[LOOTFILTER] FilterBlade - editor, with lootgeneration & more - optimized for NeverSink's filter
Hi neversink. Did you change the way scarab settings is? I get error now when loading filter, and i cant make custom scarabs settings. Like take all the shitty ones and make it small font, and add new category for the ones i want to use. And now rusted Sulphite scarab is counted as tier 3, and tier 2 and 1 is gilded.
EDIT: Found a way but don't know if this will change in future. [Endgame - General (lvl 65+)] -----> [Maps, Fragments, etc.]-----> [Map Fragments and Misc-Map Items]. Then add rule. It was much easier before, what happened? Love your filters anyway mate!! Last edited by Taurini on Aug 13, 2019, 1:09:05 PM
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There seems to an issue. I have hidden all Fated uniques. However there are still some fated-only uniques that show up, like Sledgehammer, because for some reason they are in Tier 2 as well?! Sledgehammer has only 1 unique: Hrimnor's Hymn (and its fated version Hrimnor's Dirge). Hymn is a 1c item and should not be in T2. I think I've noticed others but this one I know for sure is plain wrong.
Character archive: view-thread/963707
HC: 96 RIP SC: 95 97 96 100 95 96 97 98 95 97 3.26: tbd | |
" Update to the latest version. Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
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" I'm confused, isn't 1.0.0 the latest version? Character archive: view-thread/963707
HC: 96 RIP SC: 95 97 96 100 95 96 97 98 95 97 3.26: tbd | |
" 1. These rule-strictness selections are simply based on the way a filter works. All rules in the filter are ordered and every item goes through all rules from top to bottom until it finds a rule that fits and then stops. The strictness that you can select here is simply where this new rule is inserted into the filter. If you put it at the very top, it has a high "priority" and will overwrite a lot of other rules. If you put it at the bottom, the item first checks the other rules and only if none of them fit for the item, the rule at the bottom is used. And since rares and most other tierlists are sorted: good at the top, bad at the bottom, you can only overwrite them this way. If you want a rule to only overwrite tier 1 rules and NOT tier 2 rules, you would need to put the rule below tier 1 and above tier 2, which doesnt work because tier 1 is always above tier 2 in the filter. If you'd want to create such a rule that only shows tier 1 corrupted items, you would need to create a new rule at the top and then manually insert all of the tier 1 items. Thats sadly just how filters work and we cant really do much about that. 2. This should be clearer now too when you understoof how filters work. Those new custom rules do not affect other existing rules. It just plays with the priorities/order of the new rule. And since every item can only be caught by / fit to / affected by EXACTLY ONE (or theoretically no) rule in the filter, the only thing that matters is its priority and requirements (e.g. which BaseTypes, sizes, etc it accepts) 3. Generally, FilterBlade is built to be as fool-proof as possible, so you wont be able to accidentally hide atlas bases or 6 links when editing rares. And here again: It simply depends on the priority of your rules. If you do put the "Hide ALL rares" rule at the VERY top, no other rares will show and no item will even get to your corrupted item rule, because its further below. You can always right click the items in the editors and view the priority of their rule. You can then search for other rules and see which one has the higher priority. I hope this helps you out, let me know if you still have any questions. We should probably put basic filter explanations like this into the FAQ. - Tobnac, FilterBlade developer
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Hey, great tool, thanks for your work.
I have finally decided to try to transition to Neversink's filter and replace my own filter with it. I do however want to keep the looks of my filter, so I spend some time to customize the style to match my own tastes. So far so good, everything worked fine except the generation of the different filters for strictness. I must have overridden some hints to filterblade regarding the strictness, because even on the most strict filter I still see stuff like low-value vendor recipies and low-tier rares in high zones. So my question, how is it determined by filterblade what rules to hide/disable based on strictness? Is this somehow overridden when manually changing the hide/disable state of a rule? Sadly, I only tested this after doing all my changes (2000+) so I am not sure what actual changes resulted in this behaviour. I also was not able to re-create a simple example. Just changing the style (colors, sound, etc.) does seem to work perfectly fine. PS: as of posting this, saving/loading to the PoE site is not working. I only get "Loading PoE profile saveStates, please wait...". I have seen some SQL error messages earlier today. |
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" Everything makes sense now, thank you for the reply. "In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
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ouuff, love this but I been customizing a filter for an hour (almost anyway). when finished went to save and this new thing pops up telling me to log in via "pathofexile.com". That's fine probably even great.. but my filter got lost when foing this, please warn others for the future :(
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" Your filter is always auto-saved. When you finished the login or got back to the site in another way, you will see a blue box on the start page asking you to load that autoSave. - Tobnac, FilterBlade developer
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" As of right now, FilterBlade doesnt "know" about the strictness differences. When changing the strictness, we simple change the base filter file and apply all of your previously active changes onto this new filter. If you send me your filter and one exact example of something going wrong, I'll try to help you out. Can you provide any more info about the PoE SaveState/Login errors? Anything special you're doing to cause these bugs? Anything else going wrong with the login beforehand? Any concrete error messages? We're pretty new to this system and have been working most bugs in the past days, but some people are still having trouble and I can't tell why. I feel like most of the remaining issues if our or GGGs server having some hiccups of sorts? - Tobnac, FilterBlade developer
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