i so totally agree with OP.. totally 100 %
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Posted bywestbay66#0510on Dec 7, 2024, 4:02:35 PM
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Yeah maybe GGG wanted to actually learn from their mistakes and not allow an archetype that lets the AI play the game for you from level 1.
Builds that automate gameplay, and especially those that overlap with builds that trivialize content, should require serious investment, probably even some luck.
Reserving your base 60 spirit in Act 1 should not net you a horde of minions that can kill the boss while you spam 1 ability that does zero damage and dodge poorly.
No thank you. We have PoE1 for that.
Its raising and commanding an army. I dont know where the idea comes from that necromancers are somehow automated. You have minions that fight, you buff and heal them, you revive them, you debuff enemies. Just because we dont swing an axe around like a maniac doesnt mean its automated. Games could simply start getting the command and control part right.
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Posted byXebov#4972on Dec 7, 2024, 4:04:48 PM
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can't post more then 3 quotes so long discussions can't take place.
deleted the original.
Last edited by NumNumer#3935 on Dec 7, 2024, 4:06:47 PM
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Posted byNumNumer#3935on Dec 7, 2024, 4:05:36 PM
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Yeah maybe GGG wanted to actually learn from their mistakes and not allow an archetype that lets the AI play the game for you from level 1.
Builds that automate gameplay, and especially those that overlap with builds that trivialize content, should require serious investment, probably even some luck.
Reserving your base 60 spirit in Act 1 should not net you a horde of minions that can kill the boss while you spam 1 ability that does zero damage and dodge poorly.
No thank you. We have PoE1 for that.
Its raising and commanding an army. I dont know where the idea comes from that necromancers are somehow automated. You have minions that fight, you buff and heal them, you revive them, you debuff enemies. Just because we dont swing an axe around like a maniac doesnt mean its automated. Games could simply start getting the command and control part right.
Totally agree minions could be more involved. The idea comes from the fact that in most games, this is exactly how it works. PoE1 tried to develop this idea with feeding frenzy, meat shield, and similar effects, but ultimately, the AI is piloting the minions, not you. Actually commanding an army of undead sounds awesome, and is totally an archetype I can get behind. If that's how it ends up in PoE2, I'm hyped, and will definitely give the archetype a whirl. As far as I know, that is not the state minions are currently in, and I don't think that a simple numbers tweak would satisfy both ends of the equation.
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Posted byGogolo30#6034on Dec 7, 2024, 4:07:33 PM
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- poe 2 isnt made for poe 1 frogs, this is exactly why it's a separate game
- I'm blasting everything with a giga scuffed build that doesnt have any offense on the tree (because I can't yet, it's a caster witchhunter)
- poe 2 is easier than poe 1 and is a dumbed down version of it for the most part
- if you think poe 2 is hard you should play diablo 4
You can not like the way the difficulty is handled without necessarily finding the game hard. This requires a little imagination, but so does debating game difficulty without telling people to go play D4.
I recently finished act 1, beat the act boss probably without ever going below 75% health. It feels like my dodge roll button is exponentially more impactful than my choices in the passive tree, and I'm not yet sure how I feel about that in an ARPG. The passive point you get for leveling up is supposed to be a reward which compels you to level up more, but if 90% of my character's success is simply continuously moving & dodging, all the facets of her "build" feel kinda superfluous (particularly the passive tree).
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Posted bySoleus7#5201on Dec 7, 2024, 4:09:03 PM
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- poe 2 isnt made for poe 1 frogs, this is exactly why it's a separate game
- I'm blasting everything with a giga scuffed build that doesnt have any offense on the tree (because I can't yet, it's a caster witchhunter)
- poe 2 is easier than poe 1 and is a dumbed down version of it for the most part
- if you think poe 2 is hard you should play diablo 4
You can not like the way the difficulty is handled without necessarily finding the game hard. This requires a little imagination, but so does debating game difficulty without telling people to go play D4.
I recently finished act 1, beat the act boss probably without ever going below 75% health. It feels like my dodge roll button is exponentially more impactful than my choices in the passive tree, and I'm not yet sure how I feel about that in an ARPG. The passive point you get for leveling up is supposed to be a reward which compels you to level up more, but if 90% of my character's success is simply continuously moving & dodging, all the facets of her "build" feel kinda superfluous (particularly the passive tree).
Sure, this is great feedback. I mean that. But you realize the problem you are describing is completely separate from the difficulty of the game, right?
I agree with your sentiment about passives, and something should be done to tweak the feeling of how impactful leveling up is, but the solution is not to make the game easier, and make dodging less important.
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Posted byGogolo30#6034on Dec 7, 2024, 4:12:51 PM
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Its raising and commanding an army. I dont know where the idea comes from that necromancers are somehow automated. You have minions that fight, you buff and heal them, you revive them, you debuff enemies. Just because we dont swing an axe around like a maniac doesnt mean its automated. Games could simply start getting the command and control part right.
Totally agree minions could be more involved. The idea comes from the fact that in most games, this is exactly how it works. PoE1 tried to develop this idea with feeding frenzy, meat shield, and similar effects, but ultimately, the AI is piloting the minions, not you. Actually commanding an army of undead sounds awesome, and is totally an archetype I can get behind. If that's how it ends up in PoE2, I'm hyped, and will definitely give the archetype a whirl. As far as I know, that is not the state minions are currently in, and I don't think that a simple numbers tweak would satisfy both ends of the equation.
minions have skills you MUST use in order for them to do ANY kind of relavent damage.
also.. what's wrong with having the computer control minions? is that some kind of evil voodoo the chaos gods from the 40k universe are using?
if you keep that mentality up, you would only get to play a warrior at the end.
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Posted byNumNumer#3935on Dec 7, 2024, 4:15:42 PM
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leveling doesn't seem rewarding at all. it takes the same effort to kill white mob at lvl 1 as on lvl 32. you cant really feel the progress
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Posted byTasteDaMureK#6003on Dec 7, 2024, 4:15:55 PM
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Its raising and commanding an army. I dont know where the idea comes from that necromancers are somehow automated. You have minions that fight, you buff and heal them, you revive them, you debuff enemies. Just because we dont swing an axe around like a maniac doesnt mean its automated. Games could simply start getting the command and control part right.
Totally agree minions could be more involved. The idea comes from the fact that in most games, this is exactly how it works. PoE1 tried to develop this idea with feeding frenzy, meat shield, and similar effects, but ultimately, the AI is piloting the minions, not you. Actually commanding an army of undead sounds awesome, and is totally an archetype I can get behind. If that's how it ends up in PoE2, I'm hyped, and will definitely give the archetype a whirl. As far as I know, that is not the state minions are currently in, and I don't think that a simple numbers tweak would satisfy both ends of the equation.
minions have skills you MUST use in order for them to do ANY kind of relavent damage.
also.. what's wrong with having the computer control minions? is that some kind of evil voodoo the chaos gods from the 40k universe are using?
if you keep that mentality up, you would only get to play a warrior at the end.
Strange strawman, but no, it's nothing to do with Tzeentch voodoo in the interwebs.
It's simply that it is uninteractive, and rewards a lazy playstyle. Something that was perfectly acceptable in PoE1 and other offerings in the genre, that PoE2 is trying to get away from, and I fully support the idea of having to actually interact with monsters, strategize, and actually think and work to bring them down, rather than just show up and win.
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Posted byGogolo30#6034on Dec 7, 2024, 4:19:43 PM
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Contacts for suicide hotline should be included and mandatory on login screen.
I feel absolutely miserable, no league or even game for that matter have left me with such dread and despair, it's a video game it's supposed to be fun.
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