Raise Spectre Gem did NOT deserve your shortsightedness

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sidtherat wrote:

[...]
times of minion builds completely ignoring minion life etc are gone, like 3-4years too late but it is a good thing. dont pretend that people took these passives/affixes previously - they didnt.
And they wont take them now either. Experienced players will simply use tankier spectres. This nerf will affect mainly players who don't know how to use /global 820 to get the top end spectres.

Story line spectres viability became more expensive.
Last edited by 6_din_49#4066 on Jan 13, 2021, 6:14:30 AM
its not what they did its HOW they did it. Not going to effect the 1% ers. casual players just got screwed...

This could have been done from the top down on a curve. Instead it went linear.

NS

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BrettLee wrote:
You just don't get it sid, GGG is way out of line with this one. Nerfing one of the most meta and overpowered builds in the game? Who does GGG think they are?
Don't know much about necros do you? All BS as usual. Going all out DPS is defensive!!!!!!! Kill before getting killed.

The nerf hits both DPS and defense. Thats a double hit in case your not good at adding.

So how about you learn just a little about the class before you come and share your wisdom.

NS

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sidtherat wrote:
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hidden_gobsek wrote:
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sidtherat wrote:

youve lost 33% minion life? replace one of your damage supports with Minion Life.



I wanna see your cries when GGG will push YOUR build to use only 5L.
Whole internet will be pissed with your whinning


funny thing to say..

you managed to get to lvl 96 with a spectre build that took THREE minion defensive passives, one jewel notable (but i bet you took it for chance to double damage) and - possibly - got some defences from Animate Guardian

despite that your minions (SO i presume) are res capped and at 65k HP.. for 3 passives.


im pretty sure youll be fine if you drop some minion damage and invest into more minion survivability for once. like seriously, you actively ignore ALL the tools available to fix 'the problem' and expect what, exactly?

times of minion builds completely ignoring minion life etc are gone, like 3-4years too late but it is a good thing. dont pretend that people took these passives/affixes previously - they didnt.
Before you can argue you actually need someone who knows the class. Thats a hint.

NS

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sidtherat wrote:
cool story

next time try to argue, not insult.
Necros are fine and will still easily be one the most played Ascendancies.
I dare even say carrion golems will still be on top of the food chain, despite those nerfs.

Spectres are fine too, with the exception of utility spectres like frenzy/powercharge apes. Those were already squishy in endgame and will now be more squishy. Top spectres wont be affected and will still clear just fine on medium budget builds.
That said: We dont know yet if Ritual is going to add some new mob basetypes, possibly providing the new goto OP spectres.


Its nowhere as bad as the reaction here and elsewhere suggests.
And for reference: Summoners have been my main playstyle for years. I do remember the old days when summoners were actually bad and pretty much PoE´s laughing stock, thats no longer the case and hasnt been the case for years at this point.
It is REALLY bad for casuals. Minion and totem builds were always the goto builds for casuals and newer players.

Casuals and newer players generally do not have medium or high end budgets.

Getting hit on both DPS and Defense is going to limit access to content early on. This again hurts casuals and income.

Longer harder grinds or utilizing pay to win.

GGG just went about this the wrong way. Casuals and new players need these easier builds. Taking them away and adding frustration is just bad for business.

NS


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Orbaal wrote:
Necros are fine and will still easily be one the most played Ascendancies.
I dare even say carrion golems will still be on top of the food chain, despite those nerfs.

Spectres are fine too, with the exception of utility spectres like frenzy/powercharge apes. Those were already squishy in endgame and will now be more squishy. Top spectres wont be affected and will still clear just fine on medium budget builds.
That said: We dont know yet if Ritual is going to add some new mob basetypes, possibly providing the new goto OP spectres.


Its nowhere as bad as the reaction here and elsewhere suggests.
And for reference: Summoners have been my main playstyle for years. I do remember the old days when summoners were actually bad and pretty much PoE´s laughing stock, thats no longer the case and hasnt been the case for years at this point.
Nah its fine.

Carrion Golems, a Tabula and maybe 2-3ex investment will be good enough to kill Shaper.
Please dont tell me 2-3ex cant be done be casuals - they absolutely can.
Heist still exists

It might take you a week or two to get those 2-3ex by whatever means and I doubt casuals make it to Shaper that fast anyways. So its fine on that front.

What casuals are lacking severly is knowledge, so they might have to wait 2-3 weeks for new guides. But once those are out, its smooth sailing from there.
lol

'casuals need easier builds'

no, they dont. they need to get better. or accept that if they are casuals - they can stick to casual content and have casual goals

accept that. i have accepted that - i play standard, i do non meta builds, i know that i do not have 10+ hr/day to keep chaining Sirus 5-6times a day

if you are casual - there is nothing wrong with that. but have the decency to not expect being treated and rewarded like a pro. otherwise it is just begging for free stuff
Last edited by sidtherat#1310 on Jan 13, 2021, 8:34:41 AM
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GKPlight wrote:
Level 72 specter instead of 76 mean that they will have 20% less damage and 20% less health than in 3.12 .

If your build had 10 millions DPS, it will have 8 millions instead.

So it is far to kill the specter build.


I think it will be worse. GGG said they were also going to decrease the spectre level gain for gem levels above 20.

What are you going to do when gem level 20 to 21 and 21 to 22 give you +1 spectre level per gem level instead of +2 spectre level per gem level?

Gem level 20 was providing a level 76 spectre. Corrupting to 21 made the spectre level 78. And the Necro ascendancy pushing the gem level to 23 made the spectres level 81 (+2 lvl for 22; +1 lvl for 23).

What's 3.13 going to do to this curve?

Spectre level 72 at 20. 73 at 21. 74 at 22. Still 74 at 23. Need to reach gem level 24 gem to acquire a level 75 spectre?

My god, still not even to a level 76 spectre. And if this is the progression, you will need 2 more gem levels, gem level 26, to get a level 76 spectre.

This is an insane nerf. And the level progression curve better not be neutered this badly.
^ its not as if patchnotes havent been released by now *facepalm*
"Glattes Eis, ein Paradeis, für den, der gut zu tanzen weiß" - F. Nietzsche

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