An alternative for ascendency points.
No worries. I like that idea of yours. *thumb-up
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" There are lot's of potential solutions that have been suggested. - 15 suggestions as to potentially moving ascendancy points elsewhere. - 7 ideas for "fixing" labyrinth. See the OP SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas] Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" Dont see this as a too big issue, as you -grind maps to progress anyway -share the trials with your whole account -can share trials with others They could add some mechanics to overcome very bad luck as long as your char hasnt completed all types of trials - like decreasing the chance for a specific trial each time you do it. " I can give you the/one reason: there's a multi-purpose use of trial stones (beside getting the ascendancy): enchant runs. A guaranteed trial spawn on a fixed place would be against the intended effort to 'sustain' enchanting. Beside this: they need to rework the whole system anyways, with the remove of (at least) one 'playtrough' (giving the idea that it could be possible to reuse trials in upcoming acts 6 to 8). invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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" I didn't say it was a guaranteed spawn, just said it would spawn only in 1 map. That way you know where to look for it atleast. They can give it a low percentage (5 to 10%) to spawn. People who farm enchants already get as many offerings as they want by carrying people through using their offering, buying them or sitting in 820. |
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I dislike the Lab more now than in the beginning, mainly because I'm a notorious reroller. I had completed the Lab 40-50 times before being fed up to the point of not wanting to do it ever again.
That said, with a few changes to the Lab itself I could be made to swallow that toad again. I'd still prefer a real alternative, but here goes (hopefully without harming that precious lore): 1. Waypoints. Please take the fake hardcore out of my softcore. One before each Izaro fight would be ideal for my taste. Of course when any zone in the Lab is entered via a waypoint that run would not be viable for the leaderboard and Izaro's health would reset - no death zerging. 2. Ascendancy Point redistribution. I really don't want to do Lab runs for two points a pop on every character. I propose to let The Lab in each difficulty give all points that could have been acquired until that difficulty. That is to say: you may still do it for two points a pop in ech difficulty to get those points as soon as possible - but you could also skip 1st Lab and then gain 4 points in 2nd. You could do Über alone to acquire all 8 Points. Once per char would make me feel like my time was less disrespected. Online delenda est:
When the lifecycle of PoE will draw to an end many years from now, there needs to be a final patch making it available offline. |
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" +1, those are exactly my thoughts as well. Two small changes and the lab would be fine by me. As it is, I consider it a tedious chore. Worth doing, but more work than play. May your maps be bountiful, exile
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" I think the lab and ascendency points should remain the same. You want that super power creep, need to work for it. You don't get that for free. |
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The Lab itself is fine but is gated behind increadible amounts of RNG (layouts, Izaro phases, map trials). I'd definitely enjoy it much more if there was less difference between the different layouts ; if the Izaro phases were equally difficult ; and if trials could have a 100% spawn rate on some maps (eg. Trial of Burning Rage in Crematorium Map).
Last edited by Shimaran#2001 on Apr 6, 2017, 8:26:44 AM
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" everything is the game is randomly generated.... |
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"You need to "work" for every bit of power in this game, that's fine by me. It is fine because all the work is fun - it may be difficult at times, but difficult in a game I enjoy. The Lab is not a (mini) game I enjoy. Doing it is no more work than the rest of the game, nor does it require more effort. I just enjoy it way less. To me that has noting to do with work - I have a day job I like. In PoE I have to put in work I like too. In rl my job provides me enough money to live as I like. In PoE, the same. Now PoE has introduced an additional job in the acid mines that one needs to do to gain access to special wares. Those wares aren't more expensive - the acid mines don't pay better. They pay special currency for the special wares. If that happened in rl would I go to the acid mines for just a short time to get to the special wares? Naw, I wouldn't - no matter how awesome the special wares might be. I'm fine with working. I'm not fine with hating it, hating the world, and hating myself for doing it. Online delenda est:
When the lifecycle of PoE will draw to an end many years from now, there needs to be a final patch making it available offline. |
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