An alternative for ascendency points.
" well the lab is great I enjoy it and so does most POE player. |
|
" 1) Except it opens up the field to zerging situations. Get stuck in a trap area with no flask left, well just logout because you have a wp where you can get flask charges back and heal back up. A) if there was some technical way to snap shot the flask charges and life you had when you log out, it MIGHT be ok, until you consider the fact that if you are ever in a position of low life you would always just log out and re-run the area. Waypoints directly go against the idea and design of the lab, which is why I think it would never happen. 2) I mean this isn't a terrible option, except IMO the games balance when leveling should be designed for players to have the AC points. For example act 4 was left more difficult because they believe you should have the AC points before doing at least the later half of that act. In 3.0 the game should be designed in such a way that you are handicapping yourself by not having the points while leveling. But yeah 1 is not a small change at all, it goes against the very design of the lab and everything its trying to achieve as a specifically designed piece of content. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
|
" Ok thats a bit different then I thought; " but then it would still random (with one factor 'less') - comparable to Humility cards as example: I know they drop in Aqueduct, but how does this help if they actually dont drop for me? So I foresee, people would still complain about unluck... On top there would be additional complaints about 'I dont like map X that GGG has spotted the trial in'. invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
|
" Thanks for having a look. I agree that the ideas need some work to be feasible. Just as the labyrinth ascendancy gating system needs work to be feasible (for many of us). But that's what that thread was supposed to be, a place to work out feasible ideas. Then it was overrun by the troll group who's only interest is to bring and bask in others' misery. No biggie for me personally. The game remains a half finished freebie for as long as the gating remains. |
|
" Agreed. The whole area should always reset when you use the waypoint. And waypoints are only in the empty room before Izaro. That would be good. As to zerging in general: Well, that is the difference between HC and SC. If someone is really struggling on a boss but feels a powerful need to defeat him anyway, then in SC he can zerg and that is fine. In HC, he has to be good enough to manage in one go. The suggestion above would be a mix: You cannot "brute-force" zerg Izaro like Malachai, by whittling him down bit by bit between deaths, but you can have many attempts to kill him from 100% without repeating content you dislike just to get to him. Sounds like a fair compromise. " If someone really hates the lab, this gives him the choice to handicap himself by not having the AP until he is at such a lvel that he can do the lab in a higher difficulty. That's also fair. If you wait until you're way overlevelled now, you have the same effect, except you then have to run the first (few) lab at a crazy easy level. Which is not challenging, only a drag. May your maps be bountiful, exile
|
|
" If the whole area resets then you get additional monsters for flask charges and it gives you a re-try basically to tackle the challenge. The thing is, for me that isn't acceptable as hundreds, if not thousands of people complete the lab as is now, without such a crutch. About the only good thing to come from the waypoint system in my eyes is that it does help against disconnects. I've had a few here and there, but its incredibly rare. For people that have massive disconnect issues I'm not sure what the answer is, but I doubt that any of the big name people that are pushing for this to change fit in that category, so its hard to get an honest input by someone in this category. I'm torn as to why people think it doesn't provide any challenge, as if you make massive mistake you can still die to traps, but it would have to be a significant mistake at that. So you agree that the tradeoff for allowing the ac points to be retroactively earned by doing a higher difficult lab is good, but with the tradeoff that the game assumes you have the points when progressing through the game so you put yourself at a massive disadvantage by not getting them as you would\could now? https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
|
"To me the difference with waypoints added breaks down to this: Say the Lab takes 30 clacks (an arbitrary time unit I just invented) to complete. Without waypoints, when you mess up you lose 0-30 clacks of progress. With waypoints, when you mess up you lose 0-10 clacks of progress. When you reenter, you retry the challenges in both scenarios - but with waypoints you get to skip every 10 clacks of progress you completed before. The remaining challenge will not be any easier - but you don't have to do the stuff again that you have proven you can do 20 clacks ago. As I see it this doesn't make the Lab any easier - just less time consuming if somethong goes wrong, be it bad play or dc. Retrying is not the same thing as zerging. Normal waypoints (and portals) outside the Lab only make the game easier because the zones don't automatically reset when you use them. Otherwise the would just be QoL Online delenda est:
When the lifecycle of PoE will draw to an end many years from now, there needs to be a final patch making it available offline. |
|
" Yes, exactly. And while such a WP system would make things very slightly easier for players, it would greatly reduce the frustration from DCs and also allow people with real life interruptions to start a lab run at any time, not just when they are quite sure to be uninterrupted for 30 clacks. May your maps be bountiful, exile
|
|
only issue with the waypoint system is the logout macro
i understand the frustration after real DC (however these are very strange as I do not DC more frequently than once a week or two) and the real life obligations - these are real but something inside me protests when people bring DCs into it while in fact DCing themselves using a disconnect macro to save their XP/character as long as the game is balanced and built around chicken/coward's tools - and the lab is THE place where these things do not work (it is balanced WITHOUT logouts in mind) - it should stay that way some legic DC's are colateral that seems to be a reasonable price (not that other games do not interfere with real life stuff) |
|
" Some tolerate it better than others, doubtful that it is true that most enjoy it. Bottom line, you don't know and neither do I. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Last edited by Turtledove#4014 on Apr 6, 2017, 2:09:15 PM
|
|