Frametimes & multithreading 3.21.2 => 3.22 => 3.23

+1
New patch (3.22.0b hotfix 4), same issues

multithreading on, 30 fps in h/o with crazy stutter



multithreading off, frametime graph looks like it should be in h/o



if you dont have background load (YT/twitch) which keeps cpu cores awake, cpu latency/frametimes are bad, exactly same behavior like it was after 3.21.2
Last edited by brzroman#1932 on Aug 28, 2023, 2:29:00 AM
updated first post in the thread with wheelchair "fixes"
Last edited by brzroman#1932 on Aug 28, 2023, 3:07:17 AM
yup this bug still persist 3.22.0b
+1
same issue. fix your game ggg
Also got insane stuttering since the LAST PATCH.

And its getting worse. No response here in the forums....
NO Help.

Donwgraded every Option IN Game and its not doing anything.

An 5800x and 4080 should really not be the Problem. Did work until you patched something.
Switching to Directx 12(Beta) in the ingame settings fixed all of this for me.
ign Duelin_n_shit // AccidentlyTheWholeThing // Shweepin
Phys Static Strike build www.pathofexile.com/forum/view-thread/1124778
New Facebreaker 2.0 counterbuild www.pathofexile.com/forum/view-thread/1132421
Started From The Bottom remix http://www.youtube.com/watch?v=GndHO2lvF3k
No change to this issue Patch 3.22.1 bug still persist
After recent patches vulcan got worse for me, sometimes its just client crash, sometimes its gpu driver crash which affects other things, not only poe client, which is really annoying.

So lets try dx11.

This is boss room, map is almost cleared (13 delirium monsters remaining, went to 0 when fog was gone)



I'M STILL LOADING SHADERS IN THE BOSS ROOM after map is cleared. And i did 3-5 beaches with deli mirr prior, its not first map of the day. Shader bar is permanently "full".

Vulcan not playable, dx11 works like shit, ty for amazing engine improvement patch which you are not able to fix one month+ later.

same pc 4670k, 1060 6gb, 8gb ram, samsung 860 ssd, win7
Last edited by brzroman#1932 on Sep 12, 2023, 6:51:18 AM

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