The game feels horrible to play the 3.15 nerfs + the 3.16 nerfs have just killed this game
" The best would be a better access to all of that for more casual players, thus reducing the gap between 1% and 99%. If would imply better access to Delirium Orbs, and in general more currency than what we drop now. T1 mods should not be a problem if they were not craftable but only dropable. There is a huge problem here : Loot that GGG needs to fix ASAP before PoE2 hits the live servers. Influence mods and elevated mods should be an implicit / enchant and limited to one of the two. Cluster jewels are only powerfull if you can craft them well and stack them : Problem : access to enough currency to cratf them without the mandatory trading shit... A possible solution would be to have less loot (whom would be well rolled items) and more currrency drops. But that creates another "problem" : Trade value of items... All of that for me tends to one thing that GGG will maybe attempt with Hard mode is giving players different balancing of the game : - One for the 1% / 0.1% that find the game too easy - One for more casual players with more currency drops Whatever solution GGG comes with, it will imply some better crafting solutions (whom can still have randomness) and a narrowing of mods depending on the iLVL of the item. But, in whatever they choose, T1 mods should always be drop only as well as elevated / influenced as implicits / enchants. Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic... |
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" Im not on copium :) I do agree there is no game for casuals and hardcore gamers. Simply cant exist and because most games out there are made for casuals, I dont care about casuals in PoE at all. Doesnt mean they cant play PoE but it does mean they have to adjust their expectations and accept topend endgame isnt accessible nor doable for them. The moment casuals demand this, they are on a crusade to turn this game into another casual game. I dont want that. If you like casual games, more power to you but please go and play a casual game instead of trying to turn this game into a casual shitshow. |
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" It's good that we agree that it's difficult to balance for both casuals and hardcores. You can see GGG clearly wants their PoE to be for hardcore crowd. But they got more popularity in recent years thanks to the casual crowd. And it'd be dumb from business point of view to just shoo the casuals away. And the result is what we have here. The socalled solution at the moment is that casuals should just play standard. Or if they wanna try league, they have to lower their expectation. I don't know why is it so hard to just remove harvest entirely (most casuals can't use them anyway) and revert the game to 3.13 state. We can't have the dream gears but at least we can farm whatever contents we want without being told by GGG on "how to have fun". Last edited by Networm13#1820 on Nov 14, 2021, 6:59:08 AM
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" I understand why you wouldnt like this solution - assuming you are a casual player. I guess I wouldnt like it either if I was in that camp. I get it. However you cant have your cake and eat it too. This is why Harvest must not exist in the 3.13 state. If you really think that would be a solution, you didnt pay attention to Yoji´s video you linked. He basically said: If the game is too easy topend players will be done with it within a week or two and then what are they supposed to do? Thats what Harvest did to this game and thats also the state D3 has been in since day1 pretty much. I pushed a character from 200k dps to 50 mill dps within 40 hrs of gameplay soley due to Harvest. Nothing else contributed to this and its just insane. Harvest was the biggest mistake GGG ever made or rather allowing Harvet to return in 3.13 was a mistake. They should have left it as an experiment and simply delete it after 3.11 was over. There is no middle ground as Yoji suggested. You either have inaccesible topend content designed for hardcore players or if its accessible to casuals you end up with a casual game. Thats the bottom line. Yoji also pointed out correctly, if GGG were to cater to casuals they will face stiffer competition in the casual market segment and that battle is usually won by marketing budgets. GGG doesnt have the resources their competitors have, so they would lose this battle. Whats the point going for that then? Yoji is correct, he simply doesnt accept his own conclusion, hoping for some hail mary solution from GGG. Its not going to happen. |
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" Read again. I said "remove (delete) harvest entirely (most casuals can't use them anyway)" and then bring back 3.13. I didn't care about Harvest anymore. Kinda agree that it made the game not worth investing time for the hardcore people. Anyway, if GGG made it clear they want the game to be hardcore. Then casual people can move on. This game is not for them. No more pointless bickering here. The thing is GGG are trying to find a way to please both camps. That's why so many casuals are still hoping and there were a lot of frustration. Last edited by Networm13#1820 on Nov 14, 2021, 8:48:14 AM
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" Didnt pay attention I guess. Usually "bring back 3.13" means "bring back Harvest"... What I dont understand is this: Why do casuals need to have access to everything and need to be able to beat everything? There is so much you can do in this game to keep you occupied. So why would it matter if were excluded from the very topend 1-2% of the game? Why does it mean the game isnt for casual anymore and why would you have to move on then? Why cant you enjoy the remaining 98-99% of the game? Regardless, I do appreciate this discussion didnt devolve into a shouting contest and stayed civil. So thanks for that and Im genuinely interested to understand your pov - possibly the "casual pov" of sorts. |
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" Probably because every time someone here on the forum has some criticism to lay on the game, valid or otherwise, a lot of people who argue against them tends to resort to the same "you didn't beat the game, your argument is invalid" response. I've seen more than my fair share of those people giving those responses throughout the years of my time spent playing and visiting these forums. We still have people discrediting others for simply not having a high enough challenge completion. This leaves these people to want to beat everything in the game so that their criticisms won't feel dismissed over some petty reason. And if they can't have their voices heard, far easier to just abandon the game to the very small percentage of people who can beat it (even Chris has said most people tend to quit after beating act 10 Kitava, which I consider to be a bad thing for this game's success) and find another that won't shut down criticism. Trouble with that is that a very minute number of people who can "beat the game" is way too small to financially support them. Even Chris has admitted last league that they lost 30% of their revenue because of the nerfs and that they won't be trying something like that again. Somehow I doubt most of the source of that loss is coming from those who can beat the game. It sounds more to me like they need casuals just as much as, if not moreso than, the topend. And the nerfs post 3.13 (harvest notwithstanding, since the claim of revenue loss happened during Expedition league) was the tipping point. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. Last edited by Pizzarugi#6258 on Nov 14, 2021, 10:22:19 AM
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+1
Nothing I can say that hasn't already been said in this topic. I was frustrated and annoyed by the promises of "buffs" and "interesting league mechanic", from the trailer it really seemed like it was gonna be a fun league and GGG finally found reason and realized that the nerfs were a mistake. Boy was I wrong. The nerfs are still there, the game is still unplayable for people who have work and families and wish to do something else besides play POE 24/7. The league is an absolute shitfest (and here I don't mean necessarily the mechanic, just the rewards overall compared to the difficulty). I've given up hope that the next leagues will be better. GGG, give us a sign when you decide to bring back the fun in 3.13. Until then, no more purchases from me (and a lot of other players I'm sure), won't even bother playing them for free. |
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I can't recommend PoE; it's in decline.
Scourge is horrible. Horrible loot; one-shot mobs; backtracking. Simply awful and made worse knowing that what's bad are mechanics we've seen in the past and voiced our hatred for. The nerfing is horrible. Especially the hidden nerfs. Let's look at Fortify. Previously, you invested a skill gem or an ascendancy node. Now, despite Chris Wilson's assurances that melee builds using Fortify will be happy after the change - it's worse with no hope of being fixed. For Fortify you need, a skill gem / ascendancy note AND an investment of 4 to 5 passives AND you need to do a minimum amount of hit damage (ailment/melee and spell/melee builds can f*ck off) AND Fortify now has a stacking/decaying mechanism. So Chris is lying or confused or misinformed or the developers simply ignore what he promises to his customers. PoE is in steep decline. |
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