Content Update 3.25.0 -- Path of Exile: Settlers of Kalguur
Hi !
Have a suggestion for 'fist of war support' remove the cooldown => every 5 attacks your damage is Ancestrally Boosted |
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The change to The Dancing Dervish has been reverted. As a necromancer player, I feel disrespected when I see this change. Necromancers need to sacrifice skill sockets to bring summoning exclusive skills such as Convocation. So for the Necromancer, the skill hole positions are very tight compared to other professions. Originally, this change could alleviate some of the Necromancer's problems, but due to the possibility of being abused by the entire profession, it was called back. I understand, but this will give Necromancer players the feeling that this was originally a beneficial change for you, but since it can be utilized by all professions, we have decided not to give you this benefit and we don't care about the predicament you're facing. This is a very, very disrespectful behavior towards necromancer players. My personal suggestion is to modify that sword so that after summoning, your body can no longer cause damage.
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" As for the 2HD staff effect I’m not in that boat. I think it would take out the uniqueness of Death’s Oath but I would like for them to open Death Aura to more supports. It’s been a while since I don’t play with my favourite armour. Maybe it’s time again for another go. |
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Why did you completely destroy builds through Ward? This build has already suffered over the last 5 leagues, only nerfs, and now they have also destroyed the bottle of Olroth's Resolve. I'm upset, my favorite build was destroyed((
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Qn regarding endurance changes: Does this also affect endurance charges on enemy units?
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Why do you not adjust skill speed for melee? Currently most/all gems have a penalty on speed. Without berserk and totems it will be slow now at the beginning. Maybe you should adjust it slightly?
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Glad rework is not that great -
Bleed still looks lack luster Aggravate on Gladiator behind 4 points is not nearly as powerful as many other ascendancy 4 point nodes Aggravate can be obtained from vulnerability Jagged Technique needs the - 20% more damage with bleed Added back to make it a decent node imo Bleed explode isn't a good as people think it is, since bleed cannot be inflicted by the explode and therefore you cannot chain explode as you can on many other explodey options Weapon master isnt even good... 20% of leech is instant? so its 2x as strong as a mastery? more accuracy? ok lol more crit chance only 20%? meh 30% more but only vs low life and while using an axe You only get 1 of those? Best one being the axe... eh All in all the glad revamp is not very impressive imo War of attrition requires 100 seconds and for enemies to be in "presence" How many immunity phases are there on end game bosses where you have to run away?? So if you leave their "presence" or "die" it resets This is a huge noob trap.. We can't tell how good Measured retaliation is and it seems kind of odd to put it on gladiator and not as a keystone The best change is to the block chance Everything else is kind of bad imo It would be great to see further buffs to glad before league launch Last edited by Bloomania#2606 on Jul 23, 2024, 6:07:49 AM
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Can we please get synth items from synth boss again?
It is kinda lame that we get it from crafting and ritual. | |
Is the mana cost for cyclone of tumult correct? It says it used to be 6, and that's not right, so just checking if the new cost is correct or not.
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Why did you completely destroy builds through Ward? This build has already suffered over the last 5 leagues, only nerfs, and now they have also destroyed the bottle of Olroth's Resolve. I'm upset, my favorite build was destroyed((
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