Absolutely disapointed -- This game is hard, and not in a fun way.
" Update after finishing act one. I only struggled when my character was underleveled and undergeared. At some point it was level 11 in the level 13 zone, kept died trying to kill the executioner maybe 7 times before I gave up. A few tries he was down to like 5% but the fights did take 5 minutes or more. I did not enjoy those fights at all, way too tedious. Not that is was too hard per se, just found it super annoying and frankly boring constantly dodge rolling around. I can see that some might like this, but it is not for me. After failing the fight for some 20 minutes I went back, did side quests got a bunch of skill points and gem levels, those 4 extra skill points from books adds a lot of power (50% chaos damage in my case). Back at executioner I facerolled over him without any problem, I think the character was level 14 at that point. A 1 min fight or so. The rest of the act was a cakewalk too. I learned I just have to (over) level the character more for me to have an easy time. Still not sure what I think of the game, I have high hopes for the endgame though. Last edited by Cordexxx#4210 on Dec 7, 2024, 4:53:49 PM
|
![]() |
I really tried to like the game, but I can't. This game is closer to dark souls than path of exile 1.
I am at act2 lv 24, playing as warrior and 0 deaths so far. There is one skill that kept me going which was boneshatter for killing packs, but all other skills are beyond trash. For single target I use default attack, for real. I thought GGG finally fixed melee with poe1 3.25 but nope feels such a slog unless you get a super weapon for your level.. Loot is beyond trash, I am picking up magic and even white items to make something remotely useful with the very few currency drops, but all I get is more trash. I thought crafting was supposed to be good, but no, game doesn't respect player's time. I know luck is important, but luck shouldn't hinder player progress. I once dropped 2 alchemy orbs at lv.3 boss, then went to lv.24 and lv.20 (2 characters) with 0 alchemy orbs. Don't have enough regal, exalt, not even transmutation orbs despite clearing every area throughly. Passive tree gutted beyond ground, no flat regens, very few maximum life/mana and elemental resistance nodes. I guess GGG wanted us to have them in our gear, but well, I can't. At lv.24 I have 10ish resistances, and I can't kill boss because my DPS is not enough, my life flask depletes by boss' fire attacks. Knowing boss mechanics doesn't cut it if you are melee, you still get hit a lot. Quest rewards are also all over the place, finishing a quest at act2 and got a lv.1 uncut support gem as reward, not cool. I do like hard games (except souls-like), but poe2 is beyond hard. It is an unfair, unrewarding, frustrating experience. Also why put sanctum first, for ascendancy? If you really wanted to have sanctum for ascendancy, you could put it after ultimatum, that way players could actually get their ascendancy when they reach there. 30 minutes of sanctum and losing at boss 10% hp because my dps was not enough before boss turns its small arena to normandy beach during ww2, slowly chipping away my honour by dozens of projectiles all over the arena. I will just complete the 3 acts if I can push myself a little more, then just put it aside until game feels fair. I hope poe1 will not be forgotten, because of poe2. Last edited by accussed22#5269 on Dec 7, 2024, 4:59:25 PM
|
![]() |
" Whatever, I just put a number there, feel free to multiply :) |
![]() |
" Sekhema is not required to ascend. You can do 100% of your ascendancy through Chaos. The game is not beyond hard. There are effectively literally zero maximum life nodes on the skill tree, so I'm not sure what you're on about with there being too few. There aren't any. That is by design. You don't need a bunch of max life and resist on the tree to survive. Keep trying friend, you are too used to being spoon fed. Strategize, approach things from a new direction. Maybe try a different class. Or maybe come back when all this complaining has gotten GGG to fold on their ideals and dumb the game down just like what happened with D4. |
![]() |
Dodge roll would be good if the whole game was not built around it. This is a serious problem because they should plan the game mechanics and everything from scratch to get rid of the mandatory, overused dodge mechanic.
Last edited by yesname#5945 on Dec 7, 2024, 4:56:57 PM
|
![]() |
I found out something interesting:
After ragequitting i watched some streamers playing the game. And I found their game looks exactly like mine: same kill speed, same deaths here and there, kiting all over the place, bad gear. And what I consider a tedious slog, they obviously like a lot. So it's nothing to to with "gid gud", it's just a difference in frustration tolerance. If the game remains in it's current state, it's not for me. Because i do not need to "get better", I'm at the sameskill level of the people who enjoy the gameplay. So it will remain frustrating for me. A pity, I was really looking foward to PoE2 :-( |
![]() |
As an almost 5k hour POE fan, I don't relish saying this. But. I agree with the original poster. My extra 2 cents: Minions are not good, loot drops are very underwhelming, boss fights are a tedious grind (though they look cool), game play is painfully slow, and combat is far less enjoyable than OG POE. All the well known streamers really hyped it up for me, but it didn't deliver. At all. The "D4 bad POE2 good" chatter has been thoroughly debunked for me. I'm mad at myself for believing the hype and spending so much $$ on the supporter packs. And I don't think trying a different build will make much of an overall difference. Even if it might, I don't have the enthusiasm to try at this point. Lesson learned. No more GGG for me any time soon. Back to playing Stalker 2.
|
![]() |
" This. I see people online claimin it's too hard. It's not hard, at all. It's just tedious. I don't feel the PoE flow or massacre at all. Bosses aren't too hard, just have ten times the HP they should have. Making it all a slow and not fun kite fest. I can kite all day. Doesn't make the game hard or fun though. And, if you build your entire game around dodge, you better make sure the dodge actually works, giving you iframes, and dont fuckin stop to take a look around and stretch your back after every single one. And don't get me started on the body blocking. This might be a pearl in the making, but for now, it's mostly that corn of sand... |
![]() |
" bro they are getting money to play what gets the most views. PoE 2 is VERY trendy rn. don't judge yourself by how they appear on stream. |
![]() |
One possible explanation :)
Cognitive Dissonance When players experience a mismatch between their negative experiences and their belief that they are making a good choice, they may resolve this discomfort through cognitive dissonance reduction. This means they convince themselves the game is worthwhile or even superior. Example: If a game is frustrating but they've chosen to keep playing, they may rationalize it by thinking, "It's hard because it's designed for real gamers like me." Regardless of the above, I genuinely believe that POE 2 will eventually become enjoyable for most players. Right now, many of us are finding it challenging to enjoy the game, while others seem to be having a better experience. Let's wait and see what GGG comes up with. :) |
![]() |