Content Update 3.25.0 -- Path of Exile: Settlers of Kalguur

Why did you completely destroy builds through Ward? This build has already suffered over the last 5 leagues, only nerfs, and now they have also destroyed the bottle of Olroth's Resolve. I'm upset, my favorite build was destroyed((
Can you please change the small passive nodes leading to Careful Counterattack to work with staves as well? It would make perfect sense.
Is annything happening to Coralito's Signature, presumeably now the damage over time mod on it would be canceled out by perfect agony?
So there seems to be a mistake on the cyclone of tumult details - specifically related to the mana cost.

The cost was never 6 mana, so are we to understand that the mana scaling will follow normal cyclone or it will remain unchanged at max level?

I assume the mana cost did not triple - that would make it unplayable..
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TIGRElaranja wrote:
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Ormstunge wrote:
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Death Aura, triggered by the Death's Oath Unique Body Armour: Now deals 1000 Base Chaos Damage per second (previously 758.3).


I like this, would have liked to see it gain a little bit more base damage considering how few scaling option it have, or rather give it a the option to scale with spell modifiers?

Regardless of the request above, I sure hope there is a crafting option this league to get Death Aura effect crafted on to a 2HD staff *Crossing my fingers*.


As for the 2HD staff effect I’m not in that boat. I think it would take out the uniqueness of Death’s Oath but I would like for them to open Death Aura to more supports. It’s been a while since I don’t play with my favourite armour.

Maybe it’s time again for another go.


Seeing as how other unique mechanics from other items are becoming craftable options in the coming league, I don't see why this couldn't be one as well -or possibly a similar version, perhaps a cold variant craftable on a 2HD wep?
However I will say that if they did give the aura more scaling options, and made it more of an option to go for solely scaling the aura damage, Id love that.
The Recently Asked Questions addresses that the map runners from the town don't interact with the Atlas Tree, but do they interact with the Atlas? Will sticking a map that hasn't been completed yet in the Kalguur Atlas device and having an atlas runner complete it successfully result in Atlas completion? Does it also interact with the re-targeting of div card drops?
Please add a response to "Recently Asked Questions"

Will Retaliation skills be usable with Second Wind??

If the answer currently is no, please consider making it work. The support gem desperately needs use cases since it can't work with triggers.
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062
Not sure if giving Molten Strike, Frost Blades and Lightning Stirke the Melee Treatment while they have already been good Gems is the correct move.

Where are all the Transfigured Gems? There are still lots of Gems that do not have a Transfigured Version.

Stoked about the currency Market and the QoL improvements.

Hope this League won't fall as flat as Necropolis did.
The Spores on the Wind Notable Atlas Passive has been replaced with the new Templar Ingenuity Notable. This provides "Blight Towers in your Maps can be Salvaged after the Blight Encounter", "Higher Tier Towers grant better Salvaged Rewards" and "Salvaged Rewards are improved for each different Tower Type built during Encounter". The small Atlas Passive at the entrance of this wheel no longer provides "Maps found in your Maps have 1% chance to have an 'Area contains a Blight encounter' Enhancement Modifier", and now has "Blight Encounters in your Maps spawn 6% more Non-Unique Monsters" (previously 4%).


Question about Templar Ingenuity - will this be one click for the whole map or one click per tower to Salvage?
How will the returning Slashing Horror spectres be affected by the Rage changes? I expect they'll have the same base effects as the player but how will passives that cause rage to grant additional effects interect with them?

For example: if i take the Crave for Slaughter notable from Berserker, will the specters also gain %Attack Speed from rage as well? If so, would Rage Buff effect from Rite of Ruin or Berserk skill also affect them?

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