Absolutely disapointed -- This game is hard, and not in a fun way.

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Gogolo30#6034 wrote:
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NumNumer#3935 wrote:
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Gogolo30#6034 wrote:


Totally agree minions could be more involved. The idea comes from the fact that in most games, this is exactly how it works. PoE1 tried to develop this idea with feeding frenzy, meat shield, and similar effects, but ultimately, the AI is piloting the minions, not you. Actually commanding an army of undead sounds awesome, and is totally an archetype I can get behind. If that's how it ends up in PoE2, I'm hyped, and will definitely give the archetype a whirl. As far as I know, that is not the state minions are currently in, and I don't think that a simple numbers tweak would satisfy both ends of the equation.


minions have skills you MUST use in order for them to do ANY kind of relavent damage.

also.. what's wrong with having the computer control minions? is that some kind of evil voodoo the chaos gods from the 40k universe are using?

if you keep that mentality up, you would only get to play a warrior at the end.


Strange strawman, but no, it's nothing to do with Tzeentch voodoo in the interwebs.

It's simply that it is uninteractive, and rewards a lazy playstyle. Something that was perfectly acceptable in PoE1 and other offerings in the genre, that PoE2 is trying to get away from, and I fully support the idea of having to actually interact with monsters, strategize, and actually think and work to bring them down, rather than just show up and win.


So.. all you want, is to dictate how people should play the game.

curious in a game that one of the major points of it is have a variety of ways to play.
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I've been playing PoE for years, and I have thousands of hours in the game.

Today I played PoE2 for ~5 hours and rage quit.


You are LAME
I hear ya. Diablo 4 all over again. Overwhelmed all the time. Can't kill anything and run for your life. Poison from hell. Take health run out. GO TO TOWN ^^##%^
SLOOOWWWW ... Not enjoying it much. Friend in game and transitions lock up game. He hard crashes and needs to reboot.
So here's my take.

The game, in it's current state, is not for me. Progression doesn't feel good, loot is dogshit, crafting is a bore but most importantly: the game does not respect my time.

I have no issues with a game being challenging. What I dislike is if it's overly punishing in addition to being challenging. And that line was crossed for me with the Trial of Sekhemas.

Forcing you to go through all the damn trial rooms again when you die to the endboss is overly punishing. How am I supposed to learn the boss mechanics when I have to redo everything again every time I die? And that's in addition to the trial rooms and the Honor system being incredibly obnoxious to begin with.

I'm fine with the boss being hard, I'm not fine with the level of punishment the game doles out for failure here.

And no, I don't want to grind more levels or do the Act 3 trial. I'm level 23 and I am pretty much bored out of my mind, because the game is such a slog. I want my Ascendency, because at this point, I need the power spike and the additional progression path the keep me motivated. It's the only thing I was looking forward to and the game has pretty much screwed me out of the fun I'd like to have.

Locking fundamental class progression behind a brick-wall "trial" that wastes my time is a joke. I guess I am not enough of a sucker for punishment to accept this kind of garbage design.








Playing Poe 1 is relaxing, playing Poe 2 is not

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NumNumer#3935 wrote:
"
Gogolo30#6034 wrote:
"
NumNumer#3935 wrote:


minions have skills you MUST use in order for them to do ANY kind of relavent damage.

also.. what's wrong with having the computer control minions? is that some kind of evil voodoo the chaos gods from the 40k universe are using?

if you keep that mentality up, you would only get to play a warrior at the end.


Strange strawman, but no, it's nothing to do with Tzeentch voodoo in the interwebs.

It's simply that it is uninteractive, and rewards a lazy playstyle. Something that was perfectly acceptable in PoE1 and other offerings in the genre, that PoE2 is trying to get away from, and I fully support the idea of having to actually interact with monsters, strategize, and actually think and work to bring them down, rather than just show up and win.


So.. all you want, is to dictate how people should play the game.

curious in a game that one of the major points of it is have a variety of ways to play.


Again, a very curious strawman, but no. The problem with certain lazy, uninteractive playstyles being catered to in a game where players compete even if indirectly, if self-imposed, or otherwise, is that you are therefore incentivized to use options that make things easier, that are strong, etc etc.

I wish that it wasn't the case, and that everything was possible, and anyone could do whatever they want, but when you make a game where every possible choice is a correct choice, you have effectively eliminated all meaningful choice from the game.
I totally agree and it saddens me because I anticipated many hours playing POE2.
I thought POE2 would be more accessible than POE, in fact, I thought it would be placed in terms of playability between POE and D4, D4 being too easy and POE too complicated.
We are really far from that: The loot in general is meanly ridiculous, it is difficult to wear a decent gear so fighting bosses is really painful.
I saw several Boss mechanics that resemble those found in Remnant 2 for exemple, so I really feel like I'm playing a "Dark Soul like", not a "D2 like" and that's why I'm giving up.
I was about to finish Act 1, but I lost the desire and the pleasure of playing it.
Your testimony represents exactly how I feel, I am disappointed, but I understand that for many players, this is the type of game they were waiting for, it's just not for me.
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L233233#4545 wrote:
So here's my take.

The game, in it's current state, is not for me. Progression doesn't feel good, loot is dogshit, crafting is a bore but most importantly: the game does not respect my time.

I have no issues with a game being challenging. What I dislike is if it's overly punishing in addition to being challenging. And that line was crossed for me with the Trial of Sekhemas.

Forcing you to go through all the damn trial rooms again when you die to the endboss is overly punishing. How am I supposed to learn the boss mechanics when I have to redo everything again every time I die? And that's in addition to the trial rooms and the Honor system being incredibly obnoxious to begin with.

I'm fine with the boss being hard, I'm not fine with the level of punishment the game doles out for failure here.

And no, I don't want to grind more levels or do the Act 3 trial. I'm level 23 and I am pretty much bored out of my mind, because the game is such a slog. I want my Ascendency, because at this point, I need the power spike and the additional progression path the keep me motivated. It's the only thing I was looking forward to and the game has pretty much screwed me out of the fun I'd like to have.

Locking fundamental class progression behind a brick-wall "trial" that wastes my time is a joke. I guess I am not enough of a sucker for punishment to accept this kind of garbage design.



I second the point your making about time. I like the difficulty of the game, I just don't like the massive time slog of *some* of the harder content that I need to complete to progress further. The Act I end boss is a great example and some of the Act 2 bosses, it's just so exhausting. I find myself like halfway to 2/3rds of the boss fight, doing well with full charges on flasks and everything, but being so tired and just wanting it to end I've nearly quit the game several times without even dying first. Just burnt out spamming dodge roll endlessly and having little to think about beyond "avoid the spots that will kill you" for 98% of the fight.
"
leveling doesn't seem rewarding at all. it takes the same effort to kill white mob at lvl 1 as on lvl 32. you cant really feel the progress


I mean, a curve that goes up in monster difficulty and HP is fine. But to me it feels like this curve is a line on par with the players damage.

It almost seems like the game has some code that when the player is too strong, silently buffs the enemies so they are at most 15% easier to defeat.....
I agree with a lot said here. I've played poe 1 since pretty close to the start & I also really dislike souls type games, & that's exactly what poe2 feels like.

The entire death mechanic *SMACKS* of late 90s MMO corpse runs / punishing death mechanics in asherons call 1 & everquest 1 & if you've been unfortunate to have lived through that experience you'll understand why this current poe2 death system feels so shitty. Like I thought we already learned to do better. I TOLD people, that folks were not going to like this. It's why MMOs stopped doing that nonsense 25 years ago. Not sure why GGG thought this was a good idea to try & resurrect this turd from gaming history.

The entire game (so far) plays so slow & boring that I was struggling to stay awake to play it as I was bored out of my *bleepin* mind mapping through the first act.

It just wasn't fun. It was a slog.

The roll dodge, while a nice mechanic is leaned on far too heavily. I feel like I'm driving a tank stuck in the muck that can occasionally coup de burst in a specific direction once in awhile. It feels lethargic, especially compared to poe1. Like with the amount of time I put into this game last night, I could've been into maps already in poe1, but in poe 2 Im barely act2. It has nothing to do with the difficulty of what im fighting, it's the fact that I'm literally crawling everywhere at the speed of slow. Why?!

I also understand this is early access / open beta, but I feel like things should be a lot more polished than they currently are, especially considering all of their (GGG's) experience & data of what works & what doesn't from poe 1.

Like there are some nice QOL improvements I wish we had in poe1 here in poe2, but I was seriously disappointed we are still using this basic 90s inventory. It's just petty & tedious for no reason at all.

I made a few characters & I will keep tinkering, but the overall experience feels bad right now & for as big as this launch was, that is not what you want people saying about your soft launch into open beta, cause I feel like you let down a lot of people with this current iteration.

I don't know who was testing this game, but I would seriously consider expanding your (future) team, because I feel like your currently testing in an echo chamber, otherwise this game would never have launched like this.



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