[LOOTFILTER] FilterBlade - editor, with lootgeneration & more - optimized for NeverSink's filter

Veiled mod list needs updating. They got changed in 3.8.
Last edited by Moksu on Sep 20, 2019, 9:05:20 AM
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Snarky85 wrote:
If I hide ilvl 84+ T4 items, and the same base types are shown in the handpicked rares T1/T2 category (by default this includes ring bases like Ruby/Sapphire/Topaz for example), any rare ilvl 84+ versions of the item are hidden, while lower level rares are shown. The crafting rule should not take priority over the rares rule, if the crafting rule applies to a rare, the rares rule should be checked next.


this.

currently, the filterblade changes the crafting rules set with "Hide" instead of "Show". I believe it should # the rules.
Last edited by rimkus7 on Sep 21, 2019, 7:50:58 AM
Feedback for y'all, the Currency section should use Disable, not Hide, so that the lower currency shard section still applies if you Disable certain currency items.
Character archive: view-thread/963707
HC: 96 RIP
SC: 95 97 96 100 95 96 97 98 95 97
3.26: tbd
Last edited by unsane on Sep 21, 2019, 4:08:48 PM
Hi Guys,
i'm trying to replace all Sound Files with custom files. The majority is done, but some passages seem to be missing in the customizer, i.e. if you look at the advanced section:



The method described with renaming your custom sound files to the default used does not work for me, because i'm using nearly 20 of them.

Any tips?
Is there a way to easily alter my customized filter to a different strictness without remaking the entire thing or comparing strictness and going though each section to change it's Show/Disable option?

I ask because I like the Strict filter for endgame but prefer Semi-Strict for a new character.
Last edited by EndlessDreams on Sep 29, 2019, 7:26:53 AM
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856974231 wrote:
I can't find an answer to this anywhere.

When using the online save option, is there a way to make it save as the name you have for the filter? Right now when I load a filter it shows "FilterBlade" by default on the download page (which made me think initially that it wasn't loading but when I downloaded it was the right filter).

Do I have to keep changing the name manually after every load?


We did some adjustments to this lately.

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Another issue, resonators aren't highlighted by filter anymore, as they categorized as currency now.
Might only affect custom resonator tiers, as it seems to have different conditions compared to base 3 tiers.


This was actually handled in any 7.3.x version.

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If I hide ilvl 84+ T4 items, and the same base types are shown in the handpicked rares T1/T2 category (by default this includes ring bases like Ruby/Sapphire/Topaz for example), any rare ilvl 84+ versions of the item are hidden, while lower level rares are shown. The crafting rule should not take priority over the rares rule, if the crafting rule applies to a rare, the rares rule should be checked next.


I've fixed some rules in regard to this issue.

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Hello. Thanks for great tool. :)
I want to show only 82+ level abyss jewels and rare simple jewels. If I change the levels in abyss jewel tabs and don't change anything in simple rare jewels tab abyss jewels under lvl82 still popup. Seems general jewels rule affect all jewels.
I've solved this by adding specific base types for simple jewels rule in advanced mode and making specific rule to hide abyss jewels under level 82. Only this solution worked for me.
If I did something wrong and not properly - would be appreciate for help.

Edit: Also there is "viridian jewel" as example of formating in abyss jewels tab


I'll fix it next version, thanks.

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On the topic of divination cards: Had the filter highlight "The Catalyst" (< 1 alch) with sound, symbol and beam, while a full stack (!) of "Scholar of the Seas" was completely hidden, not even shown without symbol etc. The individual card is of much higher value (~2c currently) and pretty much always will be. Also, obviously, a full stack should probably be highlighted somehow, considering they can drop in safehouses and such.


I'm going to review all divination card related issue in the coming update.

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Veiled mod list needs updating. They got changed in 3.8.


Can you be more precise?

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Feedback for y'all, the Currency section should use Disable, not Hide, so that the lower currency shard section still applies if you Disable certain currency items.


That's not the intention. In the future the currency shard section should only be a "catch-all" in case someone forgets to update, but I want to keep things explicit.

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Any tips?


Not as of right now. But we can expose Pieces to the customizer, to solve that issue. Maybe using the command builder system can be a... tricky (command = "replace all entries with a certain custom sound to a different sound"), but viable replacer to solve that problem.

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Is there a way to easily alter my customized filter to a different strictness without remaking the entire thing or comparing strictness and going though each section to change it's Show/Disable option?

I ask because I like the Strict filter for endgame but prefer Semi-Strict for a new character.


Load save, go to overview and change the strictness. We migrate all your changes, done on filterblade.
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
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NeverSink wrote:


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Any tips?


Not as of right now. But we can expose Pieces to the customizer, to solve that issue. Maybe using the command builder system can be a... tricky (command = "replace all entries with a certain custom sound to a different sound"), but viable replacer to solve that problem.



Well, lol, that did the trick. Using the Command Builder before would have saved me some time. Thanks!

For anyone who is interested:

go to Advanced, Command Builder, add a selector and an actor. For me it was:
Last edited by j0uns on Oct 1, 2019, 9:31:57 AM
This post was made under the impression that Elreon can drop jewellery with the "Elreon's" mod. But apparently it is only available from a divination card, so this post is probably irrelevant.

Spoiler
So... I am not sure, if FilterBlade properly highlights Elreon's rings. He can drop rings with - to flat mana costs ("Elreon's" prefix), which should drop identified afaik. I couldn't find any entry of this in the identified mod filtering section, however these rings even on bad bases and with low values are like 30c+

I copied a ring like this from the auction house and put it into the loot simulator, it gets hidden. However the simulator says it doesn't detect rare mods on an item, so that might be the issue. I've tried to make a custom rule for them like this:



but the loot simulator doesn't show the item either. So is my rule incorrect? DOes a rule for these rings exist alreaady and I didn't see it? How to highlight these rings properly?

€ I bought some of the jewellery for science, and they indeed get hidden by the default filter, they're not caught by any rule. My custom rule (with some adjustments, as you can see the rarity is not correct in the picture) does catch them, so maybe you should consider adding something like that to the default filter variants.
Last edited by Snarky85 on Oct 6, 2019, 2:32:23 AM
Hi, this filter is good but i want to know how to customize sounds for each of orbs.

Spoiler



UPD: nvm i found "add rule" :)
Last edited by 4emiiu0h25 on Oct 7, 2019, 10:11:32 AM
Neversink, please make an option for filterblade not to change depending on meta. I am in ssf and this is nightmare for me, I am forced to delete and then copy-pasta all my divination cards again and again after each change. Please end my suffering, I couldn't care less what is the new meta in trade league. TY for an awesome tool, but please change this, I am sure I am not the only one who struggles with this.

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