Time Capsule from PoE Closed Beta -- a classic PoE vs D3 thread circa 2012
" Actually this guy (erevos) is right. With this gem system rather than an attribute system, you actually get to choose if you want more offense or defense, while with the attribute system you would just get the stats for the items you need, and pump the rest in vitality. ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters. The silence is your answer.'' IGN: Vaeralyse Last edited by Tagek#6585 on Apr 18, 2012, 8:03:14 AM
|
|
" You are very uninformed.. Pretty much all the items will also drop in hell difficulty. I'm not sure how they balance this fact, but it's probably through higher drop chances on inferno monsters. ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.'' IGN: Vaeralyse |
|
" I think you may be completely mis-interpreting what I'm getting at when I say, "runestones are a lot like runes of yesteryear." I'm not saying they're all Enigmas or Breaths of the Dying but more that instead of enhancing your gear they enhance an ability and you get them for free as you level. The end result is the same intention the runewords of D2 had: to bestow the character with additional perks. Originally, they were going to be socketed into abilities much the same way how you'd form a word in D2 with an item. The only difference is that they shifted from making it an item with exceptional attributes/added effects to an ability with added effects/more versatility. Not that drastic of change when you see it that way in my view. But time will tell. |
|
" An item and an ability is an entirely different entity.. Runewords were just items with great stats. Runestones in Diablo 3 are skills with new effects, colours, and some even entirely different animations. Just because you can use some of the same language terms to explain what they are doesn't mean they are similar. Total point being: Runewords didn't change the way you played. Just instead of having a sword that did 100 damage, you had runewords that did 4000 damage for example. While skill runes do change how you play. **Edited my post a bit to fully explain** ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters. The silence is your answer.'' IGN: Vaeralyse Last edited by Tagek#6585 on Apr 18, 2012, 8:17:02 AM
|
|
Runewords in D2 gave you other classes more high-tiered abilities. You could teleport like a Sorceress, have Druid summons or transformations, randomly set off Poison Novas, etc. In addition to that you also received completely ridiculous stat increases and possibly resistances.
Enigma is a direct example of people changing how they could play. Call to Arms gave you Barbarian buffs. Beast made you capable of having Druid summons. Of course it is easy to see that these runewords would make much of the gear in D3 unwanted since they'd be "overpowered." I never quite liked the rune madness from 1.09 and beyond myself. However, it is fairly obvious that they're keeping the very intention/spirit of the runes alive with the runestones only now it is limited to your class' abilities. |
|
" Well yes, some of them did. Not all of them. This isn't and doesn't have to be limited to runewords. Items can have affixes that change things about your gameplay. But really, runes just change the way your ability works. They don't give you another class his ability at all, so that has nothing to do with runewords. Also, this way you can change them whenever and however you want to. In diablo 2 you can't just pull a runeword out of your ass and be like 'I'm gonna play like this now!'. Overall the point is about evolving. And this system is an evolution over diablo 2. Whether you think it came from runewords or not, is irrelevant. ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters. The silence is your answer.'' IGN: Vaeralyse Last edited by Tagek#6585 on Apr 18, 2012, 8:37:14 AM
|
|
Tagek, did you really use 'incentivize'?
...You break my heart, man. Account sharing/boosting is a bannable offence. No ifs, ands, or buts. No exceptions. Not even for billionaires.
Post this sentiment publicly and see how long it lasts here. |
|
" Please do explain? :P EDIT: I could have said 'forces you to' or something, but 'incentivize' sounds friendlier. ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters. The silence is your answer.'' IGN: Vaeralyse Last edited by Tagek#6585 on Apr 18, 2012, 8:53:52 AM
|
|
Of course runes change how an ability works, much like how runewords changed your gear. I would not expect Blizzard to give a Barbarian some Monk abilities or a Demon Hunter some Wizard abilities due to balancing gameplay/difficulty but I believe it is safe to say that the very nexus of what runes have done past and present is to enhance your character to extra powerful degrees. To make them reach their full (or even beyond) potential.
As for whether it is an evolution over D2, I'm not so sure I'd say it is a true evolution as much as it is a different philosophy on how they should be orchestrated into the game. The old system they had of having tiers of runes that varied in power and potency would have been much more rewarding and depending on the rarity could allow them to add maybe more crazy stuff to really show off with much like how you'd look awesome in D2 with runeword gear. And it would have to come from somewhere to be seen as an evolution, would it not? Runewords is where it was derived from but executed better than? That's in the eye of the beholder. |
|
" Nope, in the endgame everyone would have all the max rank runes. Not having them would be terrible, and you'd have to go through tedious trading to obtain them all. It would be nice for people like charan to enhance the 'while leveling' experience, but it's a horrible idea for the endgame. Also, not really. Again whether it comes from runewords or not, a new feature doesn't have to be an evolution of a previous feature, but it can help the game 'evolve' upon it's predecessor. ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters. The silence is your answer.'' IGN: Vaeralyse Last edited by Tagek#6585 on Apr 18, 2012, 9:07:57 AM
|
|