Betrayal Statistics
Wish there'd of not been a daily grind master mission quest which didn't advance if you found the masters within the maps by rng. My god it took forever for me to spawn a boss betrayal beast for that challenge too. After 9300 hours in the game I pretty much get to see everything that's to do with progression and difficulty (which feels rewarding/what I personally believe the word 'challenge' means for a 'challenge league') but rng spawning is so, so, unbelievably tedious. It was like Aul all over again with spawning challenge objectives. I can't help but think you just want us to log in everyday to see the advertisements for shop discounts. My Betrayal league challenges were 'how much time can I duduct from my real life for objectives in a computer game', because overall time (experience in learning game mechanics) and skill (ability of using said experience effectively) was held back by how good is my rng at rolling a dice.
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League is thrash.
6L recipe locked behind rng is thrash. |
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How about you public statistics hwo many players did block league mechanic in research encounter and never bothered with it again because syndicate encounters are dogshit?
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uhu im the 1% xD
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There is more incentive to *not* run the *majority* of the league's content. Transportation? Trash. Fortification? Trash? Mastermind? Trash *and* it resets your progress making it a *disincentive* to run the Mastermind. Not getting the right person to show up during an encounter? Trash. Getting the right person but not the right options? Trash.
I really can't emphasize this enough. If my incentive is to *not* run the majority of league content, why am I playing this league at all? I am *using* too many *stars* to ***emphasize*** my **words**. ****Sorry**** |
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@ggg do you guys feel ok when only 1% of players achieved 36 challenges?
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" That would not be accurate. I have 2 characters, one with "open" syndicate and one with Syndicate locked in Reasearch, as there is always slight chance, intervention appears when I'm surrounded by other monsters. I'm convinced many players act like this, ad Syndicate appearance is too unpredictable. You have been placed on probation for: ● Make hateful or needlessly negative comments ● Personally attack or cause harm to the reputation of others ● Antagonise others in an obnoxious manner ●
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I am new to PoE, and this is my first ever league, I'll be honest, at end game I completely side stepped all of the betrayal content (by using the lab trick).
Why?, because it was (at least for me and my character) completely unbalanced, way, way more harder than the surrounding content the encounters were found in, and the rewards just were in no way worth the jump in difficulty. I don't mind difficult encounters if the rewards are worth it, but when the rewards are no better and harder to come by than other content, why bother? |
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You should work on QoL only for next 2 years.
Why zoom level resets every time after quitting? Why game is basically 1 file and each update even of several mb causes unpacking and repacking of tens of gbs. You fragmented my hdd to death and waste my time. If I entered area through hideout why do you throw me in useless town, so that I'd jump through hoops to get back to hideout? Why are memory leaks still a thing? Why is there no search in inventory? Why in loot centered arpg is loot not worth picking cause it's 100% trash, vendor fodder for currency? |
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GGG pls do smth with the utterly nasty Atlas Objectives challenge. Initially I din't intend to do all 40, but now looking at the progress in those I think: just f it.
This was one of the best leagues so far with the combined 3 leagues in one, but the Betrayal content itself is just so much undeveloped. Like OK we give u 3 good leagues combined and u want some fun content on top of that? Anyways this game is the best time spender out there and for that I thank u developers. Last edited by rainbowsin#1862 on Feb 7, 2019, 4:28:44 AM
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