Absolutely disapointed -- This game is hard, and not in a fun way.

I suggested a lower difficulty level on Reddit and was downvoted severely. I just thought easier bosses or not having them re-sapwn on death would be nice for those of use not enjoying 10 minutes fights where missing a reaction twitch moment would get us killed and then have to start over. Nice for people who enjoy that, or are older, or have arthritics/carpal tunnel.

Slower game play sounded great to me, except this hectic key pressing flood nonstop is not what I envisioned. Put us in our own league so we dont pollute the normal difficulty gamers experience. Win-win, right?
I'm really disappointed playing POE 10+ years. Started with melee - gameplay no fun at all, rewards absolutely not worth time spent.

This is going to be a disaster for attracting new players
Last edited by ziuteczek123456#5724 on Dec 7, 2024, 5:50:38 PM
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BndrIPL#2994 wrote:
Asmongold if you are in the forums, then tell me, why do you "enjoy" not being able to do HC because you literally die from everything?

Is Kripparian still playing? Krip and Gang would love this game, wiping and losing everything on every other boss.

The fricking fire shooting crabs at the frickng beach do 50-60% damage in one hit, and the witches in the next area after, do a one shot with their ground effect sigil hex attack, that attack kills a witch at 54HP/25ES fresh out of town, in one single hit.

Its easy to dodge, sure, if you can see it amongst the weird ground graphics, and the flock of enemies rushing at u from the witch.

The ice boss witch is even better - you can't farm gear for Res, and she can permafreeze you with a direct hit, and ofc, she summons hellion type ice monster wolf cougar things, every 8ish seconds.

Paired with the flasks getting 1 charge every 2000 enemies you kill, you use up all flasks and cant even teleport until you run far enough away - in other boss areas a red blood wall or a outright solid wall prevents you from leaving and "cant create a portal during boss fight", NIIIIIICE DESIGN GUYS!

Path of Dodging and no flask charges and manually filling the flasks at the well and dealing no damage to enemies, GGG indeed.


+1

Couldn't agree more mate! Well said!
"Anything worth doing is hard. If it wasn't hard, anyone could do it."
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ctbwx#9126 wrote:
"Anything worth doing is hard. If it wasn't hard, anyone could do it."


People sometimes read books. That's not hard. People watch movies and TV shows. That's not hard to do, either. Jerking off is also pretty easy. Playing a board game with the family is also not hard to do.

We do these things not because they are hard, we do them because they are entertaining. And that makes them worth doing, even though they are NOT hard and anyone can do it.

Last edited by L233233#4545 on Dec 7, 2024, 6:03:23 PM
the bosses are too strong. I cant get past the fucking hyana boss as a sorc, and now i am literally stuck, unless i go fart small mobs in the zone to gruelingly slowly level up to eek out some more power. im literally stuck and my character is basically bricked
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ctbwx#9126 wrote:
"Anything worth doing is hard. If it wasn't hard, anyone could do it."


Dude you're playing a video game, not curing cancer. Get over yourself.
I like hard games, I finished ER 14 times, it's fun, it's engaging, but it is fun because when you die most times you feel it was your fault, it was because you are bad. In PoE 2 it doesn't feel that it was your fault, it feels like it was unfair. All the bosses I found were the same: 10 okay skills and 1 that always hit kills you and it is a pain in the ass to dodge. 1 skill bosses are not fun, it's just lazy.

I like the idea of an isometric dark souls, but PoE 2 didn't do it right. No Rest for the Wicked is far better at this.
Yes, thing are way too overtuned.
I feel exhausted from Act 1.
The bossfights with adds are especially bs (why do they spawn so much and with that much hp??)


I'm sad.

+1 OP.

Every Trashmobfight feels like survive or die. So many white! mobs going after me not my minions.
Running in cycles like in PoE1 with minions to wait for the kill i know. But in PoE 2 i have to run in cycles cause waiting for revive of my minions.
End of Act 2 i ragequit.
Hate dodging, hate Bossfights even in PoE 1 (i am more playing a mapper) and every trashmobfight feels bad and clunky.

Not dying a lot in PoE 2 so far (act 1 boss first try) but Archnemesis meets Ruthless meets crit, dogde, die.

I want to like PoE 2 but at this stage, no, not a little.

Any players who have fun with PoE 2: good for you!

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