Path of Exile: Legion Teasers

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Last edited by ZaruenVoresu#5823 on Dec 23, 2024, 7:58:27 AM
GOD DAMN!
You can catch these pledge of hands.
Witch-chan used Double Slap!
Poggers
Figuratively frothing at the mouth to see new beserker. Fingers crossed for Raider update!
Buff Ancestral Call Please!!!
this gem lowers a lot of damage
Hi Bex,
For QoL, could you also add a link to the original post under the image inside each spoiler ?
Maybe not the old ones, but from now on ?
Thanks !
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gloryhole88 wrote:
Why would you want Glancing Blows? I am obviously missing something here. But all I think is that I'd rather block 50% or more of the time and take no damage, than block more often and take half damage...?



Its like you people don't really understand this game at all. 50% damage mitigation is what makes you being able to regenerate your life more effectively and just tank and spank whilst literally ignoring up to 30 passive points for pathing towards block nodes. Equip shield + Glancing Blow with Gladiator and voila you're capped. Go dual wielding with Gladiator and take that node, you're capped. You already can mitigate tons of spell damage with basic 75% cap resistance + 50% damage reduction + reworked guardian skills + mana conversion into armor... you don't even need flasks ffs. It is already obvious to me that melee with this node will dominate. And people that talk about phase acrobatics being better, they don't play HC. Damage mitigation always wins damage avoidance.
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durandle_ wrote:

...
from what i have seen so far it is probably only the Vaal one the completely changes the skill tree and others probably only effect keystones but there is no evidence for this other than the Vaal one changing everything though non of the other images i have seen look like they effect anything but keystones but we have not seen anything for the Templar legion jewel yet
...


The teaser for Power of Purpose shows two notables (Lava Lash and Champion of the Cause) and a strength node changed by the jewel while the minor nodes are unchanged.

So there are most likely at least 8 different versions for each jewel - based on which node types will be changed (assuming Keystones will always be changed) even if the changes are fixed for each faction.

Overwriting STR/DEX/INT nodes will probably be very popular.
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Malamojapruskisatelitu wrote:
"
gloryhole88 wrote:
Why would you want Glancing Blows? I am obviously missing something here. But all I think is that I'd rather block 50% or more of the time and take no damage, than block more often and take half damage...?



Its like you people don't really understand this game at all. 50% damage mitigation is what makes you being able to regenerate your life more effectively and just tank and spank whilst literally ignoring up to 30 passive points for pathing towards block nodes. Equip shield + Glancing Blow with Gladiator and voila you're capped. Go dual wielding with Gladiator and take that node, you're capped. You already can mitigate tons of spell damage with basic 75% cap resistance + 50% damage reduction + reworked guardian skills + mana conversion into armor... you don't even need flasks ffs. It is already obvious to me that melee with this node will dominate. And people that talk about phase acrobatics being better, they don't play HC. Damage mitigation always wins damage avoidance.


OMG, why so many talking about Glancing Blows? It keeps incoming DPS absolutely the same! Benefits are more effective armor, more on-block effects, less damage spikes.
"
I dunno.. POe is not really a casual game for casual gamers.. you would be laughtede at ton reddt foor asking a hardcore game to be catered to casuals.


Look what happened to D3 when it started catering to the casual crowd.


While I like casual games..,. Path of exile is one of the few hardcore games i donot get tired of very easily... so i would prefer not turning it into diablo 3 .5


i never said i want the game to be casual, i like the way it is even when im kinda casual and dont play that much

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