32:9 ultra wide support gone!
Got myself a AW3420DW - 3440x1440 because of this game. RIP new patch now black bars... sad times.
Last edited by lebster on Aug 21, 2022, 3:08:43 AM
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pls bring the old one back
cya Deathtiny
level fast, die young and leave a nice looking corpse! Tinyshideouts: https://www.pathofexile.com/forum/view-thread/3260135 |
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" same monitor here ;) cya Deathtiny
level fast, die young and leave a nice looking corpse! Tinyshideouts: https://www.pathofexile.com/forum/view-thread/3260135 |
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5120*1440 on Oddysey G9 néo and same of all.
I hate this fuc.... changement !! I never play to Diablo 2 resurected becose blizzard do the same after the first alpha... GIVE US BACK NOW !! |
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" stop the hyperbole, please. the game wasn't ok, in ultrawide you could see content outside the activation radius, clicking outside the (invisible) activation radius horizontally wouldn't even make your char move there. and the game wouldn't register hitting enemies there either. there were bugs where you could open the stash and trader window side by side which abused ultra wide screen settings. ggg has to adapt the activation radius tech to be fair to people who can't see this content and those that can. give them some time, they will fix it soon i guess, there are too many wide screen users (i'm one of them too) age and treachery will triumph over youth and skill!
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I stand with most of the comments in this thread but I don't want to just complain about lack of communication, or how it used to work, or anything like that. I want to bring up a different "aspect" of this problem. (heh, ratio puns)
Please GGG, I want you to consider the following, as it's not merely about the change preventing filling the entire screen or about black bars for some of us... For me, it had actually nothing to do with that. It actually had to do with the fact that when I fullscreen the game things look "too big" and "too tilted." The game has a different perspective ratio when it's scaled small and wide like was possible before, or at the very least, it appears to. The big benefit of this for me is the reduction of motion sickness. With the default fullscreen I get motion sickness for some reason. With the old scaling, I did not. Please revert this change, it's universally regarded as a terrible change, no one asked to have it changed, and the issues it's causing far outweigh any benefits it provides. Also if it's about fairness and balance to those who cannot do this, then just disable the ability to custom scale for prize-leagues only. But to be honest, this is the sort of thing that has very little to do with any "vision" the company has and 100,000% to do with the players who endure this as it's a big deal to how some of us perceive the game. I think it would be most fair to offer a vote/poll to the community as to whether to keep the change or revert it. (I also think this would be very telling of exactly how massive of an issue this is. Please consider these things.) " Last edited by Cabledragon on Aug 21, 2022, 5:07:27 AM
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Coming up in next patch: Mouse settings will be locked at 800dpi because people can't afford more sensitive mice so any faster mouse movement speeds are unintended and considered cheating.
For 3.21 GGG is preparing a console-level graphics lock as PC player's graphics are too advanced and console players call that false advertising when they see PC screenshots For 3.22 and 3.23 they are looking at removing 3D sound cues and forcing high-contrast accessibility options to all players with a possible delve into making hotkeys be unchangeable. Meanwhile, all whiteboards and monitors at GGG office will have vertical green bars added in and workers will be forced to only use the touchpad instead of the mouse so Staff and Devs can have the PoE experience first hand. Concept art: | |
" The game was fine. Any bugs involving opening things side by side are UI implementation issues and should have little to do with the implementation of resolution scaling. (I do not personally know the bug you're speaking of, but I do know UI/UX/Rendering programming and UI/resolution should each be separate and scalar based anyway.) Even if there were issues (Though genuinely, I for once agree with the "mob mentality" that this is a copout to excuse their decision making.) they were not causing the level of concern that is now being raised over the current implementation. And even the level of concern aside, there were other possible solutions to each issue that scaling caused without removing the ability to scale. It's the year 2022, we've had robust and elegant solutions to these sort of scaling/graphical problems for a long time. If this is their go to solution for this sort of problem, then I fear I would have to concede that they're choosing to take the "easy/lazy" way out of this paper bag. The more correct solution would be handling each of the issues as separate problems and employing solutions that are best suited to solve each issue with respect to itself. Removing a non-essential feature that is causing a number of issues without introducing more issues is called an elegant solution. Removing a non-essential but used/appreciated feature that is causing a number of issues, the removal of which causes more issues and doesn't even properly resolve each of the initial issues to their entirety is just bad problem solving from the outset. Last edited by Cabledragon on Aug 21, 2022, 5:39:36 AM
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Bad decision in my opinion. The game looks awful like this. I haven't played for a while, so i'm not sure, but something else seems different to me. I can't tell if its the angle, or if the picture is zoomed in, additionally to the black bars, but the picture does not look natrually. Maybe my memory ist just bad, but i hadn't the feeling last time.
Hope they change this back asap, because i liked the game so much. They had this for years, so why not adressing the issues with this, than just canceling wide screen support. Ultra wide worked fine for me in the past. | |
This feels extra bad because even at that resolution we are still getting sniped.
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