Betrayal Statistics

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srogi_kotek wrote:
Path of Garbage. If GGG wold like players to actually "farm" Mastermind, they wold set rewards on some level. Let's say "Mastermind on lvl83 can drop legacy item or HH". Then people would farm her like mad, regardless horrible fight and Syndcate reset. On her current state fight is not rewarding. It is punishing. All endgame bosses can drop one valuable item. Shaper can drop Dying sun, Elder can drop Watcher. Cathrina fight on lvl 83 is on Uber Elder level and drops shit. Don't expect people to bother with her.


with watchers eye, dying sun and headhunter being the only chase items left but locked behind endgame bosses ... what is that saying about the motivation of casual playere who will never get there?


and wouldn't have made such an easy way of getting these items through a low level boss also worthless?
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Feb 7, 2019, 2:57:52 AM
Kind of meh. Another "we tried, we failed to anticipate, we thought" post. 3 months of beta testing and maybe some fixes or adjustments later on if league passes as a core mechanic.

Got used to it by now, but these posts spill salt on the wound.
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vio wrote:

with watchers eye, dying sun and headhunter being the only chase items left but locked behind endgame bosses ... what is that saying about the motivation of casual playere who will never get there?


and wouldn't have made such an easy way of getting these items through a low level boss also worthless?

Come on, casuals can still get these things from divination cards (all except dying sun). And to get currency for cards they can grind blood aqueduct, like they actually do. Farming syndicate for pure breachstones like mad. In other side, when you are end game player like me and you have to level up your character (solo), you have to lock Syndicate in Reasearch. If you will not do it, then at some point "intervention" appears on T16, in most cases during fight with some stupidly designed beast from beastiary. Hello! Welcome to -10%. So - there have to be some rewards for players, who decide to farm syndicate/mastermind on T16. Without rewards nobody will do that.
You have been placed on probation for: ● Make hateful or needlessly negative comments ● Personally attack or cause harm to the reputation of others ● Antagonise others in an obnoxious manner ●
Mastermind fight feels like I'm fighting Vilenta/Shakari all over again, and Research Labs are way too rare compared to the others.
Masterminds are not run simply because the rewards are complete crap, and to make it worse, it resets the syndicate.

Their should have been multiple mastermind bosses as options, and syndicate should NEVER reset from running masterminds, though that is moot, as long as rewards from mastermind are crap.
IGN:Axe_Crazy
Hmm.... I think you guys need to hire some data-scientists as you clearly need help interpreting your data.
And maybe a couple more CM's as your also clearly need to spend more time on reading player feedback from us plebs (yea, I know it's boring since we aren't big time streamers that responding to helps promotions).

Don't get me wrong I really like this league, it's just disheartening to read that you so obviously don't read player feedback and forum posts that much.
Last edited by daFalk#6581 on Feb 7, 2019, 3:23:09 AM
Seeing a lot of biased comments here, so I will dare give my own opinion, while also attempting not to be biased.

The league is great, Syndicate feels great to go up against, and after the balance patches, I feel that the difficulty is in a great spot.

The issues regarding doing the Mastermind, for me at least, is the fact that it's counter-productive in the long run.

You lose all your red/green lines of synd members, making you start from scratch, and the rewards from running Mastermind aren't good enough to counteract that.

I do not think a lot of changes are needed, increasing the Mastermind rewards would be great, but perhaps lowering the regular safehouse rewards would be a better way to go, considering the whole power creep thing.

As for the Mastermind fight I see people complaining, the only thing that I have to complain about is the skeletons that spawn from the ground, they really need to have a better detection system, AND a better way of letting us know which ones are stepped on, and which ones aren't.

All in all, an excellent league, I'm watching PoE streams on Twitch all day waiting for the next one, I hope you know the silent majority of the community is grateful for the hard work and effort you put into the game.

Stay sane, Exile.
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mucker wrote:
Mastermind is a real failure as far as I am concerned and I’m not just salty about losing a character to it.
Fully resetting all the safe houses is abusurdly bad design.
It’s like if you ran a breachlord all the spare splinters got deleted from your stash.
The fight itself is very poorly signaled, overly long, and just not fun.

Catarina should have just been another member of the syndicate and any member should move in to the mastermind slot after she is beat just like the safehouses. Have whomever is the mastermind influence the whole syndicate in some way, like maybe a special each base they enable to drop.



Without repeating all of the negative feedback on Mastermind:

I actually thought it would be exactly as you said - masterminds change and all are members of the syndicate, but I guess with the amount of artwork they've put in for Catarina, it would be unrealistic to have them all as bosses.

I really hate the fact that the safehouses reset, but the only issue I have with keeping safehouse progress is logical - if you defeat their leader, you can't keep resurrecting anymore and there is no more immortal syndicate, thus the rest of members flee - makes sense. Also, how can you have intelligence progress into the Syndicate if you have already used it all to find and defeat the boss? Then you already have intelligence for future leader which hasn't been appointed yet?

They need to tweak the lore slightly.
mastermind will reset everything..... noooooooooo! and the reward is not even great. dont touch :)
I find it really strange how out of touch with their player-base this GGG's post is, especially their interpretation of the statistics.

I also find it disconcerting that despite having all the stats about players behaviors from past leagues, GGG still design a reward system that is inherently imbalanced and attempts to balance it via rarity of encounters. Even worse is that the most annoying encounter of all syndicates, Fortification, is the most common. Again, why having most annoying encounter being the most common making bad impression about the whole league?

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