Betrayal Statistics
" By doing rivalries (more promotions, more betrayal for information, less remove X form syndicate, etc) but for that all the members needs to be happily friendly with each other to unlock the betrayal for rivalries |
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" As expected. Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks |
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o mastermind pra fazer em hc e pra quem ta bem louco pois e dano de chaos e físico direto e demorado e se o cara não for tank ou mesmo rápido morre brincando.
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Mastermind fight is just no fun at all. Way too long of a fight and another boring one shot fest.
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Please do not make a challenge like Atlas Objectives ever again. Not all of us want to log in daily to work on a challenge like this. What's really concerning for me is that if you use A Master Seeks Help prophecy and it procs in a Zana Map Mission then that master mission will count as an objective but a random master spawn in a Zana Map will not. How does this make sense? You made a lot of challenges this league super grindy.
Also Mastermind rewards are not worth it. Especially with the resetting of the board. I don't know if anyone at GGG will ever read this but I really hope you make mapping great again. Mapping this league was basically a chore I did in order to get sulphite or work on atlas objectives. |
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" Msst people I know, myself included, get Fortification and Transport to 100% and then don't run the safehouse. The Influence decays back down to 90% after a few maps, but by constantly bumping it back to 100% and not running you get to do a lot more Intervention and Research safehouses, which are waaaaaaaaay more profitable. |
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just make the drops more ' rng' so people dont abuse one mecanic , like only research for exemple, also buff melee plz , i tried alot of different builds and spells are always better to level and are better for late game.. ( you can probably check my total played time to see that i'm no trolling..)
Ahh, it's over... My sun... it's setting... It's dark, so dark...
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" Um, yeah... about that - you guys don't know what you're doing. You simply don't. You offered flask mods as a reward for a 15 minute, once a week encounter. I know you guy like to troll your consumer base, it's how you and Rory et alia get your jollies, but this is a new low. It's obvious the league was rushed out 6-9 months before it was ready, the game files (which you can see if you run packcheck exe) have a LOT of info on the KATARINA fight you decided not to push. Betrayal is a joke of a league, and is on par w garbinger and bestiality league for awfulness. Please strive to do better next time, thanks. Last edited by Orca_Orcinus#3543 on Feb 6, 2019, 6:13:31 PM
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Everyone is going to beat the Mastermind to death (and rightfully so), but I'd like to point out something else.
The breach-like tier'ing of common/uncommon/rare for encounters sucks. It was OK for breach, but having all the good stuff in research and all the scarabs in intervention while transport and fortification are auto-skip unless you need quality on something means we are skipping 50% of the league content. I think Fortification and Transport needs serious buffs. If you are going to allow game-changing stuff like Jorgin turning things into Talismans, or 200 mil XP on a gem from Tora... then Fortification should do things like guarantee a flat T1 prefix on armour, and Transportation should be as rewarding as a Delve City. You may say that it would be too rewarding, but with better balance, you'd have less scarabs and pure breachstones. |
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I keep losing sight of my mouse pointer, far too much going on sometimes, maybe im just old and blind. Plus mastermind was a shit fest - hell I haven't even fought shaper and doubt I will any time soon, and I don't really mind, its just that things get rather chaotic the lag spike, death, please make a NZ server for us Kiwi's, I believe we are special enough for one.....lol
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