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Mr_Cee wrote:
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sfbistimg wrote:
Uber Lab trials suck, way to much RNG in getting them to spawn.
Dont see this as a too big issue, as you
-grind maps to progress anyway
-share the trials with your whole account
-can share trials with others
They could add some mechanics to overcome very bad luck as long as your char hasnt completed all types of trials - like decreasing the chance for a specific trial each time you do it.
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sfbistimg wrote:
I see no reason why the trials cant all be stationary like they are in the other 3 difficulties. Put them in a set map, if you still want to add a little RNG to them give them like a 10% chance to spawn.
I can give you the/one reason: there's a multi-purpose use of trial stones (beside getting the ascendancy): enchant runs. A guaranteed trial spawn on a fixed place would be against the intended effort to 'sustain' enchanting.
Beside this: they need to rework the whole system anyways, with the remove of (at least) one 'playtrough' (giving the idea that it could be possible to reuse trials in upcoming acts 6 to 8).
I didn't say it was a guaranteed spawn, just said it would spawn only in 1 map. That way you know where to look for it atleast. They can give it a low percentage (5 to 10%) to spawn.
People who farm enchants already get as many offerings as they want by carrying people through using their offering, buying them or sitting in 820.
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Posted bysfbistimg#7663on Apr 6, 2017, 3:31:15 AM
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I dislike the Lab more now than in the beginning, mainly because I'm a notorious reroller. I had completed the Lab 40-50 times before being fed up to the point of not wanting to do it ever again.
That said, with a few changes to the Lab itself I could be made to swallow that toad again. I'd still prefer a real alternative, but here goes (hopefully without harming that precious lore):
1. Waypoints. Please take the fake hardcore out of my softcore. One before each Izaro fight would be ideal for my taste. Of course when any zone in the Lab is entered via a waypoint that run would not be viable for the leaderboard and Izaro's health would reset - no death zerging.
2. Ascendancy Point redistribution. I really don't want to do Lab runs for two points a pop on every character. I propose to let The Lab in each difficulty give all points that could have been acquired until that difficulty. That is to say: you may still do it for two points a pop in ech difficulty to get those points as soon as possible - but you could also skip 1st Lab and then gain 4 points in 2nd. You could do Über alone to acquire all 8 Points. Once per char would make me feel like my time was less disrespected.
Online delenda est:
When the lifecycle of PoE will draw to an end many years from now,
there needs to be a final patch making it available offline.
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Posted byXeledon2132#4122on Apr 6, 2017, 7:30:04 AM
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Xeledon2132 wrote:
I dislike the Lab more now than in the beginning, mainly because I'm a notorious reroller. I had completed the Lab 40-50 times before being fed up to the point of not wanting to do it ever again.
That said, with a few changes to the Lab itself I could be made to swallow that toad again. I'd still prefer a real alternative, but here goes (hopefully without harming that precious lore):
1. Waypoints. Please take the fake hardcore out of my softcore. One before each Izaro fight would be ideal for my taste. Of course when any zone in the Lab is entered via a waypoint that run would not be viable for the leaderboard and Izaro's health would reset - no death zerging.
2. Ascendancy Point redistribution. I really don't want to do Lab runs for two points a pop on every character. I propose to let The Lab in each difficulty give all points that could have been acquired until that difficulty. That is to say: you may still do it for two points a pop in ech difficulty to get those points as soon as possible - but you could also skip 1st Lab and then gain 4 points in 2nd. You could do Über alone to acquire all 8 Points. Once per char would make me feel like my time was less disrespected.
+1, those are exactly my thoughts as well.
Two small changes and the lab would be fine by me. As it is, I consider it a tedious chore. Worth doing, but more work than play.
May your maps be bountiful, exile
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SisterBlister wrote:
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Xeledon2132 wrote:
I dislike the Lab more now than in the beginning, mainly because I'm a notorious reroller. I had completed the Lab 40-50 times before being fed up to the point of not wanting to do it ever again.
That said, with a few changes to the Lab itself I could be made to swallow that toad again. I'd still prefer a real alternative, but here goes (hopefully without harming that precious lore):
1. Waypoints. Please take the fake hardcore out of my softcore. One before each Izaro fight would be ideal for my taste. Of course when any zone in the Lab is entered via a waypoint that run would not be viable for the leaderboard and Izaro's health would reset - no death zerging.
2. Ascendancy Point redistribution. I really don't want to do Lab runs for two points a pop on every character. I propose to let The Lab in each difficulty give all points that could have been acquired until that difficulty. That is to say: you may still do it for two points a pop in ech difficulty to get those points as soon as possible - but you could also skip 1st Lab and then gain 4 points in 2nd. You could do Über alone to acquire all 8 Points. Once per char would make me feel like my time was less disrespected.
+1, those are exactly my thoughts as well.
Two small changes and the lab would be fine by me. As it is, I consider it a tedious chore. Worth doing, but more work than play.
I think the lab and ascendency points should remain the same. You want that super power creep, need to work for it. You don't get that for free.
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Posted bydiablofdb#3816on Apr 6, 2017, 8:11:46 AM
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The Lab itself is fine but is gated behind increadible amounts of RNG (layouts, Izaro phases, map trials). I'd definitely enjoy it much more if there was less difference between the different layouts ; if the Izaro phases were equally difficult ; and if trials could have a 100% spawn rate on some maps (eg. Trial of Burning Rage in Crematorium Map).
Last edited by Shimaran#2001 on Apr 6, 2017, 8:26:44 AM
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Posted byShimaran#2001on Apr 6, 2017, 8:26:19 AM
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Shimaran wrote:
The Lab itself is fine but is gated behind increadible amounts of RNG (layouts, Izaro phases, map trials). I'd definitely enjoy it much more if there was less difference between the different layouts ; if the Izaro phases were equally difficult ; and if trials could have a 100% spawn rate on some maps (eg. Trial of Burning Rage in Crematorium Map).
everything is the game is randomly generated....
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Posted bydiablofdb#3816on Apr 6, 2017, 8:27:55 AM
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diablofdb wrote:
I think the lab and ascendency points should remain the same. You want that super power creep, need to work for it. You don't get that for free.
You need to "work" for every bit of power in this game, that's fine by me. It is fine because all the work is fun - it may be difficult at times, but difficult in a game I enjoy. The Lab is not a (mini) game I enjoy. Doing it is no more work than the rest of the game, nor does it require more effort. I just enjoy it way less.
To me that has noting to do with work - I have a day job I like. In PoE I have to put in work I like too.
In rl my job provides me enough money to live as I like. In PoE, the same.
Now PoE has introduced an additional job in the acid mines that one needs to do to gain access to special wares. Those wares aren't more expensive - the acid mines don't pay better. They pay special currency for the special wares.
If that happened in rl would I go to the acid mines for just a short time to get to the special wares? Naw, I wouldn't - no matter how awesome the special wares might be.
I'm fine with working. I'm not fine with hating it, hating the world, and hating myself for doing it.
Online delenda est:
When the lifecycle of PoE will draw to an end many years from now,
there needs to be a final patch making it available offline.
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Posted byXeledon2132#4122on Apr 6, 2017, 8:36:45 AM
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Xeledon2132 wrote:
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diablofdb wrote:
I think the lab and ascendency points should remain the same. You want that super power creep, need to work for it. You don't get that for free.
You need to "work" for every bit of power in this game, that's fine by me. It is fine because all the work is fun - it may be difficult at times, but difficult in a game I enjoy. The Lab is not a (mini) game I enjoy. Doing it is no more work than the rest of the game, nor does it require more effort. I just enjoy it way less.
To me that has noting to do with work - I have a day job I like. In PoE I have to put in work I like too.
In rl my job provides me enough money to live as I like. In PoE, the same.
Now PoE has introduced an additional job in the acid mines that one needs to do to gain access to special wares. Those wares aren't more expensive - the acid mines don't pay better. They pay special currency for the special wares.
If that happened in rl would I go to the acid mines for just a short time to get to the special wares? Naw, I wouldn't - no matter how awesome the special wares might be.
I'm fine with working. I'm not fine with hating it, hating the world, and hating myself for doing it.
well the lab is great I enjoy it and so does most POE player.
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Posted bydiablofdb#3816on Apr 6, 2017, 8:40:37 AM
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SisterBlister wrote:
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Xeledon2132 wrote:
I dislike the Lab more now than in the beginning, mainly because I'm a notorious reroller. I had completed the Lab 40-50 times before being fed up to the point of not wanting to do it ever again.
That said, with a few changes to the Lab itself I could be made to swallow that toad again. I'd still prefer a real alternative, but here goes (hopefully without harming that precious lore):
1. Waypoints. Please take the fake hardcore out of my softcore. One before each Izaro fight would be ideal for my taste. Of course when any zone in the Lab is entered via a waypoint that run would not be viable for the leaderboard and Izaro's health would reset - no death zerging.
2. Ascendancy Point redistribution. I really don't want to do Lab runs for two points a pop on every character. I propose to let The Lab in each difficulty give all points that could have been acquired until that difficulty. That is to say: you may still do it for two points a pop in ech difficulty to get those points as soon as possible - but you could also skip 1st Lab and then gain 4 points in 2nd. You could do Über alone to acquire all 8 Points. Once per char would make me feel like my time was less disrespected.
+1, those are exactly my thoughts as well.
Two small changes and the lab would be fine by me. As it is, I consider it a tedious chore. Worth doing, but more work than play.
1) Except it opens up the field to zerging situations. Get stuck in a trap area with no flask left, well just logout because you have a wp where you can get flask charges back and heal back up.
A) if there was some technical way to snap shot the flask charges and life you had when you log out, it MIGHT be ok, until you consider the fact that if you are ever in a position of low life you would always just log out and re-run the area.
Waypoints directly go against the idea and design of the lab, which is why I think it would never happen.
2) I mean this isn't a terrible option, except IMO the games balance when leveling should be designed for players to have the AC points. For example act 4 was left more difficult because they believe you should have the AC points before doing at least the later half of that act. In 3.0 the game should be designed in such a way that you are handicapping yourself by not having the points while leveling.
But yeah 1 is not a small change at all, it goes against the very design of the lab and everything its trying to achieve as a specifically designed piece of content.
https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan
Remove MF from POE, make juiced map the new MF.
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Posted bygoetzjam#3084on Apr 6, 2017, 8:50:41 AM
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sfbistimg wrote:
I didn't say it was a guaranteed spawn, just said it would spawn only in 1 map.
Ok thats a bit different then I thought;
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sfbistimg wrote:
That way you know where to look for it atleast. They can give it a low percentage (5 to 10%) to spawn.
but then it would still random (with one factor 'less') - comparable to Humility cards as example: I know they drop in Aqueduct, but how does this help if they actually dont drop for me?
So I foresee, people would still complain about unluck... On top there would be additional complaints about 'I dont like map X that GGG has spotted the trial in'.
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
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Posted byMr_Cee#0334on Apr 6, 2017, 9:05:43 AM
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