im tired of spending time to prepare content to run
" Someone already posted you can use filters for that. And yes, it encourage you to either improve your defense (like reflect immunity) or to be more careful during map. And yes, if you pick build with significant weakness, didn't read mods and didn't care to filter, thats on you. It would be boring if builds wouldn't have downsides. Just pay attention, as I wrote, I don't want PoE to be another walking simulator. Biggest compliments for my crafted items - "bs, they must have been RMT'ed" I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. Last edited by Nomancs#6176 on Oct 4, 2023, 7:20:16 PM
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It already is a walking simulator at least in trade SC. Maybe map rolling meta game gives some players who are facerolling every map some tidbit of feeling of expertise that the absolute cookie clicker gameplay doesn't give? I don't know. It seems like you're just ignoring the feedback and portraying it how you prefer to.
Its fine if you like map rolling but plenty of people don't. Fortunately there's plenty of ways tokeep what you like and still make map rolling less fiddly and we can see in the Atlas tree that there's plenty of room to address this from that direction. You keep calling this dumbing down but thats just a strawman. Nothing dumber about some ease of reading color, organization of the mods or improvements to mass rolling. I'm not curious enough to go looking at your posting history, but I'm still curious if you only like everything POE ever did and never have negative feedback or suggestions? Its interesting that you've not answered yet despite asking twice already. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. |
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" But thats now what being asked here for - OP wants it gone entirely, because he don't want to do it at all, because he consider it a waste of time. And removing map mods IS dumbing it down, so please, don't pretend it is about colours somehow Biggest compliments for my crafted items - "bs, they must have been RMT'ed" I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. Last edited by Nomancs#6176 on Oct 4, 2023, 7:52:42 PM
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" this is a 7 page thread where many suggestions have been made lets not pretend that only the OP's statements are being discussed. I mean I get why you would want to focus on the most simple of the feedback, its easier to argue against. I agree it shouldn't be simply deleted, I bet a lot of people would agree that it would be better to have QoL improvements, and options (atlas passives, new ways to engage with map rolling such as a hopper or "map expeditions" which would amount to delve like mapping as an optional way to engage). POE is all about options these days and GGG was never going to listen to anything like "just delete map rolling" with any seriousness anyway. I take statements like that as hyperbole. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. |
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" And with this I agree. Biggest compliments for my crafted items - "bs, they must have been RMT'ed"
I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. |
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It's not about reducing complexity or removing the ability to customize stuff. I doubt anyone here, including OP, has a problem with that.
The problem is the incredibly annoying procedures you have to go through to do it. Having to scour and chisel every map. Reroll your map 10 times to not get a build bricking mod, reroll sextants god knows how many times to get the ones you want. Having to refill scarabs every 10 maps. That's 50+ clicks for every map just to run it. Is that really necessary? Make maps have 20 quality from the start. Give us a way to filter out map mods that we don't want similar to crafting bench where a certain amount of alchs/scours is used to reach the result you want in 1 click. Make sextants/scarabs fuel for the map devicesimilar to life force for harvest crafting and as long as the fuel is there you can just select the sextant/scarab mods you want to have and the map device uses up the fuel accordingly. Just a bunch of trivial ideas that would leave ALL the complexity and customization but reducing the number of clicks required by 90%. Complexity and customization are great, having to click a million times for no reason aside from GGGs refusal to put any QoL in the game is not. Last edited by Baharoth15#0429 on Oct 5, 2023, 4:18:10 AM
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" Well, that must be a very easily bricked build. And no, sextants and chisels are perfectly optional. What you describe is rifts from diablo 3 - and that is one of the worst arpgs (dethroned by 4). EDIT: GGG already dumbed down sextant system (I do miss old sextant blocking and sextant tiers from elder/shaper times) Biggest compliments for my crafted items - "bs, they must have been RMT'ed" I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. Last edited by Nomancs#6176 on Oct 5, 2023, 4:29:54 AM
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Well not everyone is running throwaway minion/poison builds. Stuff like cannot leech, no regen, ele/phys reflect and reduced recovery shows up a ton.
If you really think more clicking makes the game better then i guess there is point in writing anything further. Youl'll probably change your mind when you get RSI and have to stop playing because of it. I've been there already. |
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" If your build can't do all of them, then there is plenty room to improve, like maybe getting reflect immunity in the first place. I don't see a point to remove whole concept of rolling maps, because someone don't want to click. There are plenty of myths around RSI and there is a bigger chance to get it from dishwashing. I know people who have it and never touched keyboard/mouse/controller in their life. Biggest compliments for my crafted items - "bs, they must have been RMT'ed"
I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. |
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Honestly, could you start reading what i wrote instead of arguing against strawmans? Nobody wants to remove map rolling. I am talking about making it more comfortable which is very much possible without losing depth. The system for it is part of THIS game already and utilized for the harvest crafting bench. The technology is already there, they just have to use it.
Instead of clicking an item 10 times with a given currency to get the mod you want, just pick the mod you want and the system uses up 10 pieces of currency for it. Same result, same depth but 1 click instead of 10. Bring me ONE good reason why the first version is superior aside from this delusional "This game is already perfect don't you dare change it" bullshit. Also, i am not talking about some myth here, but about personal experience. If you didn't have it yet, good for you. It probably won't last so enjoy it for as long as it does. Last edited by Baharoth15#0429 on Oct 5, 2023, 5:39:02 AM
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