Path of Exile: Legion Teasers

Even more engagement control... For traders only.

/sigh

Just let me play in the mines, WTF is so wrong with that?

The GGG hate boner for player choice is staggering.
Too much censorship that you never even see. Totally removed posts and silenced accounts across all communities. https://www.youtube.com/@Innomen
All this talk of pathing to get the new keystones when we dont even know how the legion jewels function. The images imply the changed keystones will be at that location. But the keystones may actually be inherent of the seed number on the legion jewel. Hypothetically there are 10 new Vaal keystone passives (0-9). Because a Legion jewels area may only ever cover 2 keystones, that seed number might just be 2 out of 10 possible keystones. No matter where it is on the tree. Like the seed is a 4 digit number. Each digit decides what that jewel does. The 1st two numbers decides what the two keystones are, the 3rd decides the effect on major nodes and the 4th on what happens to minor nodes. Making hundreds of combinations out of 10 possibilities for each. So vaal Legion jewel 5487 is going to change the tree in the same manor no matter where its placed. If the jewels area covers 2 keystones it will always be the same two keystones offered by that legion jewel.

Hypothetically speaking
build chioce struggle begins MonkaHmm
How are your maps, exile?
the positive thing about the new league: we aren't able to corrupt notable passive points. yet.

edit: yes we kindof can but not permanently (what i have in mind)
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Jun 1, 2019, 11:35:18 AM
I still find it a bit funny they made a big deal out of the corrupt keystones, and having a random seed increasing variety even more...

But how on heaven's name is it something useful for the game.
Unless we assume the seed is irrelevant, even if there are mere 5 seeds per jewel, its 25 tree changes per jewel location, not to mention what happens when they overlap being a complete unknown.
That's 25 new skill trees that make or break entire builds. at least yellow seem to effect only the keystone, so its not TOO wild, but Its safe to assume it has more effects than just Dance with Death.

Unless some really important info is missing here, this is something only the most hardcore of optimizes can afford to even bother look at. its just way too many possibilities that are dominated by complete unknown (trial and error to reveal the seed effect, seriously?)

And then once the optimizer find the handful of seed combinations that make up a good build, depending on the number of seeds each of these has, it could be that trading for them is completely beyond budget for almost everyone.


Like, I get it that GGG want to keep putting stuff for the uberlate game and the hardcorest of players, but when the "big thing" of the league seems utterly irrelevant to 95% of the players, I just don't see the logic.
I mean, most of us will never even bother learning what the jewels do, seeing the teasers so far make them seem to have countless possibilities. I know I wouldn't.
GJ GGG
Looks like no Resolute Technique or Point Blank. Gonna have to figure out a new way to get accuracy and fight as a close up projectile fighter.
"
boomwolf wrote:
I still find it a bit funny they made a big deal out of the corrupt keystones, and having a random seed increasing variety even more...

But how on heaven's name is it something useful for the game.
Unless we assume the seed is irrelevant, even if there are mere 5 seeds per jewel, its 25 tree changes per jewel location, not to mention what happens when they overlap being a complete unknown.
That's 25 new skill trees that make or break entire builds. at least yellow seem to effect only the keystone, so its not TOO wild, but Its safe to assume it has more effects than just Dance with Death.

Unless some really important info is missing here, this is something only the most hardcore of optimizes can afford to even bother look at. its just way too many possibilities that are dominated by complete unknown (trial and error to reveal the seed effect, seriously?)

And then once the optimizer find the handful of seed combinations that make up a good build, depending on the number of seeds each of these has, it could be that trading for them is completely beyond budget for almost everyone.


Like, I get it that GGG want to keep putting stuff for the uberlate game and the hardcorest of players, but when the "big thing" of the league seems utterly irrelevant to 95% of the players, I just don't see the logic.
I mean, most of us will never even bother learning what the jewels do, seeing the teasers so far make them seem to have countless possibilities. I know I wouldn't.



I get your point, but at some point you will belong to the 5% and want more of a challenge. I totally agree but let's hear you in 3 years (me since 2012).
No Problem,
Exile
noice
"
TheExile777 wrote:
"
boomwolf wrote:
I still find it a bit funny they made a big deal out of the corrupt keystones, and having a random seed increasing variety even more...

But how on heaven's name is it something useful for the game.
Unless we assume the seed is irrelevant, even if there are mere 5 seeds per jewel, its 25 tree changes per jewel location, not to mention what happens when they overlap being a complete unknown.
That's 25 new skill trees that make or break entire builds. at least yellow seem to effect only the keystone, so its not TOO wild, but Its safe to assume it has more effects than just Dance with Death.

Unless some really important info is missing here, this is something only the most hardcore of optimizes can afford to even bother look at. its just way too many possibilities that are dominated by complete unknown (trial and error to reveal the seed effect, seriously?)

And then once the optimizer find the handful of seed combinations that make up a good build, depending on the number of seeds each of these has, it could be that trading for them is completely beyond budget for almost everyone.


Like, I get it that GGG want to keep putting stuff for the uberlate game and the hardcorest of players, but when the "big thing" of the league seems utterly irrelevant to 95% of the players, I just don't see the logic.
I mean, most of us will never even bother learning what the jewels do, seeing the teasers so far make them seem to have countless possibilities. I know I wouldn't.



I get your point, but at some point you will belong to the 5% and want more of a challenge. I totally agree but let's hear you in 3 years (me since 2012).


I won't be.
I don't have nearly enough time to sink into the game to be part of that 5% who is effected by super-high-tier. heck, I've yet to manage to get to the shaper! (thought I'll do it in synt, but alas reality struck and my time gor slashed. maybe in legion.)

But that's not the point.
This new legion gem system was obviously a sink for a lot of work, and its not something that scales. you either are from the top 5% (heck, top 0.5% probably) who will figure out the one gem they care about, or the rest of the game who wouldn't bother looking.

And when a mechanic is so niche that the average player won't even bother looking to say "cool", even if he can't use it, then what's the point?
Its like setting up decorative art buried inside the foundations of a buildings-nobody is ever going to see it.

Wouldn't it be far better to do a system that is far less "amazingly lots of variation of small changes" and instead set up a set that is predictable, easy to read, and meaningful?
Even with just 1 gem per legion, without any random seed shenanigans, if each gem is meaningful and has a predictable effect-you could very well plan a build around one even if you are not top-of-the-top
Doubly so if you can assure getting one from some sort of super-late-game side quest reward.

It would take not much more work that way, if any-and it will let everyone engage at it at some level. your 0.5 would still squeeze them to kingdom come (and start doing combos with double-triple-quad char runs for the lategame quest to get multiple gems) the same way they do anything else-but your average player would get to mess around with them and perhaps try something new he couldn't before.


Making exclusive stuff for the 0.5% is silly. the 0.5% can be easily engaged by making content for everyone that simply scales up.
Like, I can't speak for everyone, but I'm sure plenty of the more casual players are equally not excited about the gems, or new new uniques, or the div cards-because its practically just more trinkets added to the loot table, not something we actively look for.
The only new content so far in this expansion I'd get to engage with is the battlezones, who are cool and all (and the "pick your difficulty" system seems nice), but that's just more monsters to mash, and seeing how the game devolved to hyperspeed clear-is it really that much of new content? I mean, more often than not I have no idea what mobs I fight to begin with-everything is over too fast for me to even look at their mods...

Report Forum Post

Report Account:

Report Type

Additional Info