Fix the game

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Last edited by SweetChilli on Aug 28, 2018, 3:59:07 AM
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Last edited by SweetChilli on Aug 28, 2018, 3:59:15 AM
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SweetChilli wrote:
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Fapmobile wrote:
No thanks to everything you said.

and no, having a differing opinion doesn't make someone an "epeen hero", whatever that means.


just confirm this with yes or no:

1. You enjoy paying 50€ to get stashes to put trash loot and spend your valuable time sorting it for a few alcs?

2. You enjoy whispering 50 afk people to try and get an item on trade in a third party website + tools like poetrade macro?

3. You enjoy farming low tier maps for the chance of playing a map of your level/gear for progression? Instead of you know, grinding your own tier of maps for more progression?


1. No, because it doesn't cost 50€. learn to understand gearing, the you will only need a currency tab if even that. Why would i be sorting gear for alcs? why would i even stash it?

2. Never happened, sucks to be you. FYI you actually don't need the third party, POE has a site for trading. And the macros will be still used even if there was an ingame auction house. Because ingame Auction houses still don't provide price fixing.

3. what? in the last two leagues i got to red tier maps in 3 days after hitting endgame. As a semi casual gamer. where exactly is your problem?


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SweetChilli wrote:


I think we have different opinions of what hard to achieve should be in a game. grinding 10000hours to be allowed to try end game boss is not 'hard' it's 'chinese farmer'. 'hard' should be the boss is really difficult, or the map, or the mobs.
The sense of progression should be like:
Woot I managed to do this map after trying 10-50 times

not:
Woot I finished this map 1000 times now I can go one shot Shaper.

Because yes, I have done all the way to shaper, and could have done more end game but grinding 100hours to unlock 1 boss isn't worth my time. I'd rather spend 100hours trying to kill that boss.


So you don't want to play an ARPG? there are enough other roleplaying games with character progressing out there. there is no ARPG in existence that doesn't have replaying of content somewhere in it's design, as it is a core design of the genre itself. You don't want to play an arpg. If you want hard fights and a feeling of progress, go play demon souls and its successors. these games are awesome.

and after killing shaper killing uber elder takes about 10 - 15 maps, not 100 hours.
Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5
Last edited by tsunamikun on Aug 27, 2018, 9:00:11 AM
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SweetChilli wrote:


Because yes, I have done all the way to shaper, and could have done more end game but grinding 100hours to unlock 1 boss isn't worth my time. I'd rather spend 100hours trying to kill that boss.


Gotta be honest, if you've even made it to shaper, you are way past casual.

Casual players here will never make it to red maps, let alone farm up a shaper set etc.

You're now in the 'semi-hardcore-but-not-quite-no-lifing' crowd. While the game has content for you, a lot of it is designed for the 'no-lifing-quite-a-bit' and 'absolutely-full-on-no-lifing' crowds.

If you change that, you need to then come up with something new for the no-lifers. Otherwise they will leave.

~Myth
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Last edited by SweetChilli on Aug 28, 2018, 3:59:25 AM
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SweetChilli wrote:
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Boem wrote:
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SweetChilli wrote:

Why do you think casual players do not want to play end game content? I rather play end game content than farm act1-10 + map t1-t10. exact opposite of what you are saying I should be doing. I want to spend my time 'grinding' difficult content with a feeling of progress rather than 1 shotting mobs off screen and picking up trash. IMO all bosses should be as tough as Kitava act10 vs non meta builds.


It's called "end-game content" for a reason. It's something to aim and strive for, not something that is delivered on a golden plater for little to no effort.

If it was as easy as you are describing it, you would be playing it already asking why the devs don't implement some "supper ubber end-game content" instead.
There is no sense of progression if everything is made easy.(which arguably already is the case for experienced players)

Things that took effort and are hard to achieve, hold value, things that are given away freely without requiring effort don't hold any substantial value since they are a "given" not obtained true effort.

Peace,

-Boem-


I think we have different opinions of what hard to achieve should be in a game. grinding 10000hours to be allowed to try end game boss is not 'hard' it's 'chinese farmer'. 'hard' should be the boss is really difficult, or the map, or the mobs.
The sense of progression should be like:
Woot I managed to do this map after trying 10-50 times

not:
Woot I finished this map 1000 times now I can go one shot Shaper.

Because yes, I have done all the way to shaper, and could have done more end game but grinding 100hours to unlock 1 boss isn't worth my time. I'd rather spend 100hours trying to kill that boss.


Your just being selfish.

The game delivers content for all types of players from casuals to full-no-life players.
Your expectations are just off if you aim for the content designed for no-lifers which obviously results in frustration and bitterness.

So let's say they reduce the grind for the no-life content and then the streamers leave PoE after a week of play(maybe less) how long do you think the game would survive without that added PR?
Wether you, me or GGG like it, streamers continuesly striving for the no-life goals keep the community alive in a league far beyond what they themselves are capable off.(by watching somebody else aim for a goal unatainable to them)

You just convinced yourself that "your way" is obviously better, while other examples with such a model clearly show that their league's die out after a week of play.

The only succesfull model that doesn't run out after a week of play is PvP content.(things like dota etc can run infinitely in a league since player vs player tactics never run out of options)

For PvE however, this doesn't work the content is only as durable as it's potential solution for
end-game problems.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
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Last edited by SweetChilli on Aug 28, 2018, 3:59:35 AM
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SweetChilli wrote:
BTW another non accessible feature in this game is crafting. spent one of my hard earned exalts to try crafting on a good item drop and I rolled +1 hp regen (not even %hp regen). Then I see youtuber using 2500chaos in 20min to try crafting... Really?

Crafting is hardly inaccessible, just the quality of items you can make depends on your available currency. As I recall these took a total of about 200 chaos and a couple of essences to craft:

I think they're pretty good items. Probably not worth their crafting cost if sold, but I play self-found so that hardly matters.

For an even cheaper option you could do alt-regal crafting. It only gets you three-mod items (plus a master-crafted mod) but since alts are so plentiful you'll have an easier time getting two excellent mods.
Another "lets turn poe into a generic game for casual gamers they play for a weekend and then it just gathers dust at the bottom of steam library" thread.
Crafting is layers upon layers of RNG, @databeaver.

Sure sometimes you can get amazing stuff like these build-enablers I'm using now
Spoiler

Alt Regal method

and sometimes Essences help.
but most of the time you will get screwed by RNG, and the only way to keep at it - is to be rich enough to cover the losses.

BTW, RNG is a fker even in the gloves example:
I Exalted them. you can guess what mod that added.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys on Aug 27, 2018, 9:21:17 AM

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