorrow i'll have to descend through the dungeon again, yeah, i don't think i'm gonna log on at all tbh.

I'm thankful that someone gave me a spare key they had no use for cause if i had spent even 30$ for this snoozefest i would have been thoroughly annoyed.


+1, i quitted at act 1 boss as well. dont like the current state of the game, went back to play dota 2. i have more fun watching poe strimmers rage ranting at the game haha
Just a little i did. I killed the ugly ice wtich at the very first area after the village 12 times and i got 2 really good beginner uniques.
Yep, my point is that the boss fights are not hard (like ego-tryhard-players are trying to use to convice themselves it's a good design). Boss fights are unfair, not even close to be "challenging" or "difficult".

So you're trying to tell me that I have to dodge every attack from the boss (otherwise it's instant death by one-hit) while my attacks are dealing 80-100 damage on a thousands of HP lifebar... And all considering you can cast your attacks, because you'll be probably enjoying the rolling feature.

Not a game for me at this point, actually regreting supporting it. Happy though for those that are enjoying the game.

I'm curious to see the people "defending" the current state of the game, find out that they will be going to go through this campaign every season (and every new character they want to bring to the endgame). I don't think they're going to complain about it... Or even suggesting to make it faster... Nah I don't think it's going to happen.
Last edited by McPaccman#4618 on Dec 8, 2024, 12:27:17 PM

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