Frametimes & multithreading 3.21.2 => 3.22 => 3.23

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brzroman wrote:
So 3.21.2 was engine "improvement" patch.

This is how "improved assets storage & loading" 3.22.2 patch looks




(its veritania arena)

As always, its not first time entering conqueror maps, i did one or two rotations prior to making screenshots.

I really enjoy 30+sec loading times into maps. If you enter same area multiple times, it gets worse. GJ !


:DDD

Looks nice, the way PoE is meant to be played :)
New mute system is terrible - no trade...
Well, with DX11 and dynamic resolution, I got it to not freeze, which is good.
Half the time I'm basically playing Path of Exile: Wolfenstein 3D edition, which is not good... but it's something.
Well, never mind. Back to the 15s lag fest. I guess the planetary alignment only lasted for that one evening.
I noticed that the lag also affected the sound, so I figured what if the problem is actually caused by the sound, and the rendering stutter is just a byproduct?
I found a few posts about turning off sound completely, and then selectively in the settings affecting performance.

So I went to production_Config.ini under C:\Users\username\Documents\My Games\Path of Exile and set ambient_sound_volume2=false.

This has improved the situation dramatically. Almost no stutter at all.
I'll post an update if this turns out to have been just another fluke.
Last edited by GregoryAdams#7051 on Nov 17, 2023, 5:13:40 AM
Just in case it helps someone: The solution to the problem I was experiencing was to disable the NVIDIA High Definition Audio and the NVIDIA Virtual Audio Device (Wave Extensible) (WDM) in the Device Manager, and then just use the standard audio jack of my PC instead of the one in my monitor.
Bump for visibility. Please GGG notice this bug.

+1 for keeping something open in the background.

I've tried everything in this thread [minus c-states], that's the only fix.
Not a single perfomance fix mentioned in 3.23. Neither in patch notes nor in Q&A stream. They are ignoring this multithreading issue that hundreds of people have for quite a while (although I'm pretty sure they are well aware of it). Time to rename this thread into:

Frametimes & multithreading 3.21.2 => 3.2 => 3.23 => PoE2.
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F1ameghost wrote:
Time to rename this thread

lol i like it, done
Its impressive how you manage to make client work worse and worse with each patch.

So 3.23 - horrible loading times, textures/3D models failing to load, even less fps in maps. GJ.
For the multi-threading extreme stutter bug...what made my game a little bit more playable were these steps.


I play on dx12, I go to in-game options and change to dx11....it will ask you to restart game so go ahead and restart...once back in town for a few seconds change it back to dx12. These steps for me anyway took some of the edge away from stuttering gameplay.


This will be another league for me spending more time trying to fix a problem than playing the game. I used to have perfect performance pre particle patch.

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