Fix the game

I like them piles of useless rares mob drops, they are my way of earning some easy chaos with the recipe.

As for the game: I'm a filthy casual using builds made by others, never got to the end game, never really made it to red maps, but i'm learning and i'll get there... someday.


Life goes by like a fart in the wind.
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Last edited by SweetChilli on Aug 28, 2018, 3:58:32 AM
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Last edited by SweetChilli on Aug 28, 2018, 3:58:39 AM
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Mythkiller wrote:
So just to be clear, you are asking 'Grinding Gear Games' to remove the grind from their game?

Lol... SweetChilli comes to play PoE which is designed to be grindy and GGG deliberately started out to make a hardcore arpg that is not the average easy peasy arpg (at least it wasn't supposed to be at the start) for casual players and then complains that PoE is not casual player friendly. PoE was never designed for the casual player. That was left to other arpgs such as Torchlight and others (even D3:RoS is more for casual players than PoE is with level of difficulty settings) and GGG wants it this way. On that point we agree that it's "working as intended". But somewhere along the way GGG forgot their original vision for making PoE and ended up chasing the mass market twitch shooter crowd for the money and thus we got a racing arpg today (so sad). Now that we have TencentGGG speed racing the 10 acts is the norm with no-lifers getting into the 90s levels in the first weekend of play (some in < 24 hrs). Again very sad (can't ever emphasize that enough).

No to AH and GGG devs and I agree on that point. A seller Windows + phone app should be created to unchain sellers from requiring being logged in to get notified of a WTB. Damn it GGG, we have real lives away from PoE and I'd love to sell but don't slave on PoE 24/7 so I'd miss a ton of WTBs. The app would also dramatically reduce the frustrated buyers QQ posts "where's the damn seller!" and "WTF, I get no replies to my WTB whispers!". Give us a selling app for our phones so we can be instant messaged of the WTB and then invite the buyer and make the sale wherever we are. GGG is stupid to not do this (another can't ever emphasize that enough). And for god sake make it so a buyer can't go into an open instance in our hideout without being in the party (easy to do and so lame that GGG hasn't fixed that oversight years ago).

The only thing he said that makes any sense is that of the loot trash drops. Alva temple runs is classic example (on full clears) of runaway loot pinatas. OMG! The amount of garbage is seriously bad and quality of loot at 80+ levels needs to improve (reduce the damn over-level penalty for god's RNGesus sake GGG!). The endgame item chase is so bad and grinding to 90 is not much fun when nothing of better usable quality for the current build ever drops (item scaling is totally f'cked up). Ya, ya, please don't respond that it's "working as intended" to push us to use trade chat. I know all that bs and without a phone selling app the silence to our WTBs is deafening. The whole idea of trade chat is ok and without AH problems but not having an instant messaging app on our phones to get alerted to a WTB is just stupid (last century arpg failure).

We will soon see if resonators and fossils are abundant enough to make our crafting chores easier. If these drop frequently then great, if we're starved for them then it's another epic failure by GGG (I won't be surprised if GGG starves us of a great crafting mechanic... they've done that before).
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
Last edited by Arrowneous on Aug 27, 2018, 8:10:18 AM
If it ain't broken, don't fix it.
I make dumb builds, therefore I am.
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SweetChilli wrote:
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GradiusM wrote:
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SweetChilli wrote:
most of the content is not accessible for casual players.


Is it?



Since I made a POE account in 2016, we have gotten about 15 exalts between me and my friend. This is counting selling items not just pure drops.
Then you have maps value at 1ex or more, which we tried once and got a return of -1,5ex and made a couple of portal scrolls from it. Count us out on trying that gain.
Then you have items that cost 200+ exalts, not accessible for casual players. Meaning may as well not be in the game to us. Don't talk about getting them as drops please.
Then you have new content being made for delve, which deliberately only drops every 500+ hours. Which is more than my total game time.

How are those accessible content? Maybe if we move to standard instead of enjoying leagues, and play for 2 years we can get some of those...



Those 200exalts-worth items are supposed to reward the players/streamers who dedicate most of their time and concerns to this game, aren't they? I have not obtained even a Headhunter/mirror/reflection, nor have I tried a meta build. They are not my goals about this game. Isn't it the line how we define casual players?
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SweetChilli wrote:
Also reply that they enjoy paying to get stash space. 'ENJOY' because it is FUN.

Some people do actually enjoy paying a developer for creating a good game, especially when they can do it out of their own volition. They get a warm fuzzy feeling that they've helped the developer keep the game going or develop their next game.

For others money is simply a tool and the fun part is getting more storage space to hoard items in. There's no emotion attached to paying, it's just something that happens.

I'm a little bit of both. I wouldn't give GGG money for nothing, but I'll happily buy supporter packs when they have cool armour sets and/or I need the points to buy something else.

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SweetChilli wrote:
You don't think that the stashes could be free part of in game loot and your hard earned 380$ goes to skins and pets etc?

I currently own a total of 61 stash tabs. I don't think it's reasonable to ask GGG to give me that many for free. Perhaps there could be a way to earn some free tabs through achievements or league challenges, but being able to obtain essentially unlimited amounts of storage space is one of the best features of PoE. The drawback for the developer is that storing all the items takes some amount of server capacity, so I'm fine with paying for my tabs.

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SweetChilli wrote:
380buks might be cheap for you but certainly not to everyone. Making it into 1$/hour is a trick sales people use to get you to waste big money by making it sound small.

I've never actually seen a salesperson to use that trick for video games, but I have at least one friend who keeps track of his Steam purchases and calculates hourly prices for them. It's a useful tool for comparing the value of different games or other forms of entertainment. If a game has provided me 1000 hours of fun, the developer is certainly entitled to to receive some compensation. $380 is actually only the third-most money I've spent on a single game, and the top two games are MMORPGs where I had to pay a monthly fee just to keep playing. Hourly values are probably similar.
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Arrowneous wrote:
quality of loot at 80+ levels needs to improve (reduce the damn over-level penalty for god's RNGesus sake GGG!).

Over-leveling penalty only applies to currency and it caps at level 68. In maps you always get the full amount of currency drops.
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SweetChilli wrote:

Why do you think casual players do not want to play end game content? I rather play end game content than farm act1-10 + map t1-t10. exact opposite of what you are saying I should be doing. I want to spend my time 'grinding' difficult content with a feeling of progress rather than 1 shotting mobs off screen and picking up trash. IMO all bosses should be as tough as Kitava act10 vs non meta builds.


It's called "end-game content" for a reason. It's something to aim and strive for, not something that is delivered on a golden plater for little to no effort.

If it was as easy as you are describing it, you would be playing it already asking why the devs don't implement some "supper ubber end-game content" instead.
There is no sense of progression if everything is made easy.(which arguably already is the case for experienced players)

Things that took effort and are hard to achieve, hold value, things that are given away freely without requiring effort don't hold any substantial value since they are a "given" not obtained true effort.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
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Last edited by SweetChilli on Aug 28, 2018, 3:58:54 AM

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