PoE 2 becoming a totally seperate game from PoE 1 is absolutely brilliant!
" The Ruthless boss kill was because they allowed cheat-mods to be added (exploding totems) for example, that is 100% their fault and there is no excuses for it, I would have as a tester told them this IMMEDIATELY after having been given acess to the raw data that the totem mod was a mistake not only because of its already rediculous numbers but because they were literally running a historic competition for the right to make a unique item. Innocence forgives you
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for most it'll be better in the long run, but I do think they deserve a little bit of stick for saying it was going to tie in in the first place.
When they announced it initially I had a major eyebrow raise usually indicative of a reveal with something that can't be fulfilled. It was a strange choice especially when you consider how different the pacing seemed to be in promotional footage. Which raises an alternate issue of some players are unhappy because they no longer feed into the same game, but would they actually have been happy when PoE1 got a hard shift in its power/pacing to fit the new model anyway? Its a complex problem, but one that could mostly have been avoided by just being straight out its a sequel we will run in parallel that shares MTX and some elements. For myself i'm far happier with this route as I couldn't see how they could make PoE2 what it needed to be while it was tied to PoE1, it was going to become a chimera that ruined both games compared to what players wanted them for IMO. |
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" You misunderstand - the ruthless boss kill was a failure because it gathered almost no interest. There were what, 20 people trying to get it, with zero of them being major content creators? | |
" Because nobody wanted Ruthless. What does Streamers* have to do with anything btw? If they had joined or not it wouldn't have changed a single thing. Innocence forgives you
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They only run the events for promotion isn't that obvious? Of course it matters that the streamers weren't participating do you really think their secret goal is to have a rando design some uniques for them when they literally have people on staff whose job it is?
Sorry I know that came off as really sarcastic but I just found that bit funny. Boss race is part of the league start media circus, they want eyes on screens. Last edited by Draegnarrr on Jul 29, 2023, 7:18:31 AM
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" Innocence is having trouble forgiving this one, I've had to deliver a lot of blasphemer's to the feeding pit lately. (AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH) this is definitely a wierd situation. Innocence forgives you Last edited by SilentSymphony on Jul 29, 2023, 7:27:04 AM
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At the players who see all kinds of pitfalls in 1 and 2 being separate games, what are they? (no sarcasm, I'm just wondering what I'm not seeing right)
Did you try turning it off and on again?
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" Exactly, and PoE 2 is made out of Ruthless. So far, it seems like Ruthless turtle mode. Content creators are a great indicator of interest - they make a living out of being watched, so they play games that people watch, and people watch things that they are interested in. | |
Separating Poe 2 from Poe 1 is a fantastic decision for that decision I'm buying another pack and generally from what has been discussed and shown Poe 2 has a great chance for me to become something I've been looking for in this RPG genre Thank you very much GGG!!! for your hard work I feel a little calmer now and really excited!!!! |
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I'm worried mostly because I like a 4-month cycles to recharge and for the health of the releases. Now I feel like I'm going to need to pick one or go full tilt to play both constantly. This isn't a POE problem, it's a me problem. I know that.
But it doesn't change how I feel about it. I'm happy for the group that only plays 4-6 weeks. They'll be getting new content constantly. Last edited by Nubatron on Jul 29, 2023, 8:53:44 AM
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