im tired of spending time to prepare content to run

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Baharoth15 wrote:

Instead of clicking an item 10 times with a given currency to get the mod you want, just pick the mod you want and the system uses up 10 pieces of currency for it. Same result, same depth but 1 click instead of 10. Bring me ONE good reason why the first version is superior aside from this delusional "This game is already perfect don't you dare change it" bullshit.


Well, that would work but a guarantee would be 2-3x more expensive so like 20-30c per map, or more for high quant craft. There must be a bigger price than regular rolling. And then you would be yelling that it is not fair because the price is higher than profit from map.

At my age it is normal to have various joints pain.

EDIT: and if you don't want to include reflect immunity in your build, it means it is not high on your priority list. If rolling maps would be such issue, you would implement immunity.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Last edited by Nomancs on Oct 5, 2023, 6:46:48 AM
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Nomancs wrote:

There must be a bigger price than regular rolling.


Why?

"
At my age it is normal to have various joints pain.


Everything hurts already, doesn't matter if it gets worse, great mentality. Unless your age approaches the 3 digits already having joint pain everywhere is NOT normal.

"
EDIT: and if you don't want to include reflect immunity in your build, it means it is not high on your priority list. If rolling maps would be such issue, you would implement immunity.


Yeah, it's not. Even if i implement it, there are still other mods that brick my maps that have no solution.
Last edited by Baharoth15 on Oct 5, 2023, 7:02:15 AM
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Baharoth15 wrote:
"
Nomancs wrote:

There must be a bigger price than regular rolling.


Why?

Because everyone would always roll (EDIT: autocraft) 80%+ quant without cost?

"
Baharoth15 wrote:
"
Nomancs wrote:

At my age it is normal to have various joints pain.


Everything hurts already, doesn't matter if it gets worse, great mentality. Unless your age approaches the 3 digits already having joint pain everywhere is NOT normal.

Well, not according to doctors, they always repeat "at this age it must hurt, if it doesn't it means you're dead". I guess you're still young, so everything is still in front of you.

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Baharoth15 wrote:
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Nomancs wrote:

EDIT: and if you don't want to include reflect immunity in your build, it means it is not high on your priority list. If rolling maps would be such issue, you would implement immunity.


Yeah, it's not. Even if i implement it, there are still other mods that brick my maps that have no solution.

Well, you must be fine with rolling then.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Last edited by Nomancs on Oct 5, 2023, 7:10:06 AM
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Nomancs wrote:

Because everyone would always roll (EDIT: autocraft) 80%+ quant without cost?



More quant means more danger so no, not everyone would do that. And even if we disregard that. As for cost, there is an average price with the current system for 80% quant. Just set that price for the new system as well. GGG is free to set any price they want. Adding an extra fee for making it more comfortable would be fitting for them i guess but there is no real reason for doing so aside from them wanting to.

If you want me to believe you are 70+ then just give up. I won't believe it anyway.
Last edited by Baharoth15 on Oct 5, 2023, 7:19:39 AM
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Baharoth15 wrote:
"
Nomancs wrote:

Because everyone would always roll (EDIT: autocraft) 80%+ quant without cost?



More quant means more danger so no, not everyone would do that. And even if we disregard that. As for cost, there is an average price with the current system for 80% quant. Just set that price for the new system as well. GGG is free to set any price they want. Adding an extra fee for making it more comfortable would be fitting for them i guess but there is no real reason for doing so aside from them wanting to.

If you want me to believe you are 70+ then just give up. I won't believe it anyway.

Everyone no, vast majority for sure. Sounds like another item editor to get juiced maps without any imput.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Again, the currency cost would be EXACTLY the same. There would be NO difference in terms of cost. NONE. Where do you pull that "no input" from? [Removed by Support]
Last edited by Drew_GGG on Oct 5, 2023, 7:45:18 AM
There was a nigh perfect solution to this problem in the golden age. 3.13
It was called fractured maps.

Then ggg killd it off.

I left.
you guys are bogging down in costs and details. GGG while I've said many critical things over the years, they do tend to get these things right, even if it takes some iteration.

They don't need us to make detailed bullet proof suggestions with working economically viable numbers ffs.
"only 10% of players care about melee" - Aesop's Fox if he was a GGG dev
"when you die in this game, typically you're getting one shot, you're dieing in one frame; almost always" -Ben_
just summerizing what I think are very reasonable feedback:

1. map rolling micro takes you out of the core gameplay loop, for some players this ruins immersion (both immersion in the mapping flow state and atmospheric immersion (For what thats worth). It pushes a meta-game into your face every map or every group of maps you roll.

2. map rolling is outdated in the modern POE meta, maybe you could argue this if maps were Maelstrom of chaos sized, maybe an argument could be made when people took 5 minutes per map back in the Docks farming days but people do maps in <2 minutes these days many sub 1 minute. Along with that GGG has balance points and drop rates tuned for CuteDog like mapping numbers. There's just too much fiddling.

3. Map rolling is boring and tedious, and chore-some. Its exhausting to some players. there could easily be alternatives.

4. it is both eye straining and click intensive in a way that we currently increasingly understand to be harmful to human health, but also its tedious and boring. This is not a win for POE, nor is it a win for the players... its lose/lose. Scanning hundreds possibly thousands of lines (6 mods x 100 maps = 600 lines of text) of text per night is not a part of any other ARPG core loop. give us some options here.

5. some players would love alternatives be they mechanisms like Delve for stringing along maps (this is my dream personally), a map hopper, a mass map rolling mechanic, or Atlas passives that allow you to forego rolling maps or restrict "brick mods" but give other downside. automate their rolling at a fair opportunity cost (downside).

Obviously anyone trying to defend map rolling because they personally profess to enjoy doing it can nit pick how it might be improved, or why some options are worse or could be problematic but I think GGG has a solid handle on how to offer alternatives (based on the Atlas Passive tree offering many examples of alternative meta-game options for league mechanics (such as Schism for legion etc.) that have made the base game improve quite massively)
"only 10% of players care about melee" - Aesop's Fox if he was a GGG dev
"when you die in this game, typically you're getting one shot, you're dieing in one frame; almost always" -Ben_
Last edited by alhazred70 on Oct 5, 2023, 4:52:48 PM
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alhazred70 wrote:
Scanning hundreds possibly thousands of lines (6 mods x 100 maps = 600 lines of text) of text per night is not a part of any other ARPG core loop. give us some options here.


Best case scenario you don't even have to read a single line of the maps since you buy 8 mod maps without undesired mods, or if you roll them yourself you put your 100 maps into a single tab, chisel them, alc them and maybe vaal them and filter out bad maps via regex. In most cases it's just one or two mods that you want to ditch, maybe 4 if you play hc unless you play an entire optimized trash build that can't handle half of the mods.
Using the filter takes less than 2 min and you don't even have to read 600 lines at all.
I mean sure if you run a bunch of maps unprepared and prep the next map after you've finished the first map, that's your fault. But the filter option exists since a long long time and if you fail to make use of it and read every map that's your fault and up to you.
Flames and madness. I'm so glad I didn't miss the fun.

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