[LOOTFILTER] FilterBlade - editor, with lootgeneration & more - optimized for NeverSink's filter
" " This is what I get on the console (among other, probably unrelated XML parsing errors for the options files). I can reproduce this both in latest Firefox and Chromium, all extensions disabled. It did work before Sunday perfectly, so I was just wondering if there was something broken on my end. Let me know if I can provide any other useful information. Thanks for your work. |
|
" Well okey, I see now what you mean! But that wasn't obvious when your steaming after an hours work disappear |
|
" Thanks for the info! This is certainty a new and 100% unique error, as no one else managed to cause it. The problem was that you somehow had two entries in the database for your saveState no. 3. I moved one of them to slot 4 so this should be fixed now while I look further into what caused this problem and how to prevent it in the future. - Tobnac, FilterBlade developer
| |
I can't find an answer to this anywhere.
When using the online save option, is there a way to make it save as the name you have for the filter? Right now when I load a filter it shows "FilterBlade" by default on the download page (which made me think initially that it wasn't loading but when I downloaded it was the right filter). Do I have to keep changing the name manually after every load? | |
Welp, i thought im paranoid but turns out i've lost quite some rare items because of one option working wrong:) Explains why im still using i40 gloves and helmet from acts:
On my current filter settings, i have an option to hide all T2 and worse rare items ("Endgame - Rare Items (lvl 65+) --> Add custom Show/Hide rules --> Hide rares by Tier --> Hides T2 and worse tiers"). Then, in Tier 1 rares section ("Endgame - Rare Items (lvl 65+) --> T1 and T2: Handpicked Bases --> Tier 1 Rares --> Small Armours") I have probably default or almost default list of items, but i never picked up a single rare gloves or helmet since i reached maps. So i decided to check and look for some T1 armour in last map, and found Titan Gauntlets. They are T1, they are in the list, and they are hidden by filter. "Simulate" section refers to "?CRareSimpleHide" rule, which is "Hide rares by tier" im using, but it shouldn't hide T1 gear. Edit: After changing it to hide T3 and worse rares i now see both T1 and T2 as it should be, guess only "T2 and worse" isn't working correctly. Also, T3 and T4 Rune Daggers / Warstaves are shown no matter which tier hiding im using:) Last edited by PraetorianMKII on Sep 9, 2019, 12:43:51 AM
|
|
Another issue, resonators aren't highlighted by filter anymore, as they categorized as currency now.
Might only affect custom resonator tiers, as it seems to have different conditions compared to base 3 tiers. Last edited by PraetorianMKII on Sep 10, 2019, 12:04:50 AM
|
|
If I hide ilvl 84+ T4 items, and the same base types are shown in the handpicked rares T1/T2 category (by default this includes ring bases like Ruby/Sapphire/Topaz for example), any rare ilvl 84+ versions of the item are hidden, while lower level rares are shown. The crafting rule should not take priority over the rares rule, if the crafting rule applies to a rare, the rares rule should be checked next.
| |
Hello. Thanks for great tool. :)
I want to show only 82+ level abyss jewels and rare simple jewels. If I change the levels in abyss jewel tabs and don't change anything in simple rare jewels tab abyss jewels under lvl82 still popup. Seems general jewels rule affect all jewels. I've solved this by adding specific base types for simple jewels rule in advanced mode and making specific rule to hide abyss jewels under level 82. Only this solution worked for me. If I did something wrong and not properly - would be appreciate for help. Edit: Also there is "viridian jewel" as example of formating in abyss jewels tab Last edited by CatWheep on Sep 12, 2019, 4:11:25 PM
| |
please for the love of god stop changing divination card tiers, my whole setup is fucked up again.
|
|
On the topic of divination cards: Had the filter highlight "The Catalyst" (< 1 alch) with sound, symbol and beam, while a full stack (!) of "Scholar of the Seas" was completely hidden, not even shown without symbol etc. The individual card is of much higher value (~2c currently) and pretty much always will be. Also, obviously, a full stack should probably be highlighted somehow, considering they can drop in safehouses and such.
|