An alternative for ascendency points.
Wasn't about expectations, the question was spelled 'dream scenario' ^^
Some builds (and non-armour defense concepts) seem to need close-to-perfect setups to 'work-around' bleed... And I only spoke about the spike traps; especially the types with the mine-like trigger and even more specific with bigger clusters of it. No real issue with the other sources of DoT. invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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" "close to perfect" You mean like running a couple of antibleed flask? Could also swap in a bloodgrip or buy a pair of deaths doors. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" Yes, Izaro is the dangerous part of Labyrinth. It is also the only fun part of Labyrinth. The rest being boring and irritating. Although Izaro is also a huge contributor to the irritating and frustrating part of Labyrinth because if you die when fighting him you have to do the whole boring and irritating thing all over again from the start. That is why it is best to be way over leveled to the point that Izaro is no longer fun (just boring like the rest of Labyrinth) just to minimize the chance of severe irritation and frustration. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" Not everyone has your player skill for that matter. Easy to think things are easy for everyone just like it is for you isn't it? |
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" +1 One issue with the labs is that (knowing about) the general layout is just a minor part of what you have to care about (or chances raises that it sums up to going wrong). Even on 'good' room layouts you could find areas from the type of the starting zone, which changes three or even four times between its indoor and outdoor phases...some are simply too large. Same at the poison dart gardens: their 'weird' combinations of gating switches and puzzles and traps often demand a lot of (nearly perfect) timing - a 'little' more "room" to think instead of constant 'gtfo'-needs would be 'nice'. " how many, six? :D I mostly carry two, but I face a huge 'risk' of having them empty after a 'good' trap combination in an empty passage - leaving my char unprepared for the next. The other proposed options are nice, but with issues on the 'low end' (as starting at 55), on giving up other defensive options with mediocre gear, and with aquisition of the items itself. " One part of a 'good' lab layout is the need of prebuffs on Izaro that your char can handle/overcome. Unbuffed, the (basically only) remaining trouble is just how many space the traps in the endroom leave open for you (if you're somewhat experienced on knowing/reading his attack patterns). And the 'final' issue with the needed experiences is that you can't practice it. invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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" After a 'good' trap combination in an empty passage, there are always mobs to refill the flasks. And such gauntlets are in some areas, and not more than one. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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