An alternative for ascendency points.
" Not everyone has your player skill for that matter. Easy to think things are easy for everyone just like it is for you isn't it? |
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" +1 One issue with the labs is that (knowing about) the general layout is just a minor part of what you have to care about (or chances raises that it sums up to going wrong). Even on 'good' room layouts you could find areas from the type of the starting zone, which changes three or even four times between its indoor and outdoor phases...some are simply too large. Same at the poison dart gardens: their 'weird' combinations of gating switches and puzzles and traps often demand a lot of (nearly perfect) timing - a 'little' more "room" to think instead of constant 'gtfo'-needs would be 'nice'. " how many, six? :D I mostly carry two, but I face a huge 'risk' of having them empty after a 'good' trap combination in an empty passage - leaving my char unprepared for the next. The other proposed options are nice, but with issues on the 'low end' (as starting at 55), on giving up other defensive options with mediocre gear, and with aquisition of the items itself. " One part of a 'good' lab layout is the need of prebuffs on Izaro that your char can handle/overcome. Unbuffed, the (basically only) remaining trouble is just how many space the traps in the endroom leave open for you (if you're somewhat experienced on knowing/reading his attack patterns). And the 'final' issue with the needed experiences is that you can't practice it. invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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" After a 'good' trap combination in an empty passage, there are always mobs to refill the flasks. And such gauntlets are in some areas, and not more than one. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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