Content Update 3.25.0 -- Path of Exile: Settlers of Kalguur

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Death Aura, triggered by the Death's Oath Unique Body Armour: Now deals 1000 Base Chaos Damage per second (previously 758.3).


I like this, would have liked to see it gain a little bit more base damage considering how few scaling option it have, or rather give it a the option to scale with spell modifiers?

Regardless of the request above, I sure hope there is a crafting option this league to get Death Aura effect crafted on to a 2HD staff *Crossing my fingers*.
Hi !

Have a suggestion for 'fist of war support'

remove the cooldown => every 5 attacks your damage is Ancestrally Boosted
The change to The Dancing Dervish has been reverted. As a necromancer player, I feel disrespected when I see this change. Necromancers need to sacrifice skill sockets to bring summoning exclusive skills such as Convocation. So for the Necromancer, the skill hole positions are very tight compared to other professions. Originally, this change could alleviate some of the Necromancer's problems, but due to the possibility of being abused by the entire profession, it was called back. I understand, but this will give Necromancer players the feeling that this was originally a beneficial change for you, but since it can be utilized by all professions, we have decided not to give you this benefit and we don't care about the predicament you're facing. This is a very, very disrespectful behavior towards necromancer players. My personal suggestion is to modify that sword so that after summoning, your body can no longer cause damage.
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Ormstunge wrote:
"
Death Aura, triggered by the Death's Oath Unique Body Armour: Now deals 1000 Base Chaos Damage per second (previously 758.3).


I like this, would have liked to see it gain a little bit more base damage considering how few scaling option it have, or rather give it a the option to scale with spell modifiers?

Regardless of the request above, I sure hope there is a crafting option this league to get Death Aura effect crafted on to a 2HD staff *Crossing my fingers*.


As for the 2HD staff effect I’m not in that boat. I think it would take out the uniqueness of Death’s Oath but I would like for them to open Death Aura to more supports. It’s been a while since I don’t play with my favourite armour.

Maybe it’s time again for another go.
Why did you completely destroy builds through Ward? This build has already suffered over the last 5 leagues, only nerfs, and now they have also destroyed the bottle of Olroth's Resolve. I'm upset, my favorite build was destroyed((
Qn regarding endurance changes: Does this also affect endurance charges on enemy units?
Why do you not adjust skill speed for melee? Currently most/all gems have a penalty on speed. Without berserk and totems it will be slow now at the beginning. Maybe you should adjust it slightly?
Glad rework is not that great -

Bleed still looks lack luster
Aggravate on Gladiator behind 4 points is not nearly as powerful as many other ascendancy 4 point nodes
Aggravate can be obtained from vulnerability

Jagged Technique needs the - 20% more damage with bleed
Added back to make it a decent node imo

Bleed explode isn't a good as people think it is, since bleed cannot be inflicted by the explode and therefore you cannot chain explode as you can on many other explodey options

Weapon master isnt even good... 20% of leech is instant? so its 2x as strong as a mastery? more accuracy? ok lol
more crit chance only 20%? meh
30% more but only vs low life and while using an axe
You only get 1 of those? Best one being the axe... eh

All in all the glad revamp is not very impressive imo

War of attrition requires 100 seconds and for enemies to be in "presence"

How many immunity phases are there on end game bosses where you have to run away?? So if you leave their "presence" or "die" it resets

This is a huge noob trap..

We can't tell how good Measured retaliation is and it seems kind of odd to put it on gladiator and not as a keystone

The best change is to the block chance

Everything else is kind of bad imo

It would be great to see further buffs to glad before league launch
Last edited by Bloomania on Jul 23, 2024, 6:07:49 AM
Can we please get synth items from synth boss again?

It is kinda lame that we get it from crafting and ritual.
Is the mana cost for cyclone of tumult correct? It says it used to be 6, and that's not right, so just checking if the new cost is correct or not.

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