Raise Spectre Gem did NOT deserve your shortsightedness
Nightstone13,
Just curious, which part of the game is pay to win, which you keep blabbing about so much? "The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
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" No I didnt miss that. How could I? Im looking forward to a good challenge and hope its going to be really hard. I still dont see how this is affecting casual players other than that they are lacking the knowledge to overcome the nerfs. Its not impossible by any stretch of the imagination. The health reduction will nullified by a simple 2link setup and one jewel, which ofc means something else needs to be sacrificed plus maybe bone offering over flesh offering. But thats not a big deal. And as far as dmg is concerned its just about 20-25% less dmg. Thats not hard to overcome too - if you know how. Evidently you dont as well as many others too. Doesnt mean that you are right tho ;) Calm down, relax, chill and wait for guides. Until then just play whatever you like and lvl some gems you might need for a spectre setup. Once the new spectre meta is established, follow the guides. |
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" Well, at least you are being economic in your uselessness. |
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" Its same every league, noobs whining about nerfs while having no clue what the purpose of the nerf is. I know Blizzard gave all the whiners what they wanted ending up their game died very fast. Noone plays D3 and WoW had similar problems. A game that offers no challenge is a dead game. If you nerf basketball rules so everyone can play in same league with people like LBJ then people will loose their interest very fast. |
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" Yes, I reckon that. Actually what I was saying (and have said it somewhere before also, I think) was concerning the so called 'metashift' or 'meta-shake' as they call it. Talking about balance issues acts a sort of smoke-screen for the fact that GGG most probably even cannot balance things out in their game. This absolutely kills the sandbox feel in PoE. See my previous post before the one where I quoted you. Last edited by vmt80#6169 on Jan 13, 2021, 10:42:45 AM
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Summoners and minions still completely busted and overpowered...
All this while nerfing others things. GGG and game design for you Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks simply isn't fun. Rework stacked decks needed.
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" Damn right, I started out as a slayer jugg in the past, these days boss fights require you to jump through loops like a circus monkey , I switched to minion builds as well and it was such a relive for my wrists. |
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Unfortunately AS YOU KNOW mentioning that is against the rules here. Doing it is rampant... talking about it in detail gets you a warning.
Soooo... Lets talk about failed baiting attempts by yourself. Lol... NS no other better come backs than this lame @ss attempt? " Last edited by Nightstone13#5744 on Jan 13, 2021, 3:17:12 PM
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Doctors recommend now to play Summoners or what are this nonsense arguments about?
This is not a rehab center. |
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Dude? what game are you playing? Certainly not this one thats for sure.
Any casual can run red maps lol... Lets see... pick one... choices are. This guy is really thick. this guy rides the short bus. Hmmmmm To really flesh a char out in this game takes items. Items are gotten through grind or pay to win. Grind and game currency is what separates casuals from non casuals. unless of course they choose that ever popular pay to win option. Casuals can have tons of skill. Where it begins to suck for casuals is when your running around in a tabula for a month doing hard content. Easier to play builds make life easier for casual players. Summoner and totem builds were usually on the top of the list because they used to be less gear dependent. Specs went from needing almost nothing to operate in the old days to where it is today. Very gear dependent and very costly. League after league GGG has been screwing the casual players over by changing the class to a high gear dependency. This league specs took a dps hit. A health hit. Spec mobs got nerfed. Content was made alot harder. class is still very gear dependant. For some odd reason a class taking 4 big hits does seem to resonate in any way shape or form huh. Still sitting here trying to make up lame excuses.... From a casual point of view this is a BIG HIT to play. Any reasonable person with even a smidge of brains can see this. NS " |
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