Betrayal Statistics

This was my first league. The last time I'd played before this was years ago.

While I enjoyed time spent with friends who lured me back to PoE, I have to say, I didn't enjoy Betrayal mechanics.

- Mastermind's execution was pretty terrible. As a ranged character, not dying involves not seeing most of the mechanics. You kind of have to guess and also have a melee with you. Losing all of your mastermind progress after failing was rough, and losing ALL safehouse progress after a SUCCESS seemed counterintuitive. And of course, the rewards were poor.

- A syndicate member jumping out of a portal on top of you shouldn't one-shot you. A syndicate encounter should never have spawned out of bounds. Fortification areas spawn so much crap it's easy to die because of lag.

- I'd have liked to explore Delve more, but it had nothing to do with the league theme, so it felt like doing that was a waste of time.

- Farming syndicate encounters felt extremely unbalanced in that it felt more efficient to grind Blood Aqueducts and the Bridge than it did to farm appropriate-difficulty maps at level 92.

I think pushing new league themes every 3-4 months is seemingly too ambitious. It's not enough time to work out the kinks during testing, and it's not enough time for players to complete the reward grinds after some of the worst bugs are fixed.

I look forward to continuing on to the next league, however.
"
Nosferat wrote:
The challenges do need some rework. It was never meant for everyone, as only a select group went for them, however if one wants to encourage more and more people, something different has to be offered.



If free MtX isn't encouragement enough then it's not the challenges that's the problem. It's simply not for everyone and there's tons of other goals one can set for one self in this game. Every piece of content doesn't have to be for everyone.
In game contact @MajorAsshole

Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27
Mastermind's Lair isn't ran because it resets all the relationships on the chart and that isn't worth it.
"As always, these stats give us useful information for planning future leagues, and will also help greatly if we integrate Betrayal content into the core game"

Please don't...Betrayal mechanic eeh.
GGG, please change the Lab helmet enchantment-system. Change to the same as unveil: use the mask on the helmet and gain a choise from number of mods.

Sorry for my bad english.

Greedings
Last edited by michael0103#2769 on Feb 7, 2019, 12:46:19 AM
So you did intend Safehouses to NOT be equally common, yet the Challenge requiring safehouse chests opening requires the same for each, and the various Research crafting bench don't even seem to count towards it, making it needlessly more grindy than necessary.
How's that even close from being logic ?
The one and only reason i don't ever run mastermind is I don't want to lose my progress with relationship lines (green and red lines) between syndicate members. That's literally the only thing keeping me from spamming mastermind every time it's available, and I WANT to fight mastermind, but it's definitely not more important than those relationship lines. Thing is I loved farming the syndicate directly itself, it was one of the only reasons I kept playing this league for as long as I have, and while "beating" the syndicate board game and starting a new one might be enjoyable, from a profit perspective it's not the smart decision, and well, I'm gonna make the smart decision, because I also find accumulating currency and as a result, cool items to be fun too.
Nice to be in the 1% , loved the league , played a new build , had a lot of fun.Can't wait for the next league.Nice work , keep up the great shit!!
"
Redblade wrote:
"
Nosferat wrote:
The challenges do need some rework. It was never meant for everyone, as only a select group went for them, however if one wants to encourage more and more people, something different has to be offered.



If free MtX isn't encouragement enough then it's not the challenges that's the problem. It's simply not for everyone and there's tons of other goals one can set for one self in this game. Every piece of content doesn't have to be for everyone.


Most don't really care about the MTX, the stats show that much. If most would care, more people would be going for them. For instance a normal stash tab, non premium one would be a much bigger incentive for those that need stash tabs to go for them. And then who knows, buy some points to upgrade them to premium tabs.

Does not necessarily have to be a stash tab, however it does need to be something more practical and usable than some back attachment,especially when you have better ones in the shop, and some are really cheap.
Last edited by Nosferat#4431 on Feb 7, 2019, 1:14:47 AM
There are 3 major problems with Poe for me now: First Zana she doesnt give maps for completing daily missions, only by advancing shaper maps. Uselsess, second high tier maps drops very very rare. Ist insane to sustain maps on high tier maps. Yestarday i play lair 11 map 110 quant and even not 1 red map drops, and this happend very often. Third but also very important league sucks cause we dont know what member of syndicate gives drop, we dont know nothing, nothing at all!!! Average player who have live want clean, not epic complicated league like breach or even delve whos mechanic was quite comlicated but can be learn during playing. Betrayal is sooo boring and soooo complicated. These problems and the most epic shit map drops make me feel i dont want to play poe...

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