Time Capsule from PoE Closed Beta -- a classic PoE vs D3 thread circa 2012

"
Erevos wrote:
another thing that i dont like is the free to play thing, yeah go ahead play for free but your chars will always look same with all the others and eventually everybody will pay for some cosmetics...
So, you would rather buy or subscribe to a game to get its variety of character appearances instead of buying only the variety you want in a free-to-play game?
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits!
Last edited by WhiteBoy#6717 on Apr 18, 2012, 5:51:59 AM
"
WhiteBoy88 wrote:
"
Erevos wrote:
another thing that i dont like is the free to play thing, yeah go ahead play for free but your chars will always look same with all the others and eventually everybody will pay for some cosmetics...
So, you would rather buy or subscribe to a game to get its variety of character appearances instead of buying only the variety you want in a free-to-play game?


yeap cause if i want to play PoE like every game and build the abilities and the looks to my chars i will pay even more money from the ones i will give to buy any of other 3 games.

just think about it, every piece of armor that i will have, and every skill in all my chars to look like as it supposed to look (unique or rare at least), in the other games will look unique and rare, in PoE i have to pay to be like that, to have different colours and visuals. if you make the maths you will pay more to PoE.
Well that is always the deal in the long run with micro-transactions.

But considering how much there is for free. I am happy ^^
Cant have to much Junk in your Stash
"
Erevos wrote:
The most disturbing is how ppl dont want to move forward, and whatever a company does, fans arent satisfied, Diablo III was made to exists for many years and it has a lore to follow and that lore indicates a progression.

now PoE is trying to replicate D1 and D2 but without the lore and without some key elements like randomness and excitment of the areas, weapons, skills, mobs.

i like PoE but seeing what D3, Torchlight 2 and Grim Dawn has to offer it will be hard to keep up.

another thing that i dont like is the free to play thing, yeah go ahead play for free but your chars will always look same with all the others and eventually everybody will pay for some cosmetics, i think Grim Dawn's way of payment is fair.


That's the thing though... I hear all this talk about how people don't want to move forward but my trouble is seeing that. Outside of the obvious progression of story, what else *really* moved forwards? Many of the classes are combinations of previous classes in D2, the crafting system is not exactly cutting-edge but more just how WoW did things, the runestones are basically runes that you no longer need to drop and form a runeword with and they're given for free on level, skill increasing gear is simply your talent tree disassembled and placed as an affix instead just to list a few.

You can't deny that while the gameplay may be fun and true (I'd honestly be terrified for Blizzard if they cannot get hack-and-slash down correctly) this feels very underwhelming for a sequel anticipated since we killed Baal in 2001. For a company that has boasted the slogan, "when it's done" I feel that D3 is not done yet. It is as if we are missing some vital and revolutionary parts.

And no, I don't quite see doing a copy/paste of the arena from Warcraft or incorporating a RMAH as exactly cutting edge. To me, the RMAH seems like Blizzard wants people to play this game for the possibility of money and not for the fun and addictive factor Diablo has been renowned for. From how I'm predicting things, it will come down to me acquiring a good set of gear to farm bosses for and rather than use the loot to build towards an alt, I'm stuck muttering to myself if I should sell it for real cash instead. It feels like I'm not encouraged to approach bosses in a, "I'm going to murder you now" set of items or a, "I have retarded amounts of MF" set or even assemble a PVP set.

I mentioned previously that I think, and without actual insult, that Blizzard believes the casual playerbase of their products are dumb. They wouldn't be able to grasp why people would enjoy a repetitive game like Diablo. So how do you cure that? Make them repeatedly play by introducing the almighty dollar as incentive. Now if you pick up an amazing item that may be better suited for a Witch Doctor, you cannot go around in trading rooms to find someone to offer you something for your class in exchange. Oh wait - there are no more game rooms as it is all match-making.

Colour me a Devil's advocate, but I don't see D3 as this great expansion to D2 that some claim. I see D3 more accurately as a brand new house that looks great but has poor insulation and cracks are beginning to show in the foundation.

Now certainly POE is rough around the edges and may not have the resources of a Blizzard but that is what makes it all the more charming. It's a possibility that GGG may be the next "Blizzard" and I don't know about you but I'd rather give my time at the end of the day to the underdog that shows heart than the champion that only participates soullessly.

And let's be honest, but who would've guessed in 1993/4 that a shoddy and retina-destroying Warhammer RTS rip-off would become one of the most popular game franchises and pop-culture staple?

I wouldn't count GGG or POE out of this race so soon.
"
Disillusioned wrote:
"
Erevos wrote:
The most disturbing is how ppl dont want to move forward, and whatever a company does, fans arent satisfied, Diablo III was made to exists for many years and it has a lore to follow and that lore indicates a progression.

now PoE is trying to replicate D1 and D2 but without the lore and without some key elements like randomness and excitment of the areas, weapons, skills, mobs.

i like PoE but seeing what D3, Torchlight 2 and Grim Dawn has to offer it will be hard to keep up.

another thing that i dont like is the free to play thing, yeah go ahead play for free but your chars will always look same with all the others and eventually everybody will pay for some cosmetics, i think Grim Dawn's way of payment is fair.


That's the thing though... I hear all this talk about how people don't want to move forward but my trouble is seeing that. Outside of the obvious progression of story, what else *really* moved forwards? Many of the classes are combinations of previous classes in D2, the crafting system is not exactly cutting-edge but more just how WoW did things, the runestones are basically runes that you no longer need to drop and form a runeword with and they're given for free on level, skill increasing gear is simply your talent tree disassembled and placed as an affix instead just to list a few.

You can't deny that while the gameplay may be fun and true (I'd honestly be terrified for Blizzard if they cannot get hack-and-slash down correctly) this feels very underwhelming for a sequel anticipated since we killed Baal in 2001. For a company that has boasted the slogan, "when it's done" I feel that D3 is not done yet. It is as if we are missing some vital and revolutionary parts.

And no, I don't quite see doing a copy/paste of the arena from Warcraft or incorporating a RMAH as exactly cutting edge. To me, the RMAH seems like Blizzard wants people to play this game for the possibility of money and not for the fun and addictive factor Diablo has been renowned for. From how I'm predicting things, it will come down to me acquiring a good set of gear to farm bosses for and rather than use the loot to build towards an alt, I'm stuck muttering to myself if I should sell it for real cash instead. It feels like I'm not encouraged to approach bosses in a, "I'm going to murder you now" set of items or a, "I have retarded amounts of MF" set or even assemble a PVP set.

I mentioned previously that I think, and without actual insult, that Blizzard believes the casual playerbase of their products are dumb. They wouldn't be able to grasp why people would enjoy a repetitive game like Diablo. So how do you cure that? Make them repeatedly play by introducing the almighty dollar as incentive. Now if you pick up an amazing item that may be better suited for a Witch Doctor, you cannot go around in trading rooms to find someone to offer you something for your class in exchange. Oh wait - there are no more game rooms as it is all match-making.

Colour me a Devil's advocate, but I don't see D3 as this great expansion to D2 that some claim. I see D3 more accurately as a brand new house that looks great but has poor insulation and cracks are beginning to show in the foundation.

Now certainly POE is rough around the edges and may not have the resources of a Blizzard but that is what makes it all the more charming. It's a possibility that GGG may be the next "Blizzard" and I don't know about you but I'd rather give my time at the end of the day to the underdog that shows heart than the champion that only participates soullessly.

And let's be honest, but who would've guessed in 1993/4 that a shoddy and retina-destroying Warhammer RTS rip-off would become one of the most popular game franchises and pop-culture staple?

I wouldn't count GGG or POE out of this race so soon.


I think I'll just give this thread to you, dude. ;)
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Post this sentiment publicly and see how long it lasts here.
I feel like I make people want to tell me to shut up and stop being so verbose at times. Or that I'm one of those that enjoys the sound of their voice.
"
Disillusioned wrote:
I'm disturbed when people have this undying faith that Blizzard has never made a disappointment even though Diablo III has been getting the most controversy and room for error than any other Blizzard game before it. It'll be a really great game but it all depends on where you are at this point. If I played the latest Call of Duty, I'd find it fantastic since it is my first one. If I played those before it, it may be disappointing as little was improved on or the improvements made were not necessary.

At this point, I think you don't really need to play D3 to know if you'll love it or hate it. My friend used to love Final Fantasy VII but could *never* watch Baldur's Gate for more than ten minutes. It truly is a disappointment in the sense that it is Blizzard's first "polarizing" game of sorts. Before you would have the simplicity but also the untapped complexity included. It is sort of like two people messing around in Street Fighter II in one house while two others in another are getting into the frame data and discovering all this stuff possible to do with the engine and characters.

Will Diablo III have someone like a Jarulf? I don't see it happening, personally. Blizzard has made it clear that they want to talk an already simple formula and embarrassingly simplify it more. I'll play D3 because I could be completely wrong and the game may be something truly creative and in that case I will gladly eat an article of clothing on a stream.

But my prediction is that while it will be amusing, it won't keep me around like D2 did. It even depresses me that D2 will be as barren as D1 became after that was released. At this point, POE needs to succeed because I and many others in the future will need that alternative to turn to once D3 loses the magic. D2 will likely be filled with hackers that duplicate items unattended to on the War Games... er, Battle.net v1.0 server and remove any joy from the game that it previously had. The large "boom" that D2 got since 2008 will be diminished as people will move on to D3.



Well CoD is kind of a bad analogy.
The CoD games don't change anything except add new weapons and maps, and then bring it out as a new 60$ release.

Blizzard did the exact opposite of that, they could have made D2 1.5, but they chose to evolve it.
Again, whether you like that or not is up to you, but they didn't just straight up remake the predecessor like the CoD games do each time.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on Apr 18, 2012, 7:18:13 AM
"
Disillusioned wrote:
"
Erevos wrote:
The most disturbing is how ppl dont want to move forward, and whatever a company does, fans arent satisfied, Diablo III was made to exists for many years and it has a lore to follow and that lore indicates a progression.

now PoE is trying to replicate D1 and D2 but without the lore and without some key elements like randomness and excitment of the areas, weapons, skills, mobs.

i like PoE but seeing what D3, Torchlight 2 and Grim Dawn has to offer it will be hard to keep up.

another thing that i dont like is the free to play thing, yeah go ahead play for free but your chars will always look same with all the others and eventually everybody will pay for some cosmetics, i think Grim Dawn's way of payment is fair.


That's the thing though... I hear all this talk about how people don't want to move forward but my trouble is seeing that. Outside of the obvious progression of story, what else *really* moved forwards? Many of the classes are combinations of previous classes in D2, the crafting system is not exactly cutting-edge but more just how WoW did things, the runestones are basically runes that you no longer need to drop and form a runeword with and they're given for free on level, skill increasing gear is simply your talent tree disassembled and placed as an affix instead just to list a few.

You can't deny that while the gameplay may be fun and true (I'd honestly be terrified for Blizzard if they cannot get hack-and-slash down correctly) this feels very underwhelming for a sequel anticipated since we killed Baal in 2001. For a company that has boasted the slogan, "when it's done" I feel that D3 is not done yet. It is as if we are missing some vital and revolutionary parts.

And no, I don't quite see doing a copy/paste of the arena from Warcraft or incorporating a RMAH as exactly cutting edge. To me, the RMAH seems like Blizzard wants people to play this game for the possibility of money and not for the fun and addictive factor Diablo has been renowned for. From how I'm predicting things, it will come down to me acquiring a good set of gear to farm bosses for and rather than use the loot to build towards an alt, I'm stuck muttering to myself if I should sell it for real cash instead. It feels like I'm not encouraged to approach bosses in a, "I'm going to murder you now" set of items or a, "I have retarded amounts of MF" set or even assemble a PVP set.

I mentioned previously that I think, and without actual insult, that Blizzard believes the casual playerbase of their products are dumb. They wouldn't be able to grasp why people would enjoy a repetitive game like Diablo. So how do you cure that? Make them repeatedly play by introducing the almighty dollar as incentive. Now if you pick up an amazing item that may be better suited for a Witch Doctor, you cannot go around in trading rooms to find someone to offer you something for your class in exchange. Oh wait - there are no more game rooms as it is all match-making.

Colour me a Devil's advocate, but I don't see D3 as this great expansion to D2 that some claim. I see D3 more accurately as a brand new house that looks great but has poor insulation and cracks are beginning to show in the foundation.

Now certainly POE is rough around the edges and may not have the resources of a Blizzard but that is what makes it all the more charming. It's a possibility that GGG may be the next "Blizzard" and I don't know about you but I'd rather give my time at the end of the day to the underdog that shows heart than the champion that only participates soullessly.

And let's be honest, but who would've guessed in 1993/4 that a shoddy and retina-destroying Warhammer RTS rip-off would become one of the most popular game franchises and pop-culture staple?

I wouldn't count GGG or POE out of this race so soon.


Why are you comparing D2 runes with D3 runes? They're 100% completely different things.
The only similarity is the name..

They've basically just streamlined the experience to remove both tediousness and greatly improve balance (afer all, even though D2 had a lot of skills, you ended up using 2 or even just 1).
Yeah, to do this they've cut out elements that particular, mostly older diablo fans might like, but to build an entire system for roughly 1-2% (probably less) of your eventual playerbase is quite frankly madness.

Ok, I must admit I too liked skill trees.
But in the end they were just masks for cookie cutter builds that everyone got anyway. The only thing they allow more as opposed to D3's system are pointless niche builds, which can be fun, but only appeal to those +- 1% of the playerbase.


As for POE, I think it is going to do great.
It provides a different experience than D3, and most importantly, it doesn't cost you a dollar.


Also again on the RMAH btw.
You can whine about it all you want, but when it comes down to it, they had to do it. They didn't even have a choice. If you think they did, then propose another option, but it's kind of pointless to discuss the flaws of an inevitability.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on Apr 18, 2012, 6:50:59 AM
"
Disillusioned wrote:
"
Erevos wrote:
The most disturbing is how ppl dont want to move forward, and whatever a company does, fans arent satisfied, Diablo III was made to exists for many years and it has a lore to follow and that lore indicates a progression.

now PoE is trying to replicate D1 and D2 but without the lore and without some key elements like randomness and excitment of the areas, weapons, skills, mobs.

i like PoE but seeing what D3, Torchlight 2 and Grim Dawn has to offer it will be hard to keep up.

another thing that i dont like is the free to play thing, yeah go ahead play for free but your chars will always look same with all the others and eventually everybody will pay for some cosmetics, i think Grim Dawn's way of payment is fair.


That's the thing though... I hear all this talk about how people don't want to move forward but my trouble is seeing that. Outside of the obvious progression of story, what else *really* moved forwards? Many of the classes are combinations of previous classes in D2, the crafting system is not exactly cutting-edge but more just how WoW did things, the runestones are basically runes that you no longer need to drop and form a runeword with and they're given for free on level, skill increasing gear is simply your talent tree disassembled and placed as an affix instead just to list a few.

You can't deny that while the gameplay may be fun and true (I'd honestly be terrified for Blizzard if they cannot get hack-and-slash down correctly) this feels very underwhelming for a sequel anticipated since we killed Baal in 2001. For a company that has boasted the slogan, "when it's done" I feel that D3 is not done yet. It is as if we are missing some vital and revolutionary parts.

And no, I don't quite see doing a copy/paste of the arena from Warcraft or incorporating a RMAH as exactly cutting edge. To me, the RMAH seems like Blizzard wants people to play this game for the possibility of money and not for the fun and addictive factor Diablo has been renowned for. From how I'm predicting things, it will come down to me acquiring a good set of gear to farm bosses for and rather than use the loot to build towards an alt, I'm stuck muttering to myself if I should sell it for real cash instead. It feels like I'm not encouraged to approach bosses in a, "I'm going to murder you now" set of items or a, "I have retarded amounts of MF" set or even assemble a PVP set.

I mentioned previously that I think, and without actual insult, that Blizzard believes the casual playerbase of their products are dumb. They wouldn't be able to grasp why people would enjoy a repetitive game like Diablo. So how do you cure that? Make them repeatedly play by introducing the almighty dollar as incentive. Now if you pick up an amazing item that may be better suited for a Witch Doctor, you cannot go around in trading rooms to find someone to offer you something for your class in exchange. Oh wait - there are no more game rooms as it is all match-making.

Colour me a Devil's advocate, but I don't see D3 as this great expansion to D2 that some claim. I see D3 more accurately as a brand new house that looks great but has poor insulation and cracks are beginning to show in the foundation.

Now certainly POE is rough around the edges and may not have the resources of a Blizzard but that is what makes it all the more charming. It's a possibility that GGG may be the next "Blizzard" and I don't know about you but I'd rather give my time at the end of the day to the underdog that shows heart than the champion that only participates soullessly.

And let's be honest, but who would've guessed in 1993/4 that a shoddy and retina-destroying Warhammer RTS rip-off would become one of the most popular game franchises and pop-culture staple?

I wouldn't count GGG or POE out of this race so soon.


Actualy D3 makes some big steps, you mention runes, sure D2 had runes but runes in D3 are an entirely different thing and i believe a much more important thing. I realy dont know about warcraft's arena, i havent ever played it, the D3 PvP for the Diablo players is realy something new.

You mention classes well Diablo has a certain story that has a certain chars they couldnt bring classes that they didnt live in diablo's story, either way Witch Doctor is a fresh and unique class.

now you forgot to mention level cap and the Inferno that you can play actualy after the level cap, the Nephalem buff of Magic Find, the Health Globes, the new way to customize your attributes with gems, the leveling of the blacksmith, the new uses of the gold.

All the above are big progression for Diablo.
"
Disillusioned wrote:
the runestones are basically runes that you no longer need to drop and form a runeword with and they're given for free on level


As the two people above me have already said, this is not what the D3 runes are at all. Please do some very basic research on the game before typing up novel-like posts. The skill rune system is such a massive addition to the Diablo franchise.
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